using UnityEngine; public class LookAtY : MonoBehaviour { //void Update() //{ // Vector3 v = (transform.position - Camera.main.transform.position).normalized;//0.0 // transform.forward = v; //} private void LateUpdate() { transform.LookAt(transform.position + Camera.main.transform.rotation * Vector3.forward, Camera.main.transform.rotation * Vector3.up); } }