优化html

This commit is contained in:
qiudan 2023-12-08 15:27:41 +08:00
parent c116840922
commit 6b8a4f07d4
2 changed files with 323 additions and 288 deletions

View File

@ -1,327 +1,349 @@
<!DOCTYPE html>
<html lang="en-us">
<head>
<meta charset="utf-8">
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
<title>Unity WebGL Player | Painter</title>
<!-- <link rel="shortcut icon" href="TemplateData/favicon.ico"> -->
<link rel="stylesheet" href="TemplateData/style.css">
</head>
<style>
body,html{
width: 100%;
height: 100%;
overflow: hidden;
}
</style>
<body>
<div id="unity-container" style="height: 100%;" class="unity-desktop">
<canvas id="unity-canvas" width=1600 height=900></canvas>
<div id="unity-loading-bar">
<div id="unity-logo"></div>
<div id="unity-progress-bar-empty">
<div id="unity-progress-bar-full"></div>
</div>
</div>
<div id="unity-warning"> </div>
<div id="unity-footer">
<!-- <div id="unity-webgl-logo"></div> -->
<!-- <div id="unity-fullscreen-button"></div> -->
<!-- <div id="unity-build-title">Painter</div> -->
</div>
<div id='black'>
<head>
<meta charset="utf-8">
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
<title>Unity WebGL Player | Painter</title>
<!-- <link rel="shortcut icon" href="TemplateData/favicon.ico"> -->
<link rel="stylesheet" href="TemplateData/style.css">
</head>
<style>
body,
html {
width: 100%;
height: 100%;
overflow: hidden;
}
</style>
<body>
<div id="unity-container" style="height: 100%;" class="unity-desktop">
<canvas id="unity-canvas" width=1600 height=900></canvas>
<div id="unity-loading-bar">
<div id="unity-logo"></div>
<div id="unity-progress-bar-empty">
<div id="unity-progress-bar-full"></div>
</div>
</div>
<script>
var container = document.querySelector("#unity-container");
var canvas = document.querySelector("#unity-canvas");
var loadingBar = document.querySelector("#unity-loading-bar");
var progressBarFull = document.querySelector("#unity-progress-bar-full");
// var fullscreenButton = document.querySelector("#unity-fullscreen-button");
var warningBanner = document.querySelector("#unity-warning");
var black = document.querySelector("#black");
// Shows a temporary message banner/ribbon for a few seconds, or
// a permanent error message on top of the canvas if type=='error'.
// If type=='warning', a yellow highlight color is used.
// Modify or remove this function to customize the visually presented
// way that non-critical warnings and error messages are presented to the
// user.
function unityShowBanner(msg, type) {
function updateBannerVisibility() {
<div id="unity-warning"> </div>
<div id="unity-footer">
<!-- <div id="unity-webgl-logo"></div> -->
<!-- <div id="unity-fullscreen-button"></div> -->
<!-- <div id="unity-build-title">Painter</div> -->
</div>
<div id='black'>
</div>
</div>
<script>
var container = document.querySelector("#unity-container");
var canvas = document.querySelector("#unity-canvas");
var loadingBar = document.querySelector("#unity-loading-bar");
var progressBarFull = document.querySelector("#unity-progress-bar-full");
// var fullscreenButton = document.querySelector("#unity-fullscreen-button");
var warningBanner = document.querySelector("#unity-warning");
var black = document.querySelector("#black");
// Shows a temporary message banner/ribbon for a few seconds, or
// a permanent error message on top of the canvas if type=='error'.
// If type=='warning', a yellow highlight color is used.
// Modify or remove this function to customize the visually presented
// way that non-critical warnings and error messages are presented to the
// user.
function unityShowBanner(msg, type) {
function updateBannerVisibility() {
if (warningBanner) {
warningBanner.style.display = warningBanner.children.length ? 'block' : 'none';
}
}
if (warningBanner) {
var div = document.createElement('div');
div.innerHTML = msg;
warningBanner.appendChild(div);
if (type == 'error') div.style = 'background: red; padding: 10px;';
else {
if (type == 'warning') div.style = 'background: yellow; padding: 10px;';
setTimeout(function() {
setTimeout(function () {
warningBanner.removeChild(div);
updateBannerVisibility();
}, 5000);
}
updateBannerVisibility();
}
updateBannerVisibility();
}
var buildUrl = "Build";
var loaderUrl = buildUrl + "/APP.loader.js";
var config = {
dataUrl: buildUrl + "/APP.data.unityweb",
frameworkUrl: buildUrl + "/APP.framework.js.unityweb",
codeUrl: buildUrl + "/APP.wasm.unityweb",
streamingAssetsUrl: "StreamingAssets",
companyName: "DefaultCompany",
productName: "Painter",
productVersion: "0.1",
showBanner: unityShowBanner,
};
// By default Unity keeps WebGL canvas render target size matched with
// the DOM size of the canvas element (scaled by window.devicePixelRatio)
// Set this to false if you want to decouple this synchronization from
// happening inside the engine, and you would instead like to size up
// the canvas DOM size and WebGL render target sizes yourself.
