代码提交
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@ -1,172 +1,121 @@
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<!DOCTYPE html>
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<html lang="en-us">
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|
||||
<head>
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<meta charset="utf-8">
|
||||
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
|
||||
<title>Unity WebGL Player | ElectricPowerStorage_Digital Twin</title>
|
||||
<link rel="shortcut icon" href="TemplateData/favicon.ico">
|
||||
<link rel="stylesheet" href="TemplateData/style.css">
|
||||
<style>
|
||||
html,
|
||||
body {
|
||||
width: 100%;
|
||||
height: 100%;
|
||||
overflow: hidden;
|
||||
}
|
||||
</style>
|
||||
</head>
|
||||
|
||||
<body>
|
||||
<div id="unity-container" style="width: 100%;height: 100%;" class="unity-desktop">
|
||||
<canvas id="unity-canvas" style="width: 100%;height: 100%;"></canvas>
|
||||
<div id="unity-loading-bar">
|
||||
<div id="unity-logo"></div>
|
||||
<div id="unity-progress-bar-empty">
|
||||
<div id="unity-progress-bar-full"></div>
|
||||
<head>
|
||||
<meta charset="utf-8">
|
||||
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
|
||||
<title>Unity WebGL Player | ElectricPowerStorage_Digital Twin</title>
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||||
<link rel="shortcut icon" href="TemplateData/favicon.ico">
|
||||
<link rel="stylesheet" href="TemplateData/style.css">
|
||||
</head>
|
||||
<body>
|
||||
<div id="unity-container" class="unity-desktop">
|
||||
<canvas id="unity-canvas" width=960 height=600></canvas>
|
||||
<div id="unity-loading-bar">
|
||||
<div id="unity-logo"></div>
|
||||
<div id="unity-progress-bar-empty">
|
||||
<div id="unity-progress-bar-full"></div>
|
||||
</div>
|
||||
</div>
|
||||
<div id="unity-warning"> </div>
|
||||
<div id="unity-footer">
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||||
<div id="unity-webgl-logo"></div>
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<div id="unity-fullscreen-button"></div>
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<div id="unity-build-title">ElectricPowerStorage_Digital Twin</div>
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</div>
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</div>
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<div id="unity-warning"> </div>
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<div id="unity-footer">
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<div id="unity-webgl-logo"></div>
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||||
<div id="unity-fullscreen-button"></div>
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<div id="unity-build-title">ElectricPowerStorage_Digital Twin</div>
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</div>
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</div>
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<script>
|
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var container = document.querySelector("#unity-container");
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||||
var canvas = document.querySelector("#unity-canvas");
|
||||
var loadingBar = document.querySelector("#unity-loading-bar");
|
||||
var progressBarFull = document.querySelector("#unity-progress-bar-full");
|
||||
var fullscreenButton = document.querySelector("#unity-fullscreen-button");
|
||||
var warningBanner = document.querySelector("#unity-warning");
|
||||
<script>
|
||||
var container = document.querySelector("#unity-container");
|
||||
var canvas = document.querySelector("#unity-canvas");
|
||||
var loadingBar = document.querySelector("#unity-loading-bar");
|
||||
var progressBarFull = document.querySelector("#unity-progress-bar-full");
|
||||
var fullscreenButton = document.querySelector("#unity-fullscreen-button");
|
||||
var warningBanner = document.querySelector("#unity-warning");
|
||||
|
||||
// Shows a temporary message banner/ribbon for a few seconds, or
|
||||
// a permanent error message on top of the canvas if type=='error'.
|
||||
// If type=='warning', a yellow highlight color is used.
|
||||
// Modify or remove this function to customize the visually presented
|
||||
// way that non-critical warnings and error messages are presented to the
|
||||
// user.
|
||||
function unityShowBanner(msg, type) {
|
||||
function updateBannerVisibility() {
|
||||
warningBanner.style.display = warningBanner.children.length ? 'block' : 'none';
|
||||
// Shows a temporary message banner/ribbon for a few seconds, or
|
||||
// a permanent error message on top of the canvas if type=='error'.
