三维场景切换
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@ -1,15 +1,14 @@
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<!DOCTYPE html>
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<html lang="en-us">
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<head>
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<meta charset="utf-8">
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<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
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<title>Unity WebGL Player | ElectricPowerStorage_Digital Twin</title>
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<link rel="shortcut icon" href="TemplateData/favicon.ico">
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<link rel="stylesheet" href="TemplateData/style.css">
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</head>
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<style>
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body,
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<head>
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<meta charset="utf-8">
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<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
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<title>Unity WebGL Player | ElectricPowerStorage_Digital Twin</title>
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<link rel="shortcut icon" href="TemplateData/favicon.ico">
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<link rel="stylesheet" href="TemplateData/style.css">
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</head>
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<style>
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body,
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html {
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width: 100%;
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height: 100%;
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@ -17,120 +16,119 @@
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padding: 0;
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overflow: hidden;
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}
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</style>
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<body>
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<div id="unity-container" style="width: 100%;height:100%" class="unity-desktop">
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<canvas id="unity-canvas" style="width: 100%;height:100%"></canvas>
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<div id="unity-loading-bar">
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<div id="unity-logo"></div>
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<div id="unity-progress-bar-empty">
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<div id="unity-progress-bar-full"></div>
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</style>
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<body>
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<div id="unity-container" style="width: 100%;height:100%" class="unity-desktop">
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<canvas id="unity-canvas" style="width: 100%;height:100%"></canvas>
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<div id="unity-loading-bar">
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<div id="unity-logo"></div>
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<div id="unity-progress-bar-empty">
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<div id="unity-progress-bar-full"></div>
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</div>
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</div>
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<div id="unity-warning"> </div>
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<div id="unity-footer">
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<div id="unity-webgl-logo"></div>
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<div id="unity-fullscreen-button"></div>
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<div id="unity-build-title">ElectricPowerStorage_Digital Twin</div>
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</div>
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</div>
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<div id="unity-warning"> </div>
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<div id="unity-footer">
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<div id="unity-webgl-logo"></div>
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<div id="unity-fullscreen-button"></div>
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<div id="unity-build-title">ElectricPowerStorage_Digital Twin</div>
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</div>
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</div>
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<script>
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var container = document.querySelector("#unity-container");
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var canvas = document.querySelector("#unity-canvas");
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var loadingBar = document.querySelector("#unity-loading-bar");
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var progressBarFull = document.querySelector("#unity-progress-bar-full");
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var fullscreenButton = document.querySelector("#unity-fullscreen-button");
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var warningBanner = document.querySelector("#unity-warning");
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<script>
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var container = document.querySelector("#unity-container");
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var canvas = document.querySelector("#unity-canvas");
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var loadingBar = document.querySelector("#unity-loading-bar");
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var progressBarFull = document.querySelector("#unity-progress-bar-full");
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var fullscreenButton = document.querySelector("#unity-fullscreen-button");
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var warningBanner = document.querySelector("#unity-warning");
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// Shows a temporary message banner/ribbon for a few seconds, or
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// a permanent error message on top of the canvas if type=='error'.
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// If type=='warning', a yellow highlight color is used.
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// Modify or remove this function to customize the visually presented
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// way that non-critical warnings and error messages are presented to the
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// user.
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function unityShowBanner(msg, type) {
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function updateBannerVisibility() {
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warningBanner.style.display = warningBanner.children.length ? 'block' : 'none';
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// Shows a temporary message banner/ribbon for a few seconds, or
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// a permanent error message on top of the canvas if type=='error'.
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// If type=='warning', a yellow highlight color is used.
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// Modify or remove this function to customize the visually presented
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// way that non-critical warnings and error messages are presented to the
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// user.
