using System.Collections.Generic; using UnityEngine; public class ObjsSyncActive : MonoBehaviour { public List objects; public bool isReverse; private void OnEnable() { foreach (var item in objects) { if (!isReverse) item.SetActive(true); else item.SetActive(false); } } private void OnDisable() { foreach (var item in objects) { if (!isReverse) item.SetActive(false); else item.SetActive(true); } } }