48 lines
1.7 KiB
C#
48 lines
1.7 KiB
C#
// Copyright (c) 2022 Vuplex Inc. All rights reserved.
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//
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// Licensed under the Vuplex Commercial Software Library License, you may
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// not use this file except in compliance with the License. You may obtain
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// a copy of the License at
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//
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// https://vuplex.com/commercial-library-license
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#if (UNITY_STANDALONE_OSX && !UNITY_EDITOR) || UNITY_EDITOR_OSX
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using System;
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using System.Runtime.InteropServices;
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using UnityEngine;
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using Vuplex.WebView.Internal;
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namespace Vuplex.WebView {
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/// <summary>
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/// The macOS IWebView implementation.
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/// </summary>
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public class MacWebView : StandaloneWebView, IWebView {
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public WebPluginType PluginType { get; } = WebPluginType.Mac;
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public static MacWebView Instantiate() => new GameObject().AddComponent<MacWebView>();
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public static bool ValidateGraphicsApi() {
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var isValid = SystemInfo.graphicsDeviceType == UnityEngine.Rendering.GraphicsDeviceType.Metal;
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if (!isValid) {
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var message = "Unsupported graphics API: 3D WebView for macOS requires Metal.";
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if (Application.isEditor) {
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message += " Please go to Player Settings and enable \"Metal Editor Support\".";
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}
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WebViewLogger.LogError(message);
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}
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return isValid;
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}
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protected override StandaloneWebView _instantiate() => Instantiate();
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}
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}
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#endif
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