using System.Collections; using System.Collections.Generic; using TMPro; using UnityEngine; using UnityEngine.UI; public class UITIPData : MonoBehaviour { public TextMeshProUGUI[] textMeshProUGUIs; public List Datas; void Start() { } public void DatShow() { for (int i = 0; i < textMeshProUGUIs.Length; i++) { if (i < Datas.Count) textMeshProUGUIs[i].text = Datas[i]; } } // Update is called once per frame void Update() { if (Input.GetMouseButtonUp(0)) { gameObject.SetActive(false); } } }