65 lines
1.8 KiB
C#
65 lines
1.8 KiB
C#
using UnityEngine;
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#if ENABLE_INPUT_SYSTEM
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using UnityEngine.InputSystem;
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using UnityEngine.InputSystem.Controls;
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#endif
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namespace HighlightPlus {
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public static class InputProxy {
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#if ENABLE_INPUT_SYSTEM
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public static Vector3 mousePosition {
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get {
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return Mouse.current.position.ReadValue();
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}
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}
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public static bool GetMouseButtonDown(int buttonIndex) {
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switch (buttonIndex) {
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case 1: return Mouse.current.rightButton.wasPressedThisFrame;
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case 2: return Mouse.current.middleButton.wasPressedThisFrame;
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default: return Mouse.current.leftButton.wasPressedThisFrame;
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}
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}
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public static int touchCount { get { return UnityEngine.InputSystem.EnhancedTouch.Touch.activeTouches.Count; } }
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public static int GetFingerIdFromTouch(int touchIndex) {
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UnityEngine.InputSystem.EnhancedTouch.Touch touch = UnityEngine.InputSystem.EnhancedTouch.Touch.activeTouches[touchIndex];
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return touch.finger.index;
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}
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public static bool GetKeyDown(string name) {
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return ((KeyControl)Keyboard.current[name]).wasPressedThisFrame;
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}
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#else
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public static Vector3 mousePosition {
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get {
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return Input.mousePosition;
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}
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}
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public static bool GetMouseButtonDown(int buttonIndex) {
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return Input.GetMouseButtonDown(buttonIndex);
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}
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public static int touchCount {
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get { return Input.touchCount; }
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}
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public static int GetFingerIdFromTouch(int touchIndex) {
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return Input.GetTouch(touchIndex).fingerId;
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}
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public static bool GetKeyDown(string name) {
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return Input.GetKeyDown(name);
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}
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#endif
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}
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}
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