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function unityShowBanner(msg, type) {
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function updateBannerVisibility() {
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warningBanner.style.display = warningBanner.children.length ? 'block' : 'none';
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}
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var div = document.createElement('div');
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div.innerHTML = msg;
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warningBanner.appendChild(div);
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if (type == 'error') div.style = 'background: red; padding: 10px;';
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else {
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if (type == 'warning') div.style = 'background: yellow; padding: 10px;';
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setTimeout(function() {
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warningBanner.removeChild(div);
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updateBannerVisibility();
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}, 5000);
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}
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updateBannerVisibility();
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}
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var div = document.createElement('div');
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div.innerHTML = msg;
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warningBanner.appendChild(div);
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if (type == 'error') div.style = 'background: red; padding: 10px;';
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else {
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if (type == 'warning') div.style = 'background: yellow; padding: 10px;';
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setTimeout(function () {
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warningBanner.removeChild(div);
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updateBannerVisibility();
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}, 5000);
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var buildUrl = "Build";
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var loaderUrl = buildUrl + "/启东南苑路仓库.loader.js";
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var config = {
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dataUrl: buildUrl + "/启东南苑路仓库.data.unityweb",
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frameworkUrl: buildUrl + "/启东南苑路仓库.framework.js.unityweb",
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codeUrl: buildUrl + "/启东南苑路仓库.wasm.unityweb",
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streamingAssetsUrl: "StreamingAssets",
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companyName: "DefaultCompany",
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productName: "ElectricPowerStorage_Digital Twin",
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productVersion: "0.1.0",
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showBanner: unityShowBanner,
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};
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// By default Unity keeps WebGL canvas render target size matched with
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// the DOM size of the canvas element (scaled by window.devicePixelRatio)
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// Set this to false if you want to decouple this synchronization from
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// happening inside the engine, and you would instead like to size up
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// the canvas DOM size and WebGL render target sizes yourself.
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// config.matchWebGLToCanvasSize = false;
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if (/iPhone|iPad|iPod|Android/i.test(navigator.userAgent)) {
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// Mobile device style: fill the whole browser client area with the game canvas:
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var meta = document.createElement('meta');
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meta.name = 'viewport';
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meta.content = 'width=device-width, height=device-height, initial-scale=1.0, user-scalable=no, shrink-to-fit=yes';
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document.getElementsByTagName('head')[0].appendChild(meta);
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container.className = "unity-mobile";
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// To lower canvas resolution on mobile devices to gain some
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// performance, uncomment the following line:
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// config.devicePixelRatio = 1;
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canvas.style.width = window.innerWidth + 'px';
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canvas.style.height = window.innerHeight + 'px';
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unityShowBanner('WebGL builds are not supported on mobile devices.');
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} else {
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// Desktop style: Render the game canvas in a window that can be maximized to fullscreen:
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// canvas.style.width = "960px";
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// canvas.style.height = "600px";
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}
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updateBannerVisibility();
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}
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var buildUrl = "Build";
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var loaderUrl = buildUrl + "/WebglQidong.loader.js";
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var config = {
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dataUrl: buildUrl + "/WebglQidong.data.unityweb",
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frameworkUrl: buildUrl + "/WebglQidong.framework.js.unityweb",
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codeUrl: buildUrl + "/WebglQidong.wasm.unityweb",
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streamingAssetsUrl: "StreamingAssets",
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companyName: "DefaultCompany",
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productName: "ElectricPowerStorage_Digital Twin",
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productVersion: "0.1.0",
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showBanner: unityShowBanner,
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};
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loadingBar.style.display = "block";
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// By default Unity keeps WebGL canvas render target size matched with
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// the DOM size of the canvas element (scaled by window.devicePixelRatio)
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// Set this to false if you want to decouple this synchronization from
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// happening inside the engine, and you would instead like to size up
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// the canvas DOM size and WebGL render target sizes yourself.
