JiNanCementPlantForUnity/Assets/Vuplex/WebView/Standalone/Mac/Scripts/Internal/CanvasWebViewPrefab.Mac.cs

33 lines
1.4 KiB
C#

// Copyright (c) 2022 Vuplex Inc. All rights reserved.
//
// Licensed under the Vuplex Commercial Software Library License, you may
// not use this file except in compliance with the License. You may obtain
// a copy of the License at
//
// https://vuplex.com/commercial-library-license
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#if UNITY_STANDALONE_OSX
using UnityEngine;
using Vuplex.WebView.Internal;
namespace Vuplex.WebView {
partial class CanvasWebViewPrefab {
partial void OnInit() {
#if !UNITY_2021_2_OR_NEWER
if (_canvas?.renderMode == RenderMode.ScreenSpaceOverlay) {
WebViewLogger.LogWarning("Versions of Unity older than 2021.2 have a bug on macOS that sometimes prevents 3D WebView's external textures from appearing properly in a \"Screen Space - Overlay\" Canvas. To avoid the issue, it's recommended to either upgrade to Unity 2021.3 or switch the Canvas's render mode to \"Screen Space - Camera\". https://issuetracker.unity3d.com/issues/external-texture-is-not-visible-in-player-slash-build-when-canvas-render-mode-is-set-to-screen-space-overlay");
}
#endif
}
}
}
#endif