// config.matchWebGLToCanvasSize = false;
if (/iPhone|iPad|iPod|Android/i.test(navigator.userAgent)) {
// Mobile device style: fill the whole browser client area with the game canvas:
var meta = document.createElement('meta');
meta.name = 'viewport';
meta.content = 'width=device-width, height=device-height, initial-scale=1.0, user-scalable=no, shrink-to-fit=yes';
document.getElementsByTagName('head')[0].appendChild(meta);
if (container) {
container.className = "unity-mobile";
}
var buildUrl = "Build";
var loaderUrl = buildUrl + "/APP.loader.js";
var config = {
dataUrl: buildUrl + "/APP.data.unityweb",
frameworkUrl: buildUrl + "/APP.framework.js.unityweb",
codeUrl: buildUrl + "/APP.wasm.unityweb",
streamingAssetsUrl: "StreamingAssets",
companyName: "DefaultCompany",
productName: "Painter",
productVersion: "0.1",
showBanner: unityShowBanner,
};
// By default Unity keeps WebGL canvas render target size matched with
// the DOM size of the canvas element (scaled by window.devicePixelRatio)
// Set this to false if you want to decouple this synchronization from
// happening inside the engine, and you would instead like to size up
// the canvas DOM size and WebGL render target sizes yourself.
// config.matchWebGLToCanvasSize = false;
if (/iPhone|iPad|iPod|Android/i.test(navigator.userAgent)) {
// Mobile device style: fill the whole browser client area with the game canvas:
var meta = document.createElement('meta');
meta.name = 'viewport';
meta.content = 'width=device-width, height=device-height, initial-scale=1.0, user-scalable=no, shrink-to-fit=yes';
document.getElementsByTagName('head')[0].appendChild(meta);
container.className = "unity-mobile";
// To lower canvas resolution on mobile devices to gain some
// performance, uncomment the following line:
// config.devicePixelRatio = 1;
// To lower canvas resolution on mobile devices to gain some
// performance, uncomment the following line:
// config.devicePixelRatio = 1;
if (canvas) {
canvas.style.width = window.innerWidth + 'px';
canvas.style.height = window.innerHeight + 'px';
unityShowBanner('WebGL builds are not supported on mobile devices.');
} else {
// Desktop style: Render the game canvas in a window that can be maximized to fullscreen:
// canvas.style.width = "960px";
// canvas.style.height = "600px";
// canvas.style.width = window.innerWidth + 'px';
// canvas.style.height = window.innerHeight + 'px';
}
unityShowBanner('WebGL builds are not supported on mobile devices.');
} else {
// Desktop style: Render the game canvas in a window that can be maximized to fullscreen:
// canvas.style.width = "960px";
// canvas.style.height = "600px";
// canvas.style.width = window.innerWidth + 'px';
// canvas.style.height = window.innerHeight + 'px';
}
if (loadingBar) {
loadingBar.style.display = "block";
var unity;
var script = document.createElement("script");
script.src = loaderUrl;
script.onload = () => {
createUnityInstance(canvas, config, (progress) => {
progressBarFull.style.width = 100 * progress + "%";
if(progressBarFull.style.width==90+"%"){
black.style.display = "block";
}
}).then((unityInstance) => {
unity = unityInstance
}
loadingBar.style.display = "none";
// fullscreenButton.onclick = () => {
// unityInstance.SetFullscreen(1);
// };
var unity;
var script = document.createElement("script");
script.src = loaderUrl;
script.onload = () => {
if (canvas) {
createUnityInstance(canvas, config, (progress) => {
if (progressBarFull) {
progressBarFull.style.width = 100 * progress + "%";
if (progressBarFull.style.width == 90 + "%") {
if (black) {
black.style.display = "block";
}
}
}
}).then((unityInstance) => {
unity = unityInstance
if (loadingBar) {
loadingBar.style.display = "none";
}
// fullscreenButton.onclick = () => {
// unityInstance.SetFullscreen(1);
// };
}).catch((message) => {
alert(message);
alert('createUnityInstance' + message);
});
};
//unity初始化
function OnSceneLoaded(){
}
};
//unity初始化
function OnSceneLoaded() {
if (black) {
black.style.display = "none";
window.parent.OnScene();
}
