JiNanCementPlantForUnity/Assets/3rdParty/Obi2/Sample Scenes/SampleResources/Scripts/CursorController.cs

38 lines
917 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Obi;
public class CursorController : MonoBehaviour {
ObiRopeCursor cursor;
public float minLength = 0.1f;
// Use this for initialization
void Start () {
cursor = GetComponentInChildren<ObiRopeCursor>();
}
// Update is called once per frame
void Update () {
//cursor.ChangeLength(minLength);
//if (Input.GetKey(KeyCode.W)){
// if (cursor.rope.RestLength > minLength)
// cursor.ChangeLength(cursor.rope.RestLength - 1f * Time.deltaTime);
//}
//if (Input.GetKey(KeyCode.S)){
// cursor.ChangeLength(cursor.rope.RestLength + 1f * Time.deltaTime);
//}
//if (Input.GetKey(KeyCode.A)){
// cursor.rope.transform.Translate(Vector3.left * Time.deltaTime,Space.World);
//}
//if (Input.GetKey(KeyCode.D)){
// cursor.rope.transform.Translate(Vector3.right * Time.deltaTime,Space.World);
//}
}
}