87 lines
3.2 KiB
C#
87 lines
3.2 KiB
C#
// Copyright (c) 2022 Vuplex Inc. All rights reserved.
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//
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// Licensed under the Vuplex Commercial Software Library License, you may
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// not use this file except in compliance with the License. You may obtain
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// a copy of the License at
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//
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// https://vuplex.com/commercial-library-license
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#if (UNITY_STANDALONE_WIN && !UNITY_EDITOR) || UNITY_EDITOR_WIN
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.IO;
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using System.Runtime.InteropServices;
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using UnityEngine;
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using Vuplex.WebView.Internal;
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namespace Vuplex.WebView {
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/// <summary>
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/// The Windows IWebView implementation.
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/// </summary>
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public class WindowsWebView : StandaloneWebView, IWebView {
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public WebPluginType PluginType { get; } = WebPluginType.Windows;
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public override void Dispose() {
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// Cancel the render if it has been scheduled via GL.IssuePluginEvent().
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WebView_removePointer(_nativeWebViewPtr);
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base.Dispose();
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}
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public static WindowsWebView Instantiate() => new GameObject().AddComponent<WindowsWebView>();
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public static bool ValidateGraphicsApi() {
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var isValid = SystemInfo.graphicsDeviceType == UnityEngine.Rendering.GraphicsDeviceType.Direct3D11;
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if (!isValid) {
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WebViewLogger.LogError("Unsupported graphics API: 3D WebView for Windows requires Direct3D11. Please go to Player Settings and set \"Graphics APIs for Windows\" to Direct3D11.");
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}
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return isValid;
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}
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readonly WaitForEndOfFrame _waitForEndOfFrame = new WaitForEndOfFrame();
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protected override StandaloneWebView _instantiate() => Instantiate();
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// Start the coroutine from OnEnable so that the coroutine
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// is restarted if the object is deactivated and then reactivated.
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void OnEnable() => StartCoroutine(_renderPluginOncePerFrame());
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IEnumerator _renderPluginOncePerFrame() {
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while (true) {
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if (Application.isBatchMode) {
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// When Unity is launched in batch mode from the command line,
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// WaitForEndOfFrame() never returns, which can cause automated tests to fail.
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yield return null;
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} else {
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yield return _waitForEndOfFrame;
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}
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if (_nativeWebViewPtr != IntPtr.Zero && !IsDisposed) {
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int pointerId = WebView_depositPointer(_nativeWebViewPtr);
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GL.IssuePluginEvent(WebView_getRenderFunction(), pointerId);
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}
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}
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}
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[DllImport(_dllName)]
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static extern int WebView_depositPointer(IntPtr pointer);
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[DllImport(_dllName)]
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static extern IntPtr WebView_getRenderFunction();
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[DllImport(_dllName)]
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static extern void WebView_removePointer(IntPtr pointer);
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}
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}
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#endif
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