using LitJson;
using System;
using System.Collections;
using System.IO;
using System.Text;
using UnityEngine;
using UnityEngine.Networking;
///
/// 启动游戏
///
public class StartApp : MonoBehaviour
{
///
/// 系统Id
///
[Header("系统ID")]
public int systemId = 10003;
void Awake()
{
System.IO.File.WriteAllText(Application.streamingAssetsPath + "/start.ini", "1");
}
///
/// 初始化
///
private void Start()
{
GameManager.Instance.Init(systemId);
StepStateControl.instance.transform.Find(systemId.ToString()).gameObject.SetActive(true);
}
}