JiNanCementPlantForUnity/Assets/Scripts/PeiDianShiDianGuiParent.cs

38 lines
1.2 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PeiDianShiDianGuiParent : MonoBehaviour
{
public static PeiDianShiDianGuiParent Instance;
public List<PeiDianShiDianGui> dianShiDianGuiList = new List<PeiDianShiDianGui>();
private void Start()
{
Instance = this;
var dianGuiArray = GetComponentsInChildren<PeiDianShiDianGui>();
foreach (PeiDianShiDianGui item in dianGuiArray)
{
dianShiDianGuiList.Add(item);
}
}
public void CameraShow(string type, string name)
{
for (int i = 0; i < dianShiDianGuiList.Count; i++)
{
if (dianShiDianGuiList[i].name.Contains(type))
{
var electric = dianShiDianGuiList[i].GetComponent<PeiDianShiDianGui>().electric;
for (int j = 0; j < electric.Count; j++)
{
if (electric[j].name.Contains(name))
{
dianShiDianGuiList[i].GetComponent<PeiDianShiDianGui>().MoveCamera(dianShiDianGuiList[i].GetComponent<PeiDianShiDianGui>().electricCamPos[j], j);
}
}
}
}
}
}