38 lines
917 B
C#
38 lines
917 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using Obi;
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public class CursorController : MonoBehaviour {
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ObiRopeCursor cursor;
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public float minLength = 0.1f;
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// Use this for initialization
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void Start () {
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cursor = GetComponentInChildren<ObiRopeCursor>();
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}
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// Update is called once per frame
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void Update () {
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//cursor.ChangeLength(minLength);
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//if (Input.GetKey(KeyCode.W)){
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// if (cursor.rope.RestLength > minLength)
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// cursor.ChangeLength(cursor.rope.RestLength - 1f * Time.deltaTime);
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//}
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//if (Input.GetKey(KeyCode.S)){
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// cursor.ChangeLength(cursor.rope.RestLength + 1f * Time.deltaTime);
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//}
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//if (Input.GetKey(KeyCode.A)){
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// cursor.rope.transform.Translate(Vector3.left * Time.deltaTime,Space.World);
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//}
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//if (Input.GetKey(KeyCode.D)){
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// cursor.rope.transform.Translate(Vector3.right * Time.deltaTime,Space.World);
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//}
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}
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}
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