using LitJson; using Newtonsoft.Json.Linq; using Newtonsoft.Json; using System.Collections; using System.Collections.Generic; using System.IO; using UnityEngine; using System.Reflection; using System; public class Configurations { public string title { get; set; } public string startdate { get; set; } public string enddate { get; set; } public string line { get; set; }//线路名称 public string station { get; set; }//台区名称 public string company { get; set; }//公司名称 public string leader { get; set; }//工作负责人 public string licensor { get; set; }//工作许可人 public string issuer { get; set; }//工作签发人 public string contects { get; set; }//联系人 public string team { get; set; }//班组名称 public string member { get; set; }//班组成员 public string mission { get; set; }//工作任务 public string tel { get; set; }//联系电话 public string hasElectric { get; set; }//5.1安全措施 public string electricPart { get; set; }//带电部分 public string userName { get; set; }//用户名称 public string userContects { get; set; }//用户联系人 public string userTel { get; set; }//用户联系电话 } public class Mission { public Configurations configurations; public string content; public List<string> workTicketLabelsSelect;//工作票需要选定的标签 } public class MissionMgr : BaseManager<MissionMgr> { public Mission mission; public string missionText; public Dictionary<string, string> defaultTicketValues = new Dictionary<string, string>(); public Dictionary<string, string> selectedTicketValues = new Dictionary<string, string>(); public void Init() { defaultTicketValues.Clear(); string path = $"MissionData/{GameManager.RunModelMgr.schemeID.ToString()}"; mission = GameManager.JsonMgr.LoadData<Mission>(path); missionText = File.ReadAllText(Application.streamingAssetsPath + "/" + path + ".json"); } public void SaveMissionData() { string path = $"MissionData/{GameManager.RunModelMgr.schemeID.ToString()}"; try { GameManager.JsonMgr.SaveData(mission, path); missionText = File.ReadAllText(Application.streamingAssetsPath + "/" + path + ".json"); } catch (Exception e) { Debug.LogError("任务内容本地更新失败:" + e); } } /// <summary> /// 将工作票内容中的配置项替换 /// </summary> /// <returns></returns> public string ToMissionText() { string content = ""; JObject jsonObj = JObject.Parse(missionText); content = (string)jsonObj["content"]; if (mission.configurations == null) { JObject configurations = (JObject)jsonObj["configurations"]; foreach (var config in configurations.Properties()) { string placeholder = $"${{{config.Name}}}"; content = content.Replace(placeholder, (string)config.Value); } } else { Type typeOfconfig = mission.configurations.GetType(); PropertyInfo[] properties = typeOfconfig.GetProperties(); foreach (PropertyInfo property in properties) { string placeholder = $"${{{property.Name}}}"; content = content.Replace(placeholder, property.GetValue(mission.configurations, null).ToString()); } } return content; } public float CalculateCorrectRate() { float rate = 0; int total = defaultTicketValues.Count - 1; int count = 0; foreach (var item in defaultTicketValues) { if(selectedTicketValues.ContainsKey(item.Key) && item.Value == selectedTicketValues[item.Key]) { count++; } } string def_Labels = defaultTicketValues["workTicketLabelsSelect"]; List<string> def_LabelsList = new List<string>(def_Labels.Split('&')); total += def_LabelsList.Count; if (def_LabelsList.Count > 0) total--; if (selectedTicketValues.ContainsKey("workTicketLabelsSelect")) { string sel_Labels = selectedTicketValues["workTicketLabelsSelect"]; List<string> sel_LabelsList = new List<string>(sel_Labels.Split('&')); count += ToolFuncManager.CountMatches(def_LabelsList, sel_LabelsList); if (sel_LabelsList.Count > 0) count--; } rate = count * 1.0f / total; return rate; } }