using UnityEngine; /// /// 启动游戏 /// public class StartApp : MonoBehaviour { /// /// 系统Id /// [Header("系统ID")] public int systemId = 10003; [Header("选择科目之后跳入的场景名称")] public string startSceneName = "04_ToolMaterialScene"; /// /// 初始化 /// private void Start() { GameManager.Instance.Init(systemId, startSceneName); StepStateControl.instance.transform.Find(systemId.ToString()).gameObject.SetActive(true); if (SubjectControllerBase.Instance != null) SubjectControllerBase.Instance.OnInit(); } }