using System.Collections; using System.Collections.Generic; using UnityEngine; public class StepState_9001 : StepState { /// /// 现场场景中的特殊物体控制 /// private Device_Control_9001 device_Control; private void Awake() { steps.Add(1, E_SceneType.ToolRoom);//正确着装 steps.Add(2, E_SceneType.ToolRoom);//选取工器具 steps.Add(3, E_SceneType.ToolRoom);//前往现场 steps.Add(4, E_SceneType.Site);//验电 steps.Add(5, E_SceneType.Site);//扫描二维码 steps.Add(6, E_SceneType.Site);//移除损坏二维码 steps.Add(7, E_SceneType.Site);//更换二维码 steps.Add(8, E_SceneType.Site);//扫描二维码 steps.Add(9, E_SceneType.Site);//录入计量箱安装信息 steps.Add(10, E_SceneType.Site);//录入箱内设备信息 steps.Add(11, E_SceneType.Site);//录入现场巡视信息 steps.Add(12, E_SceneType.Site);//扫描二维码 } public override void SetDeviceControl(Device_Control device_Control) { this.device_Control = (Device_Control_9001)device_Control; } /// /// 从场景第一步会依次往下执行,直到指定步骤 /// /// public override void SetStepState(int num, int lastNum) { Debug.Log("切换步骤" + num); //删除手里的东西 LiveSceneManager.Instance?.OnCheckSubProcess(); Score_9001.process = num - 1; if (num == 1)//正确着装 { //办公室场景首个步骤 //查看任务单 //OfficeManager.Instance.mobileController.downIndex = 0; PacksackBagMgr.Instance.ClearAllData(); TooRoomMannger.Instance.CheckWearByWearDic(); //MobileAttach10007_7002.index = 0; Score_9001.cdzIndex = 0; } else if (num == 2)//选取工器具 { //服装拿到背包 List items = ToolAndmaterialMgr.Instance.GetItemInfoByName(new List { "国网安全帽", "工作服", "绝缘手套", "绝缘靴" }); items.ForEach(item => { PacksackBagMgr.Instance.AddOneToolOrMater(item.itemInfo); Destroy(item.gameObject); //穿上 PacksackBagMgr.Instance.WearItemState(item.itemInfo, true); }); Score_9001.cdzIndex = 0; } else if (num == 3) { Score_9001.cdzIndex = 0; } else if (num == 4) { //清空背包数据 PacksackBagMgr.Instance.ClearAllData(); //生成服装 List items = ToolAndmaterialMgr.Instance.CreateItemInfoByName(new List { "国网安全帽", "工作服", "绝缘手套", "绝缘靴" }); //放入背包 items.ForEach(item => { PacksackBagMgr.Instance.AddOneToolOrMater(item); //穿上 PacksackBagMgr.Instance.WearItemState(item, true); }); //生成工具 List items2 = ToolAndmaterialMgr.Instance.CreateItemInfoByName(new List { "剥线钳", "绝缘铲", "验电笔", "国网安全帽", "工作服", "绝缘手套", "绝缘靴", "工作证", "盒装封印", "绝缘胶带", "三相四线费控智能电能表", "盒装计量箱电子标签" }); items2.ForEach(item => { PacksackBagMgr.Instance.AddOneToolOrMater(item); }); Device_Control_9001.EWM_OBJ = device_Control.ewmh; device_Control.ewm.SetActive(false); device_Control.ewmh.SetActive(true); Device_Control_9001.ewmOK = false; Device_Control_9001.isSMOK = false; //if (Device_Control_9001.EWM_OBJ != null && Device_Control_9001.EWM_OBJ.GetComponent() != null) Device_Control_9001.EWM_OBJ.GetComponent().isInstall = true; Score_9001.cdzIndex = 0; } else if (num == 5) { Score_9001.cdzIndex = 0; } else if (num == 6) { Score_9001.cdzIndex = 1; } else if (num == 7) { Score_9001.cdzIndex = 2; device_Control.ewmh.SetActive(false); } else if (num == 8) { //Device_Control_9001.EWM_OBJ = device_Control.ewmh; device_Control.ewm.SetActive(true); Device_Control_9001.ewmOK = true; } else { //GameManager.UIMgr.HidePanel(); //GameManager.UIMgr.imageTips.HideTips(); if (num == lastNum) { GameManager.UIMgr.ShowPanel(E_UI_Layer.Mid, (panel) => { panel.index = num - 8; panel.Init("手机", Input.mousePosition); }); } } //else if (num == 10) //{ // GameManager.UIMgr.ShowPanel(E_UI_Layer.Mid, (panel) => // { // UI_PhonePanel[] panels = FindObjectsOfType(); // panel.index = 2; // panel.Init("手机", Input.mousePosition); // }); //} //else if (num == 11) //{ // GameManager.UIMgr.GetPanel().ForceTrigger(); //} //else if (num == 12) //{ // GameManager.UIMgr.GetPanel().ForceTrigger(); // Device_Control_9001.isSMOK = true; //} } }