333 lines
13 KiB
C#
333 lines
13 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using System.Linq;
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using UnityEngine;
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using UnityEngine.UI;
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public class LiveSceneManager : SingletonMono<LiveSceneManager>
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{
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[HideInInspector]
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public FirstPersonController firstPersonController;
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//[HideInInspector]
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public GameObject currentTool;
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public Transform spawnToolPos;
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public Transform tMDTips;
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public string triggerName;
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public NPCController npcCustomController;
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public string playSpeack;
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//场景中设备控制脚本
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public Device_Control device_Control;
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/// <summary>
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/// 校验仪位置
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/// </summary>
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public Transform jiaoYanYiPos;
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/// <summary>
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/// 万用表位置
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/// </summary>
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public Transform wanYongBiaoPos;
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public Tool_ElectricEnergyMeterCalibrationInstrument jiaoYanYi;
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protected override void Awake()
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{
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base.Awake();
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firstPersonController = GameObject.FindGameObjectWithTag("Player").GetComponent<FirstPersonController>();
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tMDTips.gameObject.SetActive(false);
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GameManager.EventMgr?.AddEventListener<GameObject>(Enum_EventType.TakeOutAndRetrievingTheTools, SetSpawnToolInfo);
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firstPersonController.zoomAction += OnZoom;
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GameManager.EventMgr?.AddEventListener<bool>(Enum_EventType.PlayerCanMove, SwitchFirstPersonControllerMove);
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//基类全部初始化
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if (device_Control != null)
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device_Control.transform.GetComponentsInChildren<PermanentTriggerBase>(true).ToList().ForEach(a => a.Awake());
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}
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public void SwitchFirstPersonControllerMove(bool isMove)
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{
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firstPersonController.playerCanMove = isMove;
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="_pos"></param>
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/// <param name="_angle"></param>
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/// <param name="isSetFOVAndUpDownView">是否设置FOV 和 上下视角</param>
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public void SetFirstPersonTransform(Vector3 _pos, Vector3 _angle, bool isSetFOVAndUpDownView = false)
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{
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firstPersonController.transform.position = _pos;
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firstPersonController.transform.eulerAngles = _angle;
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if (isSetFOVAndUpDownView)
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{
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firstPersonController.playerCamera.fieldOfView = 10;
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firstPersonController.playerCamera.transform.localEulerAngles = new Vector3(26.308f, 0, 0);
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}
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}
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private void OnZoom(float value)
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{
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tMDTips.localScale = new Vector3(value, value, value);
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}
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public void SetSpawnToolInfo(GameObject tool)
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{
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if (tool == null) return;
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currentTool = tool;
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currentTool.transform.parent = Camera.main.transform;
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currentTool.transform.localPosition = spawnToolPos.localPosition;
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currentTool.transform.localEulerAngles = spawnToolPos.localEulerAngles;
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if (currentTool.GetComponent<Tool_Base>())
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{
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currentTool.GetComponent<Tool_Base>().SetHeadPosAndEulerang(currentTool.transform.localPosition, currentTool.transform.localEulerAngles);
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currentTool.GetComponent<Tool_Base>().AddStartAction(() =>
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{
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tMDTips.gameObject.SetActive(false);
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});
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currentTool.GetComponent<Tool_Base>().AddEndAction(() =>
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{
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tMDTips.gameObject.SetActive(true);
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});
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}
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if (currentTool.GetComponent<Device_Base>())
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{
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currentTool.GetComponent<Device_Base>().SetHeadPosAndEulerang(currentTool.transform.localPosition, currentTool.transform.localEulerAngles);
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}
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tMDTips.gameObject.SetActive(true);
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if (currentTool.name.Equals("工作证"))
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{
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GameManager.UIMgr.ShowPanel<UI_PlayerSessionPanel>(E_UI_Layer.Mid, (p) =>
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{
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p.Init(currentTool.name, playSpeack, (intTemp) =>
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{
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GameManager.ProcessMgr.IsRightSubProcessStepsTriggerID(intTemp, true);
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ScoreManager.instance.Check(currentTool.name, null);
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OnCheckSubProcess();
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}, 0);
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});
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tMDTips.gameObject.SetActive(false);
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currentTool.transform.localEulerAngles = new Vector3(90, 0, 0);
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}
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else if (currentTool.name.Equals("三相四线智能电能表") || currentTool.name.Equals("三相四线费控智能电能表"))
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{
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tMDTips.gameObject.SetActive(false);