|
||||
// If type=='warning', a yellow highlight color is used.
|
||||
// Modify or remove this function to customize the visually presented
|
||||
// way that non-critical warnings and error messages are presented to the
|
||||
// user.
|
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function unityShowBanner(msg, type) {
|
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function updateBannerVisibility() {
|
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warningBanner.style.display = warningBanner.children.length ? 'block' : 'none';
|
||||
}
|
||||
var div = document.createElement('div');
|
||||
div.innerHTML = msg;
|
||||
warningBanner.appendChild(div);
|
||||
if (type == 'error') div.style = 'background: red; padding: 10px;';
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else {
|
||||
if (type == 'warning') div.style = 'background: yellow; padding: 10px;';
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setTimeout(function() {
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warningBanner.removeChild(div);
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updateBannerVisibility();
|
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}, 5000);
|
||||
}
|
||||
updateBannerVisibility();
|
||||
}
|
||||
var div = document.createElement('div');
|
||||
div.innerHTML = msg;
|
||||
warningBanner.appendChild(div);
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if (type == 'error') div.style = 'background: red; padding: 10px;';
|
||||
else {
|
||||
if (type == 'warning') div.style = 'background: yellow; padding: 10px;';
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setTimeout(function () {
|
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warningBanner.removeChild(div);
|
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updateBannerVisibility();
|
||||
}, 5000);
|
||||
|
||||
var buildUrl = "Build";
|
||||
var loaderUrl = buildUrl + "/WebglQidong.loader.js";
|
||||
var config = {
|
||||
dataUrl: buildUrl + "/WebglQidong.data.unityweb",
|
||||
frameworkUrl: buildUrl + "/WebglQidong.framework.js.unityweb",
|
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codeUrl: buildUrl + "/WebglQidong.wasm.unityweb",
|
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streamingAssetsUrl: "StreamingAssets",
|
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companyName: "DefaultCompany",
|
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productName: "ElectricPowerStorage_Digital Twin",
|
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productVersion: "0.1.0",
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showBanner: unityShowBanner,
|
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};
|
||||
|
||||
// By default Unity keeps WebGL canvas render target size matched with
|
||||
// the DOM size of the canvas element (scaled by window.devicePixelRatio)
|
||||
// Set this to false if you want to decouple this synchronization from
|
||||
// happening inside the engine, and you would instead like to size up
|
||||
// the canvas DOM size and WebGL render target sizes yourself.
|
||||
// config.matchWebGLToCanvasSize = false;
|
||||
|
||||
if (/iPhone|iPad|iPod|Android/i.test(navigator.userAgent)) {
|
||||
// Mobile device style: fill the whole browser client area with the game canvas:
|
||||
|
||||
var meta = document.createElement('meta');
|
||||
meta.name = 'viewport';
|
||||
meta.content = 'width=device-width, height=device-height, initial-scale=1.0, user-scalable=no, shrink-to-fit=yes';
|
||||
document.getElementsByTagName('head')[0].appendChild(meta);
|
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container.className = "unity-mobile";
|
||||
|
||||
// To lower canvas resolution on mobile devices to gain some
|
||||
// performance, uncomment the following line:
|
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// config.devicePixelRatio = 1;
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|
||||
canvas.style.width = window.innerWidth + 'px';
|
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canvas.style.height = window.innerHeight + 'px';
|
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unityShowBanner('WebGL builds are not supported on mobile devices.');
|
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} else {
|
||||
// Desktop style: Render the game canvas in a window that can be maximized to fullscreen:
|
||||
|
||||
canvas.style.width = "960px";
|
||||
canvas.style.height = "600px";
|
||||
}
|
||||
updateBannerVisibility();
|
||||
}
|
||||
|
||||
var buildUrl = "Build";
|
||||
var loaderUrl = buildUrl + "/EPS_Yzpq.loader.js";
|
||||
var config = {
|
||||
dataUrl: buildUrl + "/EPS_Yzpq.data.unityweb",
|
||||
frameworkUrl: buildUrl + "/EPS_Yzpq.framework.js.unityweb",
|
||||
codeUrl: buildUrl + "/EPS_Yzpq.wasm.unityweb",
|
||||
streamingAssetsUrl: "StreamingAssets",
|
||||
companyName: "DefaultCompany",
|
||||
productName: "ElectricPowerStorage_Digital Twin",
|
||||
productVersion: "0.1.0",
|
||||
showBanner: unityShowBanner,
|
||||
};
|
||||
loadingBar.style.display = "block";
|
||||
|
||||
// By default Unity keeps WebGL canvas render target size matched with
|
||||
// the DOM size of the canvas element (scaled by window.devicePixelRatio)
|
||||
// Set this to false if you want to decouple this synchronization from
|
||||
// happening inside the engine, and you would instead like to size up
|
||||
// the canvas DOM size and WebGL render target sizes yourself.
