new_10007_YanCheng_Metrology/Assets/Template/Scripts/Project/Manager/GameManager.cs

521 lines
19 KiB
C#

using Cysharp.Threading.Tasks;
using Newtonsoft.Json.Linq;
using System;
using System.Collections;
using System.Collections.Generic;
using System.Reflection;
using System.Runtime.InteropServices.ComTypes;
using UnityEngine;
/// <summary>
/// 统一引用单例类
/// </summary>
public class GameManager : SingletonAutoMono<GameManager>
{
/// <summary>
/// 系统Id
/// </summary>
public int systemId;
public string tokenUrl;
#region
/// <summary>
/// Ui管理类
/// </summary>
public static UIManager UIMgr { get; private set; }
/// <summary>
/// 事件中心
/// </summary>
public static EventCenter EventMgr { get; private set; }
/// <summary>
/// 公共mono
/// </summary>
public static MonoMgr MonoMgr { get; private set; }
/// <summary>
/// 二进制管理类
/// </summary>
public static BinaryManager BinaryMgr { get; private set; }
/// <summary>
/// json管理类
/// </summary>
public static JsonManager JsonMgr { get; private set; }
/// <summary>
/// 场景加载管理类
/// </summary>
public static ScenesManager ScenesMgr { get; private set; }
/// <summary>
/// 资源加载类
/// </summary>
public static ResourcesManager ResourcesMgr { get; private set; }
/// <summary>
/// 音乐音效管理类
/// </summary>
public static MusicManager MusicMgr { get; private set; }
#endregion
#region
/// <summary>
/// 数据管理类
/// </summary>
public static DataManager DataMgr { get; private set; }
/// <summary>
/// 网络接口管理类
/// </summary>
public static NetManager NetMgr { get; private set; }
/// <summary>
/// 实训流程管理类
/// </summary>
public static ProcessManager ProcessMgr { get; private set; }
/// <summary>
/// 报告管理类
/// </summary>
public static ReportManager ReportMgr { get; private set; }
/// <summary>
/// 实训操作管理类
/// </summary>
public static HandsOnTrainingMgr HandsOnTrainingMgr { get; private set; }
/// <summary>
/// 学习或者练习的管理类
/// </summary>
public static RunModelMgr RunModelMgr { get; private set; }
/// <summary>
/// 背包管理类
/// </summary>
public static PacksackBagMgr PacksackBagMgr { get; private set; }
/// <summary>
/// 工具材料管理类
/// </summary>
public static ToolAndmaterialMgr ToolAndmaterialMgr { get; private set; }
/// <summary>
/// 数据重连管理类
/// </summary>
public static ReconnectMgr ReconnectMgr { get; private set; }
/// <summary>
/// 工单管理类
/// </summary>
public static WorkorderMgr WorkorderMgr { get; private set; }
/// <summary>
/// 故障管理类
/// </summary>
public static FaultManager FaultManager { get; private set; }
/// <summary>
/// 任务管理类
/// </summary>
//public static MissionMgr MissionMgr { get; private set; }
#endregion
/// <summary>
/// 初始化
/// </summary>
public void Init(int _systemId)
{
systemId = _systemId;
UIMgr = UIManager.Instance;
EventMgr = EventCenter.Instance;
MonoMgr = MonoMgr.Instance;
JsonMgr = JsonManager.Instance;
ScenesMgr = ScenesManager.Instance;
ResourcesMgr = ResourcesManager.Instance;
MusicMgr = MusicManager.Instance;
DataMgr = DataManager.Instance;
NetMgr = NetManager.Instance;
ProcessMgr = ProcessManager.Instance;
ReportMgr = ReportManager.Instance;
HandsOnTrainingMgr = HandsOnTrainingMgr.Instance;
RunModelMgr = RunModelMgr.Instance;
ToolAndmaterialMgr = ToolAndmaterialMgr.Instance;
PacksackBagMgr = PacksackBagMgr.Instance;