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currentTool.transform.localPosition = new Vector3(currentTool.transform.localPosition.x, currentTool.transform.localPosition.y, currentTool.transform.localPosition.z + 0.1f);
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currentTool.transform.localEulerAngles = new Vector3(-90, 180, -180);
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//核对设备
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if (GameManager.RunModelMgr.schemeID == 1002)
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{
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CheckDeviceButtonPanel.Show(currentTool.name);
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tMDTips.gameObject.SetActive(true);
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}
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}
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else if (currentTool.name.Equals("采集器"))//HQB 采集器
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{
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tMDTips.gameObject.SetActive(false);
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//currentTool.transform.localPosition = new Vector3(currentTool.transform.localPosition.x, currentTool.transform.localPosition.y, currentTool.transform.localPosition.z + 0.1f);
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currentTool.transform.localEulerAngles = new Vector3(0, 180, 0);
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//核对设备
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if (GameManager.RunModelMgr.schemeID == 4001)
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{
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//CheckDeviceButtonPanel.Show(currentTool.name);
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tMDTips.gameObject.SetActive(true);
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}
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}
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else if (currentTool.name.Equals("绝缘导线"))
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{
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tMDTips.gameObject.SetActive(true);
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if (GameManager.RunModelMgr.ModeType == E_ModeType.Study && GameManager.RunModelMgr.schemeID == 1002 && ProcessManager.Instance.subProcessStepTriggerID.StartsWith("选择") && ProcessManager.Instance.subProcessStepTriggerID.EndsWith("线"))
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{
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currentTool.GetComponent<Tool_InsulatedConductor>().SetChoeseState(ProcessManager.Instance.subProcessStepTriggerID[2].ToString());
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}
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else
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currentTool.GetComponent<Tool_InsulatedConductor>().SetChoeseState();
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}
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else if (currentTool.name.Equals("低压电流互感器"))
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{
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currentTool.transform.localPosition = new Vector3(0.148f, -0.023f, 0.399f);
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//核对设备
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if (GameManager.RunModelMgr.schemeID == 1002)
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{
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CheckDeviceButtonPanel.Show(currentTool.name);
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}
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}
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else if (currentTool.name.Equals("电能表校验仪器"))
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{
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if (jiaoYanYi != null)
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{
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//jiaoYanYi.tPEMLineController.WhenToolNull(null);
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RemoveCuurentJiaoYanYi();
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}
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if (jiaoYanYiPos != null)
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{
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tMDTips.gameObject.SetActive(false);
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currentTool.transform.position = jiaoYanYiPos.position;
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currentTool.transform.eulerAngles = jiaoYanYiPos.eulerAngles;
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currentTool.transform.parent = jiaoYanYiPos;
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jiaoYanYi = currentTool.GetComponent<Tool_ElectricEnergyMeterCalibrationInstrument>();
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currentTool = null;
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GameManager.UIMgr.GetPanel<UI_MenuBar>().TakeOutAndRetrievingTheTools(null);
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//GameManager.EventMgr?.EventTrigger<GameObject>(Enum_EventType.TakeOutAndRetrievingTheTools, null);
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}
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else
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{
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Debug.Log("该科目不需要用到校验仪");
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}
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}
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else if (currentTool.name.Equals("万用表"))
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{
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if (wanYongBiaoPos != null)
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{
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currentTool.transform.position = wanYongBiaoPos.position;
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currentTool.transform.eulerAngles = wanYongBiaoPos.eulerAngles;
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currentTool.transform.parent = wanYongBiaoPos;
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}
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else
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{
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Debug.Log("该科目不需要用到校验仪");
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}
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}
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else if (currentTool.name.Equals("盒装计量箱电子标签"))
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{
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currentTool.transform.localPosition = new Vector3(0.1483f, 0.0661f, 0.3306f);
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currentTool.transform.localEulerAngles = new Vector3(54.87f, -249.27f, -72.053f);
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}
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}
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private void Update()
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{
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if (Input.GetKeyDown(KeyCode.Escape))
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{
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if (currentTool != null)
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{
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if (GameManager.ProcessMgr.IsRightSubProcessStepsTriggerID(triggerName, true) == 0)
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{
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Debug.Log("Escape");
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OnCheckSubProcess();
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}
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}
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}
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}
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public void OnCheckSubProcess(bool ifdestroy = true)
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{
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if (currentTool != null)
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{
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if (tMDTips != null)
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tMDTips.gameObject.SetActive(false);
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if (ifdestroy)
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DestroyImmediate(currentTool);
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currentTool = null;
