using System.Collections;
using System.Collections.Generic;
using UnityEngine;
///
/// HQB 保存模型故障外观与组件节点的对应关系,脚本在Edit > Project Settings > Script Execution Order中调整过脚本执行顺序。执行顺序在Device_Cover前
///
public class FaultsToModel
{
public class FaultsToModelNode
{
public string FaultName = "";//故障名称
public List TargetModel = new List();//要替换贴图的目标物体
public List HideModel = new List();//要隐藏的模型
public List ShowModel = new List();//要显示的模型
public bool ScreenRelated = false;//故障是否涉及屏幕
}
public List faults = new List();
}