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ac176d2761
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d16751d036
Author | SHA1 | Date |
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d16751d036 | |
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5cac035cf7 | |
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96cebba601 | |
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af7aaae27f |
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@ -0,0 +1,24 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class JBQ_Test : MonoBehaviour
|
||||
{
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
if (Input.GetKeyDown(KeyCode.P))
|
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{
|
||||
UIManager.Instance.ShowPanel<UI_MaskPanel>(E_UI_Layer.System, (panel) =>
|
||||
{
|
||||
panel.Init();
|
||||
});
|
||||
}
|
||||
|
||||
if (Input.GetKeyDown(KeyCode.L))
|
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{
|
||||
EventCenter.Instance.EventTrigger(Enum_EventType.HideMask);
|
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}
|
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}
|
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}
|
|
@ -0,0 +1,11 @@
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fileFormatVersion: 2
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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|
@ -109,3 +109,18 @@ public enum E_ToolOrMaterial
|
|||
/// </summary>
|
||||
Material,
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 淡入淡出枚举
|
||||
/// </summary>
|
||||
public enum E_FadeInAndOut
|
||||
{
|
||||
/// <summary>
|
||||
/// 淡入
|
||||
/// </summary>
|
||||
FadeIn,
|
||||
/// <summary>
|
||||
/// 淡出
|
||||
/// </summary>
|
||||
FadeOut,
|
||||
}
|
|
@ -1,55 +1,95 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
public class UI_MaskPanel : BasePanel
|
||||
{
|
||||
private float fadeInSpeed = 0.5f; // 淡入速度
|
||||
private float fadeOutSpeed = 0.5f; // 淡出速度
|
||||
private float pauseTime = 3f; // 停留时间
|
||||
/// <summary>
|
||||
/// 淡入淡出速度0.5/s
|
||||
/// </summary>
|
||||
public float fadeInSpeed = 0.5f; // 淡入速度
|
||||
|
||||
/// <summary>
|
||||
/// 初始化
|
||||
/// </summary>
|
||||
public void Init()
|
||||
{
|
||||
FadeInAndOut(E_FadeInAndOut.FadeIn);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 淡入/出
|
||||
/// </summary>
|
||||
/// <param name="type"></param>
|
||||
public void FadeInAndOut(E_FadeInAndOut type)
|
||||
{
|
||||
switch (type)
|
||||
{
|
||||
case E_FadeInAndOut.FadeIn:
|
||||
StartCoroutine(FadeInAsync());
|
||||
break;
|
||||
case E_FadeInAndOut.FadeOut:
|
||||
StartCoroutine(FadeOutAsync());
|
||||
break;
|
||||
}
|
||||
|
||||
|
||||
|
||||
}
|
||||
private void Start()
|
||||
|
||||
/// <summary>
|
||||
/// 隐藏蒙版
|
||||
/// </summary>
|
||||
private void HideMask()
|
||||
{
|
||||
StartCoroutine(FadeInAndOut());
|
||||
FadeInAndOut(E_FadeInAndOut.FadeOut);
|
||||
}
|
||||
IEnumerator FadeInAndOut()
|
||||
|
||||
/// <summary>
|
||||
/// 淡入
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
private IEnumerator FadeInAsync()
|
||||
{
|
||||
Image image_Mask = GetControl<Image>("UI_MaskPanel");
|
||||
// 淡入
|
||||
float alpha = 0.0f;
|
||||
while (alpha < 1.0f)
|
||||
{
|
||||
alpha += fadeInSpeed * Time.deltaTime;
|
||||
image_Mask.color = new Color(0, 0, 0, alpha);
|
||||
alpha = Mathf.Clamp(alpha,0,1);
|
||||
GetControl<Image>("Mask").color = new Color(0, 0, 0, alpha);
|
||||
yield return null;
|
||||
}
|
||||
}
|
||||
|
||||
// 停留
|
||||
yield return new WaitForSeconds(pauseTime);
|
||||
|
||||
// 淡出
|
||||
alpha = 1.0f;
|
||||
/// <summary>
|
||||
/// 淡出
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
private IEnumerator FadeOutAsync()
|
||||
{
|
||||
// 淡入
|
||||
float alpha = 1.0f;
|
||||
while (alpha > 0.0f)
|
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{
|
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alpha -= fadeOutSpeed * Time.deltaTime;
|
||||
image_Mask.color = new Color(0, 0, 0, alpha);
|
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alpha -= fadeInSpeed * Time.deltaTime;
|
||||
alpha = Mathf .Clamp(alpha,0,1);
|
||||
GetControl<Image>("Mask").color = new Color(0, 0, 0, alpha);
|
||||
yield return null;
|
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}
|
||||
|
||||
|
||||
UIManager.Instance.HidePanel<UI_MaskPanel>();
|
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}
|
||||
|
||||
/// <summary>
|
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/// 显示
|
||||
/// </summary>
|
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public override void ShowMe()
|
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{
|
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|
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|
||||
|
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#if UNITY_EDITOR
|
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EventCenter.Instance.AddEventListener(Enum_EventType.HideMask, HideMask);
|
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#else
|
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GameManager.EventMgr.AddEventListener(Enum_EventType.HideMask, HideMask);
|
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#endif
|
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}
|
||||
|
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/// <summary>
|
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|
@ -57,6 +97,11 @@ public class UI_MaskPanel : BasePanel
|
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/// </summary>
|
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public override void HideMe()
|
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{
|
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|
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#if UNITY_EDITOR
|
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EventCenter.Instance.RemoveEventListener(Enum_EventType.HideMask, HideMask);
|
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#else
|
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GameManager.EventMgr.RemoveEventListener(Enum_EventType.HideMask, HideMask);
|
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#endif
|
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|
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}
|
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}
|
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|
|
|
@ -13,6 +13,9 @@ public enum Enum_EventType
|
|||
/// </summary>
|
||||
UpdateProgress,
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// 隐藏黑色蒙版
|
||||
/// </summary>
|
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HideMask,
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}
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|
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@ -0,0 +1,8 @@
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userData:
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assetBundleVariant:
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Loading…
Reference in New Issue