|
||||
// config.matchWebGLToCanvasSize = false;
|
||||
|
||||
if (/iPhone|iPad|iPod|Android/i.test(navigator.userAgent)) {
|
||||
// Mobile device style: fill the whole browser client area with the game canvas:
|
||||
|
||||
var meta = document.createElement('meta');
|
||||
meta.name = 'viewport';
|
||||
meta.content = 'width=device-width, height=device-height, initial-scale=1.0, user-scalable=no, shrink-to-fit=yes';
|
||||
document.getElementsByTagName('head')[0].appendChild(meta);
|
||||
container.className = "unity-mobile";
|
||||
|
||||
// To lower canvas resolution on mobile devices to gain some
|
||||
// performance, uncomment the following line:
|
||||
// config.devicePixelRatio = 1;
|
||||
|
||||
canvas.style.width = window.innerWidth + 'px';
|
||||
canvas.style.height = window.innerHeight + 'px';
|
||||
|
||||
unityShowBanner('WebGL builds are not supported on mobile devices.');
|
||||
} else {
|
||||
// Desktop style: Render the game canvas in a window that can be maximized to fullscreen:
|
||||
|
||||
// canvas.style.width = "960px";
|
||||
// canvas.style.height = "600px";
|
||||
}
|
||||
|
||||
loadingBar.style.display = "block";
|
||||
|
||||
var script = document.createElement("script");
|
||||
var unityInstanceA
|
||||
script.src = loaderUrl;
|
||||
script.onload = () => {
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||||
createUnityInstance(canvas, config, (progress) => {
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||||
progressBarFull.style.width = 100 * progress + "%";
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||||
}).then((unityInstance) => {
|
||||
unityInstanceA = unityInstance
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||||
loadingBar.style.display = "none";
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||||
fullscreenButton.onclick = () => {
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||||
unityInstance.SetFullscreen(1);
|
||||
};
|
||||
}).catch((message) => {
|
||||
alert(message);
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||||
});
|
||||
};
|
||||
document.body.appendChild(script);
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// c仓位号查询
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// function wareHouse(){
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// }
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//
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// 定位货架位置
|
||||
function shelvesList(val){
|
||||
console.log(val,'unity');
|
||||
// unityInstanceA.Unity_ShelvesList(val)
|
||||
unityInstanceA.SendMessage("Manager","Unity_ShelvesList",val );
|
||||
}
|
||||
// 视角切换
|
||||
function updateScene(val){
|
||||
// console.log(val,'unity');
|
||||
unityInstanceA.SendMessage("Manager","Unity_ViewportChange",val+'');
|
||||
}
|
||||
// 库房的定位
|
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function selectHome(val){
|
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// console.log(val,'库房的定位');
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unityInstanceA.SendMessage("Manager","Unity_WarehouseList",val);
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}
|
||||
// 库外的按钮
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||||
function outHome(){
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// console.log(5);
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unityInstanceA.SendMessage("Manager","Unity_OutWarehouse",'');
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}
|
||||
// 转运
|
||||
function transport(val){
|
||||
// console.log('转运',val);
|
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unityInstanceA.SendMessage("Manager","Unity_Transport",val+'');
|
||||
}
|
||||
// 显隐
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||||
function hide(val){
|
||||
// console.log('显隐',val);
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||||
