using System.Collections; using System.Collections.Generic; using UnityEngine; /// /// HQB 保存模型故障外观与组件节点的对应关系,脚本在Edit > Project Settings > Script Execution Order中调整过脚本执行顺序。执行顺序在Device_Cover前 /// public class FaultsToModel { public class FaultsToModelNode { public string FaultName = "";//故障名称 public List TargetModel = new List();//要替换贴图的目标物体 public List HideModel = new List();//要隐藏的模型 public List ShowModel = new List();//要显示的模型 public bool ScreenRelated = false;//故障是否涉及屏幕 } public List faults = new List(); }