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// config.matchWebGLToCanvasSize = false;
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if (/iPhone|iPad|iPod|Android/i.test(navigator.userAgent)) {
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// Mobile device style: fill the whole browser client area with the game canvas:
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var meta = document.createElement('meta');
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meta.name = 'viewport';
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meta.content = 'width=device-width, height=device-height, initial-scale=1.0, user-scalable=no, shrink-to-fit=yes';
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document.getElementsByTagName('head')[0].appendChild(meta);
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container.className = "unity-mobile";
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// To lower canvas resolution on mobile devices to gain some
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// performance, uncomment the following line:
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// config.devicePixelRatio = 1;
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canvas.style.width = window.innerWidth + 'px';
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canvas.style.height = window.innerHeight + 'px';
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unityShowBanner('WebGL builds are not supported on mobile devices.');
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} else {
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// Desktop style: Render the game canvas in a window that can be maximized to fullscreen:
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// canvas.style.width = "960px";
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// canvas.style.height = "600px";
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}
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loadingBar.style.display = "block";
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var script = document.createElement("script");
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var unityInstanceA
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script.src = loaderUrl;
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script.onload = () => {
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createUnityInstance(canvas, config, (progress) => {
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progressBarFull.style.width = 100 * progress + "%";
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}).then((unityInstance) => {
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loadingBar.style.display = "none";
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unityInstanceA = unityInstance
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fullscreenButton.onclick = () => {
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unityInstance.SetFullscreen(1);
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};
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}).catch((message) => {
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alert(message);
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});
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};
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document.body.appendChild(script);
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function shelvesList(val) {
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var script = document.createElement("script");
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var unityInstanceA
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script.src = loaderUrl;
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script.onload = () => {
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createUnityInstance(canvas, config, (progress) => {
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progressBarFull.style.width = 100 * progress + "%";
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}).then((unityInstance) => {
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unityInstanceA = unityInstance
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loadingBar.style.display = "none";
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fullscreenButton.onclick = () => {
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unityInstance.SetFullscreen(1);
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};
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}).catch((message) => {
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alert(message);
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});
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};
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document.body.appendChild(script);
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function shelvesList(val) {
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console.log(val,'unity');
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// unityInstanceA.Unity_ShelvesList(val)
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unityInstanceA.SendMessage("Manager", "Unity_ShelvesList", val);
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// 库房的定位
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function selectHome(val) {
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console.log(val,'库房的定位');
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unityInstanceA.SendMessage("Manager", "Unity_WarehouseList", val);
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unityInstanceA.SendMessage("Manager", "Unity_WarehouseList",val);
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}
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// 库外的按钮
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function outHome() {
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console.log('仓位号位置' + val);
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unityInstanceA.SendMessage("Manager","Unity_LocateWarehouseNo",val+'')
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}
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</script>
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</body>
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</html>
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</script>
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</body>
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</html>
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const config = {
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VUE_APP_API_BASE_URL: 'http://20.47.106.51:30005/gwcpedge/',
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}
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<meta http-equiv="X-UA-Compatible" content="IE=edge">
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<meta name="viewport" content="width=device-width,initial-scale=1.0">
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<link rel="icon" href="<%= BASE_URL %>favicon.ico">
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<title>启东南苑路数字孪生仓库</title>
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<title>启东南苑路仓库</title>
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<script src="./config.js"></script>
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</head>
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<body>
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<noscript>
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31
src/App.vue
31
src/App.vue
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</div>
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<!-- 头部 -->
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<header class="nav">
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<div class="wether">
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<!-- <div class="wether">
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<img src="@/assets/images/cloudy.png" alt="" />
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<span class="tianqi">多云</span>