unityInstanceA.SendMessage("Manager","Unity_Transparence",val+'');
|
||||
}
|
||||
|
||||
</script>
|
||||
</body>
|
||||
|
||||
</html>
|
||||
var script = document.createElement("script");
|
||||
script.src = loaderUrl;
|
||||
script.onload = () => {
|
||||
createUnityInstance(canvas, config, (progress) => {
|
||||
progressBarFull.style.width = 100 * progress + "%";
|
||||
}).then((unityInstance) => {
|
||||
loadingBar.style.display = "none";
|
||||
fullscreenButton.onclick = () => {
|
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unityInstance.SetFullscreen(1);
|
||||
};
|
||||
}).catch((message) => {
|
||||
alert(message);
|
||||
});
|
||||
};
|
||||
document.body.appendChild(script);
|
||||
</script>
|
||||
</body>
|
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</html>
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|
|
|
@ -5,7 +5,7 @@
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<meta http-equiv="X-UA-Compatible" content="IE=edge">
|
||||
<meta name="viewport" content="width=device-width,initial-scale=1.0">
|
||||
<link rel="icon" href="<%= BASE_URL %>favicon.ico">
|
||||
<title>扬中数字孪生仓库</title>
|
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<title>启东南苑路数字孪生仓库</title>
|
||||
</head>
|
||||
<body>
|
||||
<noscript>
|
||||
|
|
89
src/App.vue
89
src/App.vue
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@ -2,6 +2,9 @@
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<div id="app">
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<!-- unity3D -->
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<iframe id="iframe" ref="dome" width="100%" height="100%" src="EPS_Yzpq/index.html" frameborder="0"></iframe>
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<div class="load">
|
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<div class="loadding"></div>
|
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</div>
|
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<!-- 头部 -->
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<header class="nav">
|
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<div class="wether">
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|
@ -18,16 +21,17 @@
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<ul>
|
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<li v-for="(s, i) in liImgs" class="nav-li" :key="i" @click="handleBtn(i)">
|
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<el-dropdown trigger="click" placement="bottom" v-if="i == 0" :hide-on-click="true">
|
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<el-dropdown trigger="click" placement="bottom" v-if="i == 0" :hide-on-click="false">
|
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<span class="downPull"><img :src="i == index ? s.selectImg : s.img" alt="" /></span>
|
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<el-dropdown-menu slot="dropdown">
|
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<ul class="menuContent">
|
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<li v-for="(num, index) in 15" :key="index" @click="shelfHanlder($event)">
|
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LD1_B01-{{ num < 10 ? "0" + num : num }} </li>
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<li v-for="(num, index) in 15" :key="index" @click="shelfHanlder($event)">LD1_B01-{{ num < 10 ? "0" + num
|
||||
: num }}</li>
|
||||
</ul>
|
||||
<ul class="menuContent">
|
||||
<li v-for="(num, index) in 9" :key="index + 1" @click="shelfHanlder($event)">
|
||||
LD1_C01-{{ num < 10 ? "0" + num : num }} </li>
|
||||
<li v-for="(num, index) in 9" :key="index + 1" @click="shelfHanlder($event)">LD1_C01-{{ num < 10 ? "0" +
|
||||
num : num }}</li>
|
||||
<!-- <li @click="shelfHanlder($event)">LD1_B01-01</li> -->
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<li @click="shelfHanlder($event)">LD1_C02-01</li>