ReconnectMgr = ReconnectMgr.Instance;//重连管理初始化
WorkorderMgr = WorkorderMgr.Instance;//工单管理初始化
FaultManager = FaultManager.Instance;
DataMgr.Init();
WorkorderMgr.Init();
NetMgr.Init(DoStartCoroutine);
InitData();
}
private void DoStartCoroutine(IEnumerator routine)
{
StartCoroutine(routine);
}
private void InitData()
{
UIMgr.ShowPanel<UI_LoadingPanel>(E_UI_Layer.System, (panel) =>
{
print("显示加载页面");
panel.Init();
EventMgr.EventTrigger<float>(Enum_EventType.UpdateProgress, 0.1f);
//加载本地文件数据
//初始化用户数据 模式 token等必要数据
//读取成功 获取模式 根据模式显示初始化页面
NetMgr.GetConfig((isSuccess) =>
{
if (isSuccess)
{
//读取成功 获取模式 根据模式显示初始化页面
// 3 为考试模式
if (NetMgr.operationType == "3")
{
RunModelMgr.ModeType = E_ModeType.Exam;
RunModelMgr.schemeID = NetMgr.schemeID;
EventMgr.EventTrigger(Enum_EventType.SwitchMode);
ProcessMgr.Init(NetMgr.schemeID);
if (NetMgr.currentExamData.data != null)
{
ScoreBase sb = ScoreManager.instance.GetScoreBaseBySchemeID(RunModelMgr.schemeID);
if (sb != null)
{
List<float> scoreTemp = new List<float>();
List<ExamContentJsonItem> examContentJson = NetMgr.currentExamData.data.examContentJson;
for (int i = 0; i < examContentJson.Count; i++)
{
scoreTemp.Add(examContentJson[i].defaultScore);
}
sb.SetScore(scoreTemp);
}
else
{
Debug.Log("科目不对");
}
}
else
{
UIMgr.ShowPanel<UI_MessagePanel>(E_UI_Layer.System,
(p) => { p.Init("错误", "试卷数据没有获取到", E_MessageType.Warning, () => { }); });
Debug.Log("数据不对");
}
//HQB 1106 网络加载故障数据
if (NetMgr.currentExamData.data.faultData != null)
FaultManager.Instance.InitFaults(
new List<string>(NetMgr.currentExamData.data.faultData.faultText.Split(',')));
//HQB 1123 网络加载任务背景数据
/*if (NetMgr.currentExamData.data.backJson != null)
{
//MissionMgr.Init();
JObject jsonObj = JObject.Parse(NetMgr.currentExamData.data.backJson);
Type typeOfconfig = MissionMgr.mission.configurations.GetType();
PropertyInfo[] properties = typeOfconfig.GetProperties();
foreach (PropertyInfo property in properties)
{
if (jsonObj[property.Name] != null)
{
property.SetValue(MissionMgr.mission.configurations,
jsonObj[property.Name].ToObject(property.PropertyType), null);
}
else
{
property.SetValue(MissionMgr.mission.configurations, "XXX", null);
}
}
MissionMgr.SaveMissionData();
}*/
//HQB 1123 考试的起始时间
RunModelMgr.startTime = DateTime.Now;
}
else
{
///练习模式和学习模式
}
tokenUrl = NetMgr.GetTokenURL();
OnRefreshToken();
ShowUIPanelAndLoadScene();
}
else
{
//读取失败 提示信息并退出应用
print("读取配置信息失败,退出应用");
Application.Quit();
}
});
});
InitialTaskUIShow.Instance.Init(); //HQB
}
/// <summary>
///首次加载和返回模式选择界面
/// </summary>
/// <param name="isReset"></param>
public void ShowUIPanelAndLoadScene(bool isReset = false)
{
if (isReset)
{
ResetStateAndEvent();
}
UIMgr.ShowPanel<UI_MainTitlePanel>(E_UI_Layer.Bot, (panel) => { panel.Init(); });
//GameManager.NetMgr.operationType = "3";
if (GameManager.NetMgr.operationType == "3")
{
var modeType = E_ModeType.Exam;
GameManager.RunModelMgr.ModeType = modeType;
GameManager.RunModelMgr.schemeID = 7002;
GameManager.ProcessMgr.Init(GameManager.RunModelMgr.schemeID);
//GameManager.UIMgr.ShowPanel<UI_LoadingPanel>(E_UI_Layer.System, (panel) =>
//{
//GameManager.UIMgr.ShowPanel<UI_MainTitlePanel>(E_UI_Layer.Bot, (panel) =>
//{
// panel.Init();