//初始化传离线视频数据功能
function lixianVideo(string){
console.log("离线视频数据",string)
if(unity!=null){
unity.SendMessage('AAA','Unity_OfflineDataPrepare', string);
}
window.parent.OnScene();
}
//初始化传离线视频数据功能
function lixianVideo(string) {
console.log("离线视频数据", string)
if (unity != null) {
unity.SendMessage('AAA', 'Unity_OfflineDataPrepare', string);
}
//获取ip
function getIpData(string){
console.log("获取ip",string)
if(unity!=null){
unity.SendMessage('GameManager','SetIP', string);
}
}
//获取ip
function getIpData(string) {
console.log("获取ip", string)
if (unity != null) {
unity.SendMessage('GameManager', 'SetIP', string);
}
//获取图像
function getDestination(string){
if(unity!=null){
unity.SendMessage('AAA', 'SendImage', string);
}
}
}
//获取图像
function getDestination(string) {
if (unity != null) {
unity.SendMessage('AAA', 'SendImage', string);
}
}
//获取图像id等数据
function getData(string){
// console.log("string",string)
if(unity!=null){
unity.SendMessage('AAA', 'SendStream', string);
}
function getData(string) {
// console.log("string",string)
if (unity != null) {
unity.SendMessage('AAA', 'SendStream', string);
}
}
//获取轨迹方法
function getGuiJi(string){
if(unity!=null){
unity.SendMessage('AAA', 'SendJT_GuiJi', string);
}
function getGuiJi(string) {
if (unity != null) {
unity.SendMessage('AAA', 'SendJT_GuiJi', string);
}
}
//传触发数据
function getChuFa(string){
// console.log("string",string)
if(unity!=null){
unity.SendMessage('AAA', 'SendJT_JianCeQi', string);
}
function getChuFa(string) {
// console.log("string",string)
if (unity != null) {
unity.SendMessage('AAA', 'SendJT_JianCeQi', string);
}
}
//获取图形数据
function getfigureData(string,string1,string2){
// console.log("图形类型",string)
// console.log("图形名称",string1)
// console.log("图形位置",string2)
// numberNew 判断2-模拟区1-画布区
window.parent.getFigure(string,string1,string2,1);
function getfigureData(string, string1, string2) {
// console.log("图形类型",string)
// console.log("图形名称",string1)
// console.log("图形位置",string2)
// numberNew 判断2-模拟区1-画布区
window.parent.getFigure(string, string1, string2, 1);
}
//新增图形传图形id
function postFigureId(string){
console.log("图形id",string)
// if(unity!=null){
unity.SendMessage("GameManager",'ReceivingPatternId', string);
//打开新增图形命名弹窗
function postFigureId(string) {
console.log("图形id", string)
// if(unity!=null){
unity.SendMessage("GameManager", 'ReceivingPatternId', string);
//打开新增图形命名弹窗
// }
// }
}
//打开修改图形名称弹框
function modifyTheName(data){
console.log("图形名称弹框",data)
window.parent.getModifyTheName(data,1);
function modifyTheName(data) {
console.log("图形名称弹框", data)
window.parent.getModifyTheName(data, 1);
}
//传单个视频id获取到单个视频配置下的所有图形
function postVideoId(data){
console.log("所有图形id",data)
if(unity!=null){
unity.SendMessage("GameManager",'ReceptionVideoId', data);
}
function postVideoId(data) {
console.log("所有图形id", data)
if (unity != null) {
unity.SendMessage("GameManager", 'ReceptionVideoId', data);
}
}
//传修改好的名称
function postFigureName(data){
console.log("修改好的名称",data)
if(unity!=null){
unity.SendMessage("GameManager",'ReceiveModifiedName', data);
}
function postFigureName(data) {
console.log("修改好的名称", data)
if (unity != null) {
unity.SendMessage("GameManager", 'ReceiveModifiedName', data);
}
}
//新增图形点击取消
function delFigure(){
if(unity!=null){
unity.SendMessage("GameManager",'DestoryMyLine');
}
function delFigure() {
if (unity != null) {
unity.SendMessage("GameManager", 'DestoryMyLine');
}
}
//获取组件id
function getComponentId(id,type,name){
console.log("id",id)
console.log("type",type)
console.log("name",name)
window.parent.getSingleComponentId(id,type,name);
// window.parent.getSingleComponentId('a840492e26354c0a851fecd675e9f59a');
function getComponentId(id, type, name) {
console.log("id", id)
console.log("type", type)
console.log("name", name)
window.parent.getSingleComponentId(id, type, name);
// window.parent.getSingleComponentId('a840492e26354c0a851fecd675e9f59a');
}
//退出编辑图形
function closeEdit(data){
// type,id
// console.log("type",type)
console.log("data",data)
if(unity!=null){
