qiuwang/static/unity/index.html

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HTML

<!DOCTYPE html>
<html lang="en-us">
<head>
<meta charset="utf-8">
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
<title>Unity WebGL Player | MqttTest</title>
<link rel="shortcut icon" href="TemplateData/favicon.ico">
<link rel="stylesheet" href="TemplateData/style.css">
</head>
<body>
<div id="unity-container" style="height: 100%;" class="unity-desktop">
<canvas id="unity-canvas"></canvas>
<div id="unity-loading-bar">
<div id="unity-logo"></div>
<div id="unity-progress-bar-empty">
<div id="unity-progress-bar-full"></div>
</div>
</div>
<div id="unity-warning"> </div>
<div id="unity-footer">
<!-- <div id="unity-webgl-logo"></div>
<div id="unity-fullscreen-button"></div>
<div id="unity-build-title">MqttTest</div> -->
</div>
<div id='black'>
</div>
<div id='blackleng'>
</div>
</div>
<script>
var container = document.querySelector("#unity-container");
var canvas = document.querySelector("#unity-canvas");
var loadingBar = document.querySelector("#unity-loading-bar");
var progressBarFull = document.querySelector("#unity-progress-bar-full");
var fullscreenButton = document.querySelector("#unity-fullscreen-button");
var warningBanner = document.querySelector("#unity-warning");
var black = document.querySelector("#black");
var blackleng = document.querySelector("#blackleng");
// Shows a temporary message banner/ribbon for a few seconds, or
// a permanent error message on top of the canvas if type=='error'.
// If type=='warning', a yellow highlight color is used.
// Modify or remove this function to customize the visually presented
// way that non-critical warnings and error messages are presented to the
// user.
function unityShowBanner(msg, type) {
function updateBannerVisibility() {
warningBanner.style.display = warningBanner.children.length ? 'block' : 'none';
}
var div = document.createElement('div');
div.innerHTML = msg;
warningBanner.appendChild(div);
if (type == 'error') div.style = 'background: red; padding: 10px;';
else {
if (type == 'warning') div.style = 'background: yellow; padding: 10px;';
setTimeout(function () {
warningBanner.removeChild(div);
updateBannerVisibility();
}, 5000);
}
updateBannerVisibility();
}
var buildUrl = "Build";
var loaderUrl = buildUrl + "/YtzeWeb.loader.js";
var config = {
dataUrl: buildUrl + "/YtzeWeb.data.unityweb",
frameworkUrl: buildUrl + "/YtzeWeb.framework.js.unityweb",
codeUrl: buildUrl + "/YtzeWeb.wasm.unityweb",
streamingAssetsUrl: "StreamingAssets",
companyName: "DefaultCompany",
productName: "MqttTest",
productVersion: "0.1",
showBanner: unityShowBanner,
};
// By default Unity keeps WebGL canvas render target size matched with
// the DOM size of the canvas element (scaled by window.devicePixelRatio)
// Set this to false if you want to decouple this synchronization from
// happening inside the engine, and you would instead like to size up
// the canvas DOM size and WebGL render target sizes yourself.
// config.matchWebGLToCanvasSize = false;
if (/iPhone|iPad|iPod|Android/i.test(navigator.userAgent)) {
// Mobile device style: fill the whole browser client area with the game canvas:
var meta = document.createElement('meta');
meta.name = 'viewport';
meta.content = 'width=device-width, height=device-height, initial-scale=1.0, user-scalable=no, shrink-to-fit=yes';
document.getElementsByTagName('head')[0].appendChild(meta);
container.className = "unity-mobile";
// To lower canvas resolution on mobile devices to gain some
// performance, uncomment the following line:
// config.devicePixelRatio = 1;
canvas.style.width = window.innerWidth + 'px';
canvas.style.height = window.innerHeight + 'px';
unityShowBanner('WebGL builds are not supported on mobile devices.');
} else {
// Desktop style: Render the game canvas in a window that can be maximized to fullscreen:
// canvas.style.width = "1600px";
// canvas.style.height = "900px";
canvas.style.width = window.innerWidth + 'px';
canvas.style.height = window.innerHeight + 'px';
}
loadingBar.style.display = "block";
blackleng.style.display = "none";
var script = document.createElement("script");
script.src = loaderUrl;
script.onload = () => {
createUnityInstance(canvas, config, (progress) => {
window.parent.getProgress(progress);
progressBarFull.style.width = 100 * progress + "%";
}).then((unityInstance) => {
unity = unityInstance
loadingBar.style.display = "none";
// fullscreenButton.onclick = () => {
// unityInstance.SetFullscreen(1);
// };
black.style.display = "none";
blackleng.style.display = "block";
}).catch((message) => {
alert(message);
});
};
function OnSceneLoaded() {
black.style.display = "none";
blackleng.style.display = "none";
window.parent.createMqtt();
}
function fullScreen() {
if (unity != null) {
console.log('Unity_FullScreen')
