using System; using System.Collections; using System.Collections.Generic; using UnityEngine; /// /// 实训模式或者学习模式 选择时 /// 记录数据 /// public class RunModelMgr : BaseManager { /// /// 模式 /// private E_ModeType modeType = E_ModeType.None; /// /// 场景 /// private E_SceneType sceneType = E_SceneType.None; /// /// 设备/方案id /// public int schemeID; public bool isOnceOfficeAni = false; /// /// 练习和考试开始时间 /// public DateTime startTime; public E_ModeType ModeType { get => modeType; set { modeType = value; } } /// /// 场景信息 /// public E_SceneType SceneType { get => sceneType; set { sceneType = value; } } }