41 lines
1.3 KiB
C#
41 lines
1.3 KiB
C#
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
|
|
|
|
namespace AmazingAssets.TerrainToMesh.Example
|
|
{
|
|
[RequireComponent(typeof(MeshFilter), typeof(MeshRenderer))]
|
|
public class ExportMesh : MonoBehaviour
|
|
{
|
|
public TerrainData terrainData;
|
|
|
|
public int vertexCountHorizontal = 100;
|
|
public int vertexCountVertical = 100;
|
|
|
|
void Start()
|
|
{
|
|
if (terrainData == null)
|
|
return;
|
|
|
|
|
|
//1. Export mesh from terrain////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
Mesh terrainMesh = terrainData.TerrainToMesh().ExportMesh(vertexCountHorizontal, vertexCountVertical, TerrainToMesh.Normal.CalculateFromMesh);
|
|
|
|
GetComponent<MeshFilter>().sharedMesh = terrainMesh;
|
|
|
|
|
|
|
|
|
|
//2. Create material////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
|
|
string shaderName = Utilities.GetUnityDefaultShader(); //Default shader based on used render pipeline
|
|
|
|
Material material = new Material(Shader.Find(shaderName));
|
|
|
|
GetComponent<Renderer>().sharedMaterial = material;
|
|
}
|
|
}
|
|
}
|