JiNanCementPlantForUnity/Assets/Amazing Assets/Terrain To Mesh/Shaders/Grass/Grass.shader

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// Unity built-in shader source. Copyright (c) 2016 Unity Technologies. MIT license (see license.txt)
// Simplified Diffuse shader. Differences from regular Diffuse one:
// - no Main Color
// - fully supports only 1 directional light. Other lights can affect it, but it will be per-vertex/SH.
// Shader "Mobile/Diffuse"
Shader "Amazing Assets/Terrain To Mesh/Grass"
{
Properties
{
_MainTex ("Base", 2D) = "white" {}
_Cutoff ("Cutoff", float) = 0.5
}
SubShader
{
Tags { "RenderType"="TransparentCutout" "Queue"="AlphaTest"}
LOD 150
Cull Off
CGPROGRAM
#pragma surface surf Lambert noforwardadd addshadow nometa
sampler2D _MainTex;
float _Cutoff;
struct Input
{
float2 uv_MainTex;
fixed4 color : COLOR;
};
void surf (Input IN, inout SurfaceOutput o)
{
fixed4 c = tex2D(_MainTex, IN.uv_MainTex);
clip(c.a - _Cutoff * 1.01);
o.Albedo = c.rgb * IN.color.rgb * 2;
o.Alpha = c.a;
}
ENDCG
}
}