//});
//panel.Init();
GameManager.EventMgr.EventTrigger<float>(Enum_EventType.UpdateProgress, 0.1f);
GameManager.NetMgr.init_getSerData(() =>
{
if (GameManager.NetMgr.getSerData.isComp == "1")
{
GameManager.ScenesMgr.LoadSceneAsyn($"{GameManager.Instance.systemId}_{GameManager.RunModelMgr.schemeID}_03_OfficeScene", () =>
{
//UIMgr.HidePanel<UI_LoadingPanel>();
//GameManager.UIMgr.HidePanel<UI_SelectModePanel>();
GameManager.UIMgr.HidePanel<UI_BGPanel>();
GameManager.EventMgr.EventTrigger<float>(Enum_EventType.UpdateProgress, 0.9f);
UIMgr.HidePanel<UI_LoadingPanel>();
//if (GameManager.RunModelMgr.ModeType != E_ModeType.Study)
{
GameManager.RunModelMgr.startTime = DateTime.Now;
GameManager.NetMgr.setTime();
Debug.Log("开始记时:" + GameManager.RunModelMgr.startTime.ToString());
}
});
return;
}
List<D_SubProcess> d_SubProcesses = new List<D_SubProcess>();
D_Scheme d_Scheme = GameManager.ProcessMgr.d_Scheme;
for (int i = 0; i < d_Scheme.processes.Count; i++)
{
for (int j = 0; j < d_Scheme.processes[i].subProcesses.Count; j++)
{
d_SubProcesses.Add(d_Scheme.processes[i].subProcesses[j]);
}
}
string[] sArr = GameManager.NetMgr.getSerData.score.Split(',');
int len = sArr.Length;
int id = int.Parse(GameManager.NetMgr.getSerData.currentProcess);
Score_7002.process = id;
for (int i = 0; i < len; i++)
{
if (i + 1 <= Score_7002.process)
{
if (Score_7002.static_steps[i + 1].maxScore == 0)
{
Score_7002.static_steps[i + 1].SetScore(true);
}
else
{
Score_7002.static_steps[i + 1].SetScore(float.Parse(sArr[i]) / Score_7002.static_steps[i + 1].maxScore);
}
Score_7002.scoreList[i + 1] = int.Parse(sArr[i]);
}
}
int processID = d_SubProcesses[id].processId;
int subProcessID = d_SubProcesses[id].id;
int subProcessStepID = d_SubProcesses[id].subProcessStepes[0].id;
//UIMgr.HidePanel<UI_LoadingPanel>();
//GameManager.UIMgr.HidePanel<UI_SelectModePanel>();
GameManager.UIMgr.HidePanel<UI_BGPanel>();
GameManager.EventMgr.EventTrigger<float>(Enum_EventType.UpdateProgress, 0.9f);
//if (GameManager.RunModelMgr.ModeType != E_ModeType.Study)
{
GameManager.RunModelMgr.startTime = DateTime.Now;
GameManager.NetMgr.setTime();
Debug.Log("开始记时:" + GameManager.RunModelMgr.startTime.ToString());
}
GameManager.RunModelMgr.isOnceOfficeAni = true;
if (id > 2)
{
InitializationUI();
}
//GameManager.NetMgr.getSerData
GameManager.ProcessMgr.HandoverProcess(processID, subProcessID, subProcessStepID);
//重置物体
StepStateControl.instance.InvokeInitStepState(GameManager.Instance.systemId, GameManager.ProcessMgr.d_Scheme.id, subProcessID);
if (modeType == E_ModeType.Study)
{
//通知ui高亮
GameManager.EventMgr.EventTrigger<int>(Enum_EventType.SwitchSubProcess, subProcessID);
//通知物体高亮
GameManager.EventMgr.EventTrigger<string>(Enum_EventType.SwitchSubProcessStepTriggerID, ProcessManager.Instance.subProcessStepTriggerID);
}
});
//});
}
else
{
UIMgr.ShowPanel<UI_BGPanel>(E_UI_Layer.Bot);
//显示UI菜单列表
UIMgr.ShowPanel<UI_SelectModePanel>(E_UI_Layer.Mid, panel => { panel.Init(); });
//加载场景 /显示UI
ScenesMgr.LoadSceneAsyn("02_MenuScene", () =>
{
//修改本地文件
NetMgr.SaveInfo("1");
EventMgr.EventTrigger<float>(Enum_EventType.UpdateProgress, 0.9f);
});
}
}
private void InitializationUI()
{
if (!GameManager.UIMgr.GetPanel<UI_TaskListPanel>())