unity.SendMessage("GameManager",'ExitEdit',data);
}
function closeEdit(data) {
// type,id
// console.log("type",type)
console.log("data", data)
if (unity != null) {
unity.SendMessage("GameManager", 'ExitEdit', data);
}
}
//检测器目标数量
function getTargetNumber(string){
if(unity!=null){
function getTargetNumber(string) {
if (unity != null) {
unity.SendMessage('GameManager', 'UnityUpdateTargetNumber', string);
}
}
}
//编辑组件名称传名称
function editComponent(data){
// type,id
console.log("data",data)
if(unity!=null){
unity.SendMessage("GameManager",'Unity_UpdateInstanceName',data);
}
function editComponent(data) {
// type,id
console.log("data", data)
if (unity != null) {
unity.SendMessage("GameManager", 'Unity_UpdateInstanceName', data);
}
}
//编辑模拟区域组件交互弹窗
function simulationAreaEdit(id,type,componentType,name){
console.log("id",id)
console.log("type",type)
console.log("组件类型",componentType)
console.log("组件名称",name)
window.parent.getSimulationAreaEdit(id,type,componentType,name,2);
function simulationAreaEdit(id, type, componentType, name) {
console.log("id", id)
console.log("type", type)
console.log("组件类型", componentType)
console.log("组件名称", name)
window.parent.getSimulationAreaEdit(id, type, componentType, name, 2);
}
//获取左侧区域删除图形或断面成功后返回的数据
function getdeleData(data){
console.log("id",data)
if(data != null){
window.parent.delSuccess()
}
function getdeleData(data) {
console.log("id", data)
if (data != null) {
window.parent.delSuccess()
}
}
//新增获取颜色
function addColor(string,string1){
// console.log("i1111",string)
// console.log("i2222",string1)
if(unity!=null){
unity.SendMessage("GameManager",'Unity_AllGraphicsNotified');
}
function addColor(string, string1) {
// console.log("i1111",string)
// console.log("i2222",string1)
if (unity != null) {
unity.SendMessage("GameManager", 'Unity_AllGraphicsNotified');
}
}
//控制角色权限管理
function getRoleStatus(roleStatus){
console.log(roleStatus,'roleStatus')
if(unity!=null){
unity.SendMessage("GameManager",'Unity_Role_Privilege',roleStatus);
}
function getRoleStatus(roleStatus) {
console.log(roleStatus, 'roleStatus')
if (unity != null) {
unity.SendMessage("GameManager", 'Unity_Role_Privilege', roleStatus);
}
}
//传参mqtt
function ZhuanFaMQTT(topic,msg){
window.parent.getZhuanFaMQTT(topic,msg);
//
function ZhuanFaMQTT(topic, msg) {
window.parent.getZhuanFaMQTT(topic, msg);
//
}
//双击接口编辑
function simulationAreaInterfaceEdit(data,data2,data3){
console.log("simulationAreaInterfaceEdit",data)
console.log("simulationAreaInterfaceEdit2",data2)
console.log("simulationAreaInterfaceEdit3",data3)
// if(data!=undefined){
// window.parent.getZhuanFaMQTT(data,data2,data3);
// }
function simulationAreaInterfaceEdit(data, data2, data3) {
console.log("simulationAreaInterfaceEdit", data)
console.log("simulationAreaInterfaceEdit2", data2)
console.log("simulationAreaInterfaceEdit3", data3)
// if(data!=undefined){
// window.parent.getZhuanFaMQTT(data,data2,data3);
// }
}
//生成时调用
function getInterfaceComponentId(data,data2,data3){
console.log("getInterfaceComponentId",data)//接口组件id
console.log("data2",data2)//组件id
console.log("data3",data3)//类型
if(data!=undefined){
// window.parent.getZhuanFaMQTT(data,data2,data3);
}
}
function AddMonqjktx_Error(data){
console.log("AddMonqjktx_Error",data)
window.parent.AddMonqjktx_Error(data);
}
document.body.appendChild(script);
function getInterfaceComponentId(data, data2, data3) {
</script>
<style>
#unity-container.unity-desktop::-webkit-scrollbar{
display: none; /* Chrome Safari */
}
</style>
</body>
</html>
console.log("getInterfaceComponentId", data) //接口组件id
console.log("data2", data2) //组件id
console.log("data3", data3) //类型
if (data != undefined) {
// window.parent.getZhuanFaMQTT(data,data2,data3);
}
}
function AddMonqjktx_Error(data) {
console.log("AddMonqjktx_Error", data)
window.parent.AddMonqjktx_Error(data);
}
document.body.appendChild(script);
</script>
<style>
#unity-container.unity-desktop::-webkit-scrollbar {
display: none;
/* Chrome Safari */
}
</style>
</body>
</html>

View File

@ -49,18 +49,23 @@
// user.
