using UnityEngine;
///
/// 启动游戏
///
public class StartApp : MonoBehaviour
{
///
/// 系统Id
///
[Header("系统ID")]
public int systemId = 10003;
[Header("选择科目之后跳入的场景名称")]
public string startSceneName = "04_ToolMaterialScene";
///
/// 初始化
///
private void Start()
{
GameManager.Instance.Init(systemId, startSceneName);
StepStateControl.instance.transform.Find(systemId.ToString()).gameObject.SetActive(true);
if (SubjectControllerBase.Instance != null)
SubjectControllerBase.Instance.OnInit();
}
}