JiNanCementPlantForUnity/Assets/Scripts/ObjsSyncActive.cs

29 lines
610 B
C#

using System.Collections.Generic;
using UnityEngine;
public class ObjsSyncActive : MonoBehaviour
{
public List<GameObject> objects;
public bool isReverse;
private void OnEnable()
{
foreach (var item in objects)
{
if (!isReverse)
item.SetActive(true);
else
item.SetActive(false);
}
}
private void OnDisable()
{
foreach (var item in objects)
{
if (!isReverse)
item.SetActive(false);
else
item.SetActive(true);
}
}
}