function unityShowBanner(msg, type) {
function updateBannerVisibility() {
warningBanner.style.display = warningBanner.children.length ? 'block' : 'none';
if (warningBanner) {
warningBanner.style.display = warningBanner.children.length ? 'block' : 'none';
}
}
var div = document.createElement('div');
div.innerHTML = msg;
warningBanner.appendChild(div);
if (type == 'error') div.style = 'background: red; padding: 10px;';
else {
if (type == 'warning') div.style = 'background: yellow; padding: 10px;';
setTimeout(function () {
warningBanner.removeChild(div);
updateBannerVisibility();
}, 5000);
if (warningBanner) {
var div = document.createElement('div');
div.innerHTML = msg;
warningBanner.appendChild(div);
if (type == 'error') div.style = 'background: red; padding: 10px;';
else {
if (type == 'warning') div.style = 'background: yellow; padding: 10px;';
setTimeout(function () {
warningBanner.removeChild(div);
updateBannerVisibility();
}, 5000);
}
}
updateBannerVisibility();
}
@ -98,35 +103,42 @@
// To lower canvas resolution on mobile devices to gain some
// performance, uncomment the following line:
// config.devicePixelRatio = 1;
canvas.style.width = window.innerWidth + 'px';
canvas.style.height = window.innerHeight + 'px';
if (canvas) {
canvas.style.width = window.innerWidth + 'px';
canvas.style.height = window.innerHeight + 'px';
}
unityShowBanner('WebGL builds are not supported on mobile devices.');
} else {
// Desktop style: Render the game canvas in a window that can be maximized to fullscreen:
canvas.style.width = "100%";
canvas.style.height = "100%";
if (canvas) {
canvas.style.width = "100%";
canvas.style.height = "100%";
}
}
if (loadingBar) {
loadingBar.style.display = "block";
}
loadingBar.style.display = "block";
var script = document.createElement("script");
var unityInstanceA
script.src = loaderUrl;
script.onload = () => {
createUnityInstance(canvas, config, (progress) => {
progressBarFull.style.width = 100 * progress + "%";
}).then((unityInstance) => {
unityInstanceA = unityInstance
loadingBar.style.display = "none";
fullscreenButton.onclick = () => {
unityInstance.SetFullscreen(1);
};
}).catch((message) => {
alert(message);
});
if (canvas) {
createUnityInstance(canvas, config, (progress) => {
progressBarFull.style.width = 100 * progress + "%";
}).then((unityInstance) => {
unityInstanceA = unityInstance
if (loadingBar) {
loadingBar.style.display = "none";
}
fullscreenButton.onclick = () => {
unityInstance.SetFullscreen(1);
};
}).catch((message) => {
alert('createUnityInstance' + message);
});
}
};
//unity初始化
function OnSceneLoaded() {
@ -136,6 +148,7 @@
function Started() {
window.parent.started();
}
function getDianwei(string) {
unityInstanceA.SendMessage('GameManager', 'ReceptionVideoIdSececeTwo', JSON.stringify(string));
}
@ -204,8 +217,8 @@
unityInstanceA.SendMessage('AAA', 'ChosePoint', params);
}
//新增点
function addPoint(id,name) {
let params = id+','+name
function addPoint(id, name) {
let params = id + ',' + name
unityInstanceA.SendMessage('AAA', 'AddPoint', params);
}
//删除点
@ -217,9 +230,9 @@
unityInstanceA.SendMessage('AAA', 'EditorPoint', params);
}
//完成编辑
function editorOverPoint(id,name) {
let params = id+','+name
console.log(params,'params');
function editorOverPoint(id, name) {
let params = id + ',' + name
console.log(params, 'params');
unityInstanceA.SendMessage('AAA', 'EditorOverPoint', params);
}
document.body.appendChild(script);