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GameManager.EventMgr?.EventTrigger<GameObject>(Enum_EventType.TakeOutAndRetrievingTheTools, null);
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}
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}
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public void RemoveCuurentJiaoYanYi()
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{
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if (jiaoYanYi != null)
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{
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jiaoYanYi.tPEMLineController.DestroyAllLineTrigger();
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DestroyImmediate(jiaoYanYi.gameObject);
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jiaoYanYi = null;
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}
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}
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/// <summary>
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/// 设置校验仪盒子 线材状态
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/// </summary>
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public void SetJiaoYanYiState()
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{
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//StopCoroutine(WaitSetJiaoYanYiState());
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//StartCoroutine(WaitSetJiaoYanYiState());
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jiaoYanYi.GetComponent<Collider>().enabled = false;
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jiaoYanYi.OpenGaiZi(1);
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jiaoYanYi.tPEMLineController.CheckLine(1);
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}
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/// <summary>
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/// 设置校验仪仪器
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/// </summary>
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public void SetJiaoYanYiYiQiState()
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{
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//StopCoroutine(WaitSetJiaoYanYiYiQiState());
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//StartCoroutine(WaitSetJiaoYanYiYiQiState());
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jiaoYanYi.threePhaseEnergyMeterCalibrator.SwitchPos(1);
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}
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public void SetJiaoYanYiScreenState()
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{
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//StopCoroutine(WaitSetJiaoYanYiScreenState());
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//StartCoroutine(WaitSetJiaoYanYiScreenState());
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jiaoYanYi.threePhaseEnergyMeterCalibrator.OpenPower();
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jiaoYanYi.threePhaseEnergyMeterCalibrator.SetState(1);
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}
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private IEnumerator WaitSetJiaoYanYiScreenState()
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{
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yield return new WaitForSeconds(0.01f);
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}
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private IEnumerator WaitSetJiaoYanYiYiQiState()
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{
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yield return new WaitForSeconds(0.01f);
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}
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/// <summary>
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/// 0=接入校验仪步骤,1-现场测定电能表误差
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/// </summary>
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/// <param name="state"></param>
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/// <returns></returns>
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private IEnumerator WaitSetJiaoYanYiState()
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{
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yield return new WaitForSeconds(0.01f);
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}
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private void OnDestroy()
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{
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firstPersonController.zoomAction -= OnZoom;
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currentTool = null;
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GameManager.EventMgr.EventTrigger<GameObject>(Enum_EventType.TakeOutAndRetrievingTheTools, null);
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GameManager.EventMgr.RemoveEventListener<bool>(Enum_EventType.PlayerCanMove, SwitchFirstPersonControllerMove);
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GameManager.EventMgr.RemoveEventListener<GameObject>(Enum_EventType.TakeOutAndRetrievingTheTools, SetSpawnToolInfo);
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//清空设备铭牌核对选项
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UI_CheckDevicePanel.isCheck互感器A相 = false;
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UI_CheckDevicePanel.isCheck互感器B相 = false;
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UI_CheckDevicePanel.isCheck互感器C相 = false;
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UI_CheckDevicePanel.isCheck电能表 = false;
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//删除核对按钮
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if (CheckDeviceButtonPanel.instance != null)
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{
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CheckDeviceButtonPanel.instance.MyDesTroy();
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}
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//隐藏中间提示面板
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if (GameManager.UIMgr.GetPanel<UI_MiddleTipPanel>())
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{
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GameManager.UIMgr.HidePanel<UI_MiddleTipPanel>();
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}
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Debug.Log("LiveSceneManager OnDestroy");
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}
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private void OnDisable()
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{
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//firstPersonController.zoomAction -= OnZoom;
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//currentTool = null;
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//GameManager.EventMgr.EventTrigger<GameObject>(Enum_EventType.TakeOutAndRetrievingTheTools, null);
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//GameManager.EventMgr.RemoveEventListener<bool>(Enum_EventType.PlayerCanMove, SwitchFirstPersonControllerMove);
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//GameManager.EventMgr.RemoveEventListener<GameObject>(Enum_EventType.TakeOutAndRetrievingTheTools, SetSpawnToolInfo);
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////清空设备铭牌核对选项
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//if (GameManager.UIMgr.GetPanel<UI_CheckDevicePanel>())
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//{
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// GameManager.UIMgr.GetPanel<UI_CheckDevicePanel>().isCheck互感器A相 = false;
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// GameManager.UIMgr.GetPanel<UI_CheckDevicePanel>().isCheck互感器B相 = false;
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// GameManager.UIMgr.GetPanel<UI_CheckDevicePanel>().isCheck互感器C相 = false;
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// GameManager.UIMgr.GetPanel<UI_CheckDevicePanel>().isCheck电能表 = false;
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//}
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////删除核对按钮
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//if (CheckDeviceButtonPanel.instance != null)
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//{
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// CheckDeviceButtonPanel.instance.MyDesTroy();
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//}
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Debug.Log(" OnDisable()");
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}
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}
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