using System; using UnityEngine; namespace Obi{ public class ObiCircleShapeTracker2D : ObiShapeTracker { private float radius; private Vector2 center; public ObiCircleShapeTracker2D(CircleCollider2D collider){ this.collider = collider; adaptor.is2D = true; oniShape = Oni.CreateShape(Oni.ShapeType.Sphere); } public override void UpdateIfNeeded (){ CircleCollider2D sphere = collider as CircleCollider2D; if (sphere != null && (sphere.radius != radius || sphere.offset != center)){ radius = sphere.radius; center = sphere.offset; adaptor.Set(center, radius); Oni.UpdateShape(oniShape,ref adaptor); } } } }