50 lines
1.1 KiB
HLSL
50 lines
1.1 KiB
HLSL
#ifndef VACUUM_SHADERS_T2M_DEFERRED_CGINC
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#define VACUUM_SHADERS_T2M_DEFERRED_CGINC
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#include "../cginc/Core.cginc"
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void vert (inout appdata_full v, out Input o)
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{
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UNITY_INITIALIZE_OUTPUT(Input,o);
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o.texcoord = v.texcoord.xy;
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//Curved World
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#if defined(CURVEDWORLD_IS_INSTALLED) && !defined(CURVEDWORLD_DISABLED_ON)
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#ifdef CURVEDWORLD_NORMAL_TRANSFORMATION_ON
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CURVEDWORLD_TRANSFORM_VERTEX_AND_NORMAL(v.vertex, v.normal, v.tangent)
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#else
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CURVEDWORLD_TRANSFORM_VERTEX(v.vertex)
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#endif
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#endif
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}
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void surf (Input IN, inout SurfaceOutputStandard o)
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{
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#if defined(_ALPHATEST_ON)
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float holesmapValue = TerrainToMeshCalculateClipValue(IN.texcoord.xy);
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clip(holesmapValue - 0.5);
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#endif
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#if defined(TERRAIN_TO_MESH_PASS_SHADOW_CASTER)
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o.Albedo = 0;
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o.Alpha = 1;
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o.Normal = float3(0, 0, 1);
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o.Metallic = 0;
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o.Smoothness = 0;
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o.Occlusion = 1;
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#else
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TerrainToMeshCalculateLayersBlend(IN.texcoord.xy, o.Albedo, o.Alpha, o.Normal, o.Metallic, o.Smoothness, o.Occlusion);
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#endif
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}
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#endif |