{
GameManager.UIMgr.ShowPanel<UI_TaskListPanel>(E_UI_Layer.Bot, (panel) =>
{
panel.Init(GameManager.ProcessMgr.subProcessId);
});
}
if (GameManager.RunModelMgr.ModeType == E_ModeType.Study)
{
GameManager.EventMgr.EventTrigger<string>(Enum_EventType.SwitchSubProcessStepTriggerID, ProcessManager.Instance.subProcessStepTriggerID);
GameManager.EventMgr.EventTrigger(Enum_EventType.SwitchSubProcess, GameManager.ProcessMgr.subProcessId);
}
if (!GameManager.UIMgr.GetPanel<UI_MenuBar>())
{
GameManager.UIMgr.ShowPanel<UI_MenuBar>(E_UI_Layer.Mid, (panel) =>
{
panel.Init();
GameManager.EventMgr.EventTrigger(Enum_EventType.SwitchScene, GameManager.RunModelMgr.SceneType);
});
}
//firstPersonController.gameObject.SetActive(true);
}
/// <summary>
/// 练习,重新练习会调用
/// </summary>
public void Practice()
{
ResetStateAndEvent();
RunModelMgr.ModeType = E_ModeType.Practice;
EventMgr.EventTrigger(Enum_EventType.SwitchMode);
ProcessMgr.Init(RunModelMgr.schemeID);
UIMgr.ShowPanel<UI_LoadingPanel>(E_UI_Layer.System, (panel) =>
{
panel.Init();
EventMgr.EventTrigger<float>(Enum_EventType.UpdateProgress, 0.1f);
ScenesMgr.LoadSceneAsyn($"{systemId}_{RunModelMgr.schemeID}_03_OfficeScene", () =>
{
if (UIMgr.GetPanel<UI_SelectDevicePanel>())
UIMgr.HidePanel<UI_SelectDevicePanel>();
if (UIMgr.GetPanel<UI_BGPanel>())
UIMgr.HidePanel<UI_BGPanel>();
EventMgr.EventTrigger<float>(Enum_EventType.UpdateProgress, 0.9f);
//if (GameManager.RunModelMgr.ModeType != E_ModeType.Study)
{
GameManager.RunModelMgr.startTime = DateTime.Now;
Debug.Log("开始记时:" + GameManager.RunModelMgr.startTime.ToString());
}
});
});
}
/// <summary>
/// 学习调用
/// </summary>
public void Study()
{
ResetStateAndEvent();
RunModelMgr.ModeType = E_ModeType.Study;
EventMgr.EventTrigger(Enum_EventType.SwitchMode);
ProcessMgr.Init(RunModelMgr.schemeID);
UIMgr.ShowPanel<UI_LoadingPanel>(E_UI_Layer.System, (panel) =>
{
panel.Init();
EventMgr.EventTrigger<float>(Enum_EventType.UpdateProgress, 0.1f);
ScenesMgr.LoadSceneAsyn($"{systemId}_{RunModelMgr.schemeID}_03_OfficeScene", () =>
{
if (UIMgr.GetPanel<UI_SelectDevicePanel>())
UIMgr.HidePanel<UI_SelectDevicePanel>();
if (UIMgr.GetPanel<UI_BGPanel>())
UIMgr.HidePanel<UI_BGPanel>();
EventMgr.EventTrigger<float>(Enum_EventType.UpdateProgress, 0.9f);
});
});
}
/// <summary>
/// 清除一些动态
/// </summary>
private void ResetStateAndEvent()
{
UIMgr.imageTips.HideTips();
if (UIMgr.GetPanel<UI_TopTipPanel>())
UIMgr.HidePanel<UI_TopTipPanel>();
if (UIMgr.GetPanel<UI_TaskListPanel>())
UIMgr.HidePanel<UI_TaskListPanel>();
if (UIMgr.GetPanel<UI_MenuBar>())
UIMgr.HidePanel<UI_MenuBar>();
UIMgr.GetPanel<UI_MainTitlePanel>().ResetByModeType();
PacksackBagMgr.ClearAllData();
EventMgr.Clear();
UIMgr.GetPanel<UI_MainTitlePanel>().ShowMe();
ScoreManager.instance.ReInit();
RunModelMgr.startTime = DateTime.Now;
Debug.Log("重置开始时间");
RunModelMgr.isOnceOfficeAni = false;
InitialTaskUIShow.Instance.Init(); //HQB 进入场景弹出任务说明
}
public async void OnRefreshToken()
{
while (true)
{
Debug.Log("NetMgr.Get(tokenUrl)11111111");
await NetMgr.Get(tokenUrl);
Debug.Log("NetMgr.Get(tokenUrl)");
await UniTask.Delay(300000);
}
}
public void End()
{
//修改本地文件
NetMgr.SaveInfo("0");
//退出应用
Application.Quit();
}
}