JiNanCementPlantForUnity/Assets/_XYS/edgDetector/PostEffectsBase.cs

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C#
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
//希望在编辑器状态下也可以执行该脚本来查看效果
[ExecuteInEditMode]
//所有的屏幕后处理效果都需要绑定在某个摄像机上
[RequireComponent(typeof(Camera))]
public class PostEffectsBase : MonoBehaviour
{
protected void CheckResource()
{
bool isSupported = CheckSupport();
if (isSupported == false)
{
NotSupported();
}
}
protected bool CheckSupport()
{
if (SystemInfo.supportsImageEffects == false || SystemInfo.supportsRenderTextures == false)
{
Debug.LogWarning("This platform does not support image effects or render textures.");
return false;
}
return true;
}
protected void NotSupported()
{
enabled = false;
}
protected void Start()
{
CheckResource();
}
//第一个参数指定了该特效需要使用的Shader第二个参数则是用于后期处理的材质
protected Material CheckShaderAndCreateMaterial(Shader shader, Material material)
{
if (shader == null)
{
return null;
}
if (shader.isSupported && material && material.shader == shader)
{
return material;
}
if (!shader.isSupported)
{
return null;
}
material = new Material(shader);
material.hideFlags = HideFlags.DontSave;
return material;
}
}