unity.SendMessage("GameManager", 'Unity_FullScreen');
}
}
function exitFullScreen() {
if (unity != null) {
console.log('Unity_ExitFullScreen')
unity.SendMessage("GameManager", 'Unity_ExitFullScreen');
}
}
function receiveMqttData(string) {
if (unity != null) {
console.log('Unity_ReceiveMqttData', string)
unity.SendMessage("GameManager", 'Unity_ReceiveMqttData', string);
}
}
//获取视频地址
function getVideoUrl(data) {
console.log('Unity_ReceiveMqttData', data)
window.parent.gantDialog();
}
function closeVideo() {
window.parent.dialogShowClose()
}
//显示隐藏bottomCharts
function changeBottomCharts(data) {
console.log("changeBottomCharts", data)
//打开底部
if (data == "1") {
window.parent.closeBottom()
} else if (data == "0") {
//隐藏底部
window.parent.openBottom()
}
}
//显示隐藏bottomCharts不控制头部
function changeBottomChartsOne(data) {
console.log("data", data)
if (data == "1") {
window.parent.openBottomOne()
// window.parent.openBottom()
} else if (data == "0") {
//隐藏底部
window.parent.closeBottomOne()
// window.parent.closeBottom()
}
}
function getMaxVideoUrl(data) {
var name = ''
var url = ''
var noticeId = ''
name = data.split(",")[0]
url = data.split(",")[1]
noticeId = data.split(",")[2]
videoStatus = data.split(",")[3]
window.parent.gantDialog1(name, url,noticeId,videoStatus);
}
function closeMaxVideo(data) {
window.parent.closeMaxVideo();
}
function getMonitoringVideoUrl(data) {
console.log('getMonitoringVideoUrl', data)
var data01 = ''
var data02 = ''
console.log("333", data.split(",")[2])
data01 = data.split(",")[0]
data02 = data.split(",")[1]
console.log("4444", data01.split("(")[1])
console.log("55555", data02.split(")")[0])
window.parent.getMonitoringVideoUrlData(data01.split("(")[1], data02.split(")")[0], data.split(",")[2]);
}
function closeMonitoringVideo() {
window.parent.closeMonitoringVideo();
}
//隐藏设置底部展示按钮
function changeBottomChartsTwo(data) {
if (data == "1") {
window.parent.btnOpen()
// window.parent.openBottom()
} else if (data == "0") {
//隐藏按钮
window.parent.btnclose()
// window.parent.closeBottom()
}
}
//隐藏底部
function changeThreeTerminalSwitch(string) {
if (unity != null) {
unity.SendMessage("GameManager", 'ThreeTerminalSwitch', string);
}
}
// 质量管控的常规巡检
function getRoutineTourLog(id) {
console.log(id, '三维传过来的id');
window.parent.openControlPage(id)
}
// 关闭质量管控的常规巡检
function closeRoutineTourLog() {
window.parent.closeRoutineTourLog()
}
//报警视频弹窗打开
function SiteSafetyAlarm(val) {
console.log(val,'报警弹窗');
var data01 = ''
var data02 = ''
data01 = val.split(",")[0]
data02 = val.split(",")[1]
window.parent.SiteSafetyAlarm(data01.split("(")[1], data02.split(")")[0], val.split(",")[2],val.split(",")[3],val.split(",")[4])
}
//报警视频弹窗关闭
function clearSecurityAlarm(params) {
console.log(params,'报警视频关闭');
if (unity != null) {
unity.SendMessage("GameManager", 'ClearSecurityAlarm', params);
}
}
//报警视频弹窗关闭
function CloseSiteSafetyAlarm() {
window.parent.CloseSiteSafetyAlarm()
}
//环境传感器环境监测数据实时推送
function webSocketEnvironmentData(val) {
// console.log(val, '环境监测数据');
if (unity != null) {
unity.SendMessage("GameManager", 'WebSocketEnvironmentData', val);
}
}
//人员定位数据实时推送
function webSocketLocationData(val) {
console.log(val, '人员定位数据');
if (unity != null) {
unity.SendMessage("GameManager", 'WebSocketLocationData', val);
}
}
//人员考勤实时推送
function webSocketAttendanceView(val) {
console.log(val, '人员考勤数据');
if (unity != null) {
unity.SendMessage("GameManager", 'WebSocketAttendanceView', val);
}
}
//安全帽定位数据实时推送
function webSocketEquipmentStatus(val) {
console.log(val, '安全帽数据');
if (unity != null) {
unity.SendMessage("GameManager", 'WebSocketEquipmentStatus', val);
}
}
//当工地安全告警事件实时推送
function webSocketMonitoringAlarm(val) {
console.log(val, '工地安全告警数据');
if (unity != null) {
unity.SendMessage("GameManager", 'WebSocketMonitoringAlarm', val);
}
}
//安全帽定位推送
function webSocketSafetyHat(val) {
console.log(val, '安全帽定位推送');
if (unity != null) {
unity.SendMessage("GameManager", 'WebSocketSafetyHat', val);
}
}
//当日环境告警事件实时推送
function webSocketEnvironmentAlarm(val) {
console.log(val, '当日环境告警数据');
if (unity != null) {
unity.SendMessage("GameManager", 'WebSocketEnvironmentAlarm', val);
}
}
//安全帽视频
function getSmartHelmetVideoUrl(val) {
var data01 = ''
var data02 = ''
data01 = val.split(",")[0]
data02 = val.split(",")[1]
window.parent.getSmartHelmetVideoUrl(data01.split("(")[1], data02.split(")")[0], val.split(",")[2], val.split(",")[3])
}
function closeSmartHelmetVideoUrl() {
window.parent.closeSmartHelmetVideoUrl()
}
function successfulBroadcast(params) {
console.log(params,'现场播报数据');
if (unity != null) {
unity.SendMessage("GameManager", 'SuccessfulBroadcast', params);
}
}
//点击点位播放对应视频进度
function getVideoProgress(params) {
window.parent.getVideoProgress(params)
}
//设备状态实时推送
document.body.appendChild(script);
</script>
</body>
</html>