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Author SHA1 Message Date
liuyu ba3d201909 修复冲突 2024-08-02 13:36:36 +08:00
liuyu 3f8e244283 配置数据更新 2024-08-02 13:35:36 +08:00
7 changed files with 15 additions and 319 deletions

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@ -103,6 +103,7 @@ public class GameManager : SingletonAutoMono<GameManager>
ReportMgr = ReportManager.Instance;
HandsOnTrainingMgr = HandsOnTrainingMgr.Instance;
StudyOrPracticeMgr = StudyOrPracticeMgr.Instance;
DataMgr.Init();
UIMgr.ShowPanel<UI_LoadingPanel>(E_UI_Layer.System, (panel) =>
{
@ -116,7 +117,6 @@ public class GameManager : SingletonAutoMono<GameManager>
{
if (isSuccess)
{
DataMgr.Init();
//读取成功 获取模式 根据模式显示初始化页面
//是否为考试模式 安全员
if (!true)
@ -126,20 +126,17 @@ public class GameManager : SingletonAutoMono<GameManager>
else
{
EventMgr.EventTrigger<float>(Enum_EventType.UpdateProgress, 0.2f);
UIMgr.ShowPanel<UI_SelectModeOrDeviceTitlePanel>(E_UI_Layer.Bot, panel =>
{
EventMgr.EventTrigger<float>(Enum_EventType.UpdateProgress, 0.1f);
panel.Init();
});
//显示UI菜单列表
UIMgr.ShowPanel<UI_SelectModePanel>(E_UI_Layer.Mid, panel =>
{
EventMgr.EventTrigger<float>(Enum_EventType.UpdateProgress, 0.1f);
panel.Init();
});
//加载场景 /显示UI
ScenesMgr.LoadSceneAsyn("02_MenuScene", () =>
{

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@ -17,6 +17,7 @@ public class UI_DeviceItem : BaseItem
GameManager.StudyOrPracticeMgr.deviceId = deviceId;
GameManager.UIMgr.ShowPanel<UI_LoadingPanel>(E_UI_Layer.System, (panel) =>
{
panel.Init();
GameManager.EventMgr.EventTrigger<float>(Enum_EventType.UpdateProgress, 0.1f);
GameManager.ScenesMgr.LoadSceneAsyn("03_OfficeScene", () =>
{

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@ -76,6 +76,9 @@ public class UI_LoadingPanel : BasePanel
targetProgress = 0;
isUpdate = false;
TB_System tB_System = GameManager.DataMgr.GetSystemInfo(GameManager.Instance.systemId);
print(tB_System);
if (tB_System == null)
return;
GameManager.ResourcesMgr.LoadAsync<Sprite>(Const.LoadBGPath + tB_System.loadName, (sprite) =>
{
this.GetComponent<Image>().sprite = sprite;