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<li @click="shelfHanlder($event)">LD1_C03-01</li>
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||||
</ul>
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|
@ -69,6 +73,7 @@ export default {
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data() {
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return {
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heatList: [20, 40, 200, 100],
|
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fullscreenLoading: true,
|
||||
liImgs: [
|
||||
{ img: require("@/assets/images/1.png"), selectImg: require('@/assets/images/select_1.png') },
|
||||
{ img: require("@/assets/images/2.png"), selectImg: require('@/assets/images/select_2.png') },
|
||||
|
@ -107,9 +112,9 @@ export default {
|
|||
},
|
||||
created() {
|
||||
this.$nextTick(() => {
|
||||
getVisualStorageList({ wareHouseCode: "HA1" }).then((res) => {
|
||||
console.log(res, "shuju");
|
||||
});
|
||||
// getVisualStorageList({ wareHouseCode: "HA1" }).then((res) => {
|
||||
// console.log(res, "shuju");
|
||||
// });
|
||||
});
|
||||
|
||||
// window.parent.shelvesList = this.shelfHanlder
|
||||
|
@ -129,26 +134,26 @@ export default {
|
|||
},
|
||||
handleBtn(i) {
|
||||
this.navLiState = !this.navLiState
|
||||
if (this.index == i&&this.navLiState) {
|
||||
if (this.index == i && this.navLiState) {
|
||||
this.index = null
|
||||
if (i == 1) {
|
||||
this.state = !this.state;
|
||||
// console.log(this.state);
|
||||
this.$refs.dome.contentWindow.updateScene(this.state);
|
||||
} else if (i == 3) {
|
||||
this.$refs.dome.contentWindow.outHome();
|
||||
} else if (i == 4) {
|
||||
this.transport = !this.transport;
|
||||
this.$refs.dome.contentWindow.transport(this.transport);
|
||||
} else if (i == 5) {
|
||||
this.hide = !this.hide;
|
||||
this.$refs.dome.contentWindow.hide(this.hide);
|
||||
}
|
||||
return
|
||||
this.state = !this.state;
|
||||
// console.log(this.state);
|
||||
this.$refs.dome.contentWindow.updateScene(this.state);
|
||||
} else if (i == 3) {
|
||||
this.$refs.dome.contentWindow.outHome();
|
||||
} else if (i == 4) {
|
||||
this.transport = !this.transport;
|
||||
this.$refs.dome.contentWindow.transport(this.transport);
|
||||
} else if (i == 5) {
|
||||
this.hide = !this.hide;
|
||||
this.$refs.dome.contentWindow.hide(this.hide);
|
||||
}
|
||||
return
|
||||
}
|
||||
this.index = i
|
||||
// 还原初始值
|
||||
this.state =false
|
||||
this.state = false
|
||||
this.transport = false
|
||||
this.hide = false
|
||||
this.$refs.dome.contentWindow.updateScene(false);
|
||||
|
@ -239,6 +244,44 @@ html {
|
|||
width: 100%;
|
||||
height: 100%;
|
||||
}
|
||||
|
||||
.load {
|
||||
position: absolute;
|
||||
top: 0;
|
||||
left: 0;
|
||||
width: 100%;
|
||||
height: 100%;
|
||||
// z-index: 0;
|
||||
display: none;
|
||||
background-color: rgba(0, 0, 0, 1);
|
||||
|
||||
.loadding {
|
||||
background-image: url('@/assets/images/loadding.png');
|
||||
background-size: 100% 100%;
|
||||
width: 100px;
|
||||
height: 100px;
|
||||
left: calc((100% - 100px) / 2);
|
||||
position: absolute;
|
||||
top: calc((100% - 100px) / 2);
|
||||
animation: move 2s linear infinite forwards;
|
||||
|
||||
}
|
||||
|
||||
@keyframes move {
|
||||
0% {
|
||||
transform: rotate(0deg);
|
||||
}
|
||||
|
||||
50% {
|
||||
transform: rotate(180deg);
|
||||
}
|
||||
|
||||
100% {
|
||||
transform: rotate(360deg);
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#app {
|
||||
|
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Before Width: | Height: | Size: 4.2 KiB After Width: | Height: | Size: 4.9 KiB |
|
@ -228,7 +228,7 @@ export default {
|
|||
border-bottom-right-radius: 20px;
|
||||
position: relative;
|
||||
z-index: 10;
|
||||
|
||||
|
||||
.title {
|
||||
font-size: 16px;
|
||||
margin-left: 7%;
|
||||
|
|
Loading…
Reference in New Issue