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</div>
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</div> -->
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<el-select v-model="value" placeholder="请选择">
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<el-option v-for="item in options" :key="item.value" :label="item.label" :value="item.value" >
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</el-option>
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<ul>
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<li v-for="(s, i) in liImgs" class="nav-li" :key="i" @click="handleBtn($event, i)">
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<el-dropdown trigger="click" placement="bottom" v-if="i == 0" :hide-on-click="false" ref="drop1">
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<span class="downPull"><img :src="i==index ? s.selectImg : s.img" alt="" /></span>
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<el-dropdown trigger="click" placement="bottom" v-if="i == 0" :hide-on-click="false" ref="drop1" @visible-change="visibleChange1">
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<span class="downPull"><img :src="drop1 ? s.selectImg : s.img" alt="" /></span>
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<el-dropdown-menu slot="dropdown">
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<ul class="menuContent">
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<!-- <li v-for="(num, index) in 15" :key="index" @click="shelfHanlder($event)">LD1_B01-{{ num < 10 ? "0" + num
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</el-dropdown>
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<el-dropdown trigger="click" placement="bottom" v-else-if="i == 2" :hide-on-click="true"
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>
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<span class="downPull"><img :src="i==index ? s.selectImg : s.img" alt="" /></span>
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@visible-change="visibleChange2">
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<span class="downPull"><img :src="drop2 ? s.selectImg : s.img" alt="" /></span>
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<el-dropdown-menu slot="dropdown">
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<ul class="menuContent">
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<!-- <li @click="selectHomeN($event)">B01</li>
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</ul>
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</header>
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<!-- 右侧边栏 -->
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<aside class="right-aside">
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<!-- <aside class="right-aside">
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<span v-for="(s, i) in heatList" :class="`span${i}`" :key="i">
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{{ s }}
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</span>
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</aside>
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</aside> -->
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<router-view />
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</div>
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</template>
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@ -116,11 +116,15 @@ export default {
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navLiState: false,
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loadShow:true,
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drop1:false,
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drop2:false
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};
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},
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created() {
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this.$nextTick(() => {
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// getVisualStorageList({ wareHouseCode: "HA1" }).then((res) => {
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// getVisualStorageList({ wareHouseCode: "FF1" }).then((res) => {
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// console.log(res, "shuju");
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// });
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});
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|
@ -133,9 +137,16 @@ export default {
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|||
// this.load()
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},
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methods: {
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// 下拉菜单隐藏图片改为未选中
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visibleChange1(bool) {
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this.drop1 = bool;
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},
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visibleChange2(bool) {
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this.drop2 = bool;
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},
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// 根据仓位号查找unity场景位置
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searchHouse(){
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console.log(1111);
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// console.log(1111);
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if (this.value == "仓位号") {
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this.$refs.dome.contentWindow.wareHouse(this.input3)
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||||
} else if (this.value == "物料编码") {
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|
|
|
@ -1,59 +1,62 @@
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// 测试请求是否能跨域
|
||||
// export const getWather = (params) => {
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||||
// return axios.get('api/Handler/Weather.ashx', {
|
||||
// return axios.get('Handler/Weather.ashx', {
|
||||
// params
|
||||
// })
|
||||
// };
|
||||
import axios from 'axios'
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||||
// axios.defaults.baseURL = 'http://20.47.106.51:30005/gwcpedge/'
|
||||
axios.defaults.baseURL = config.VUE_APP_API_BASE_URL
|
||||
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||||
export const getVisualStorageList = (params) => {
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return axios.get('api/visualStorage/getVisualStorageList', {
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||||
return axios.get('visualStorage/getVisualStorageList', {
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params
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||||
})
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||||
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||||
}
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||||
// 获取仓位得接口
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||||
export const byPosition = (params) => {
|
||||
return axios.get('api/visualStorage/getVisualStorageListByPosition', {
|
||||
return axios.get('visualStorage/getVisualStorageListByPosition', {
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||||
params
|
||||
})
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||||
}
|
||||
// 获取物料和批次
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||||
export const byBatchAndMateri = (params) => {
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return axios.get('api/visualStorage/getVisualStorageListByBatchAndMateriel', {
|
||||
return axios.get('visualStorage/getVisualStorageListByBatchAndMateriel', {
|
||||
params
|
||||
})
|
||||
}
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||||
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||||
// 仓库使用率
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||||
export const getWarehouseUsages = (params) => {
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||||
return axios.get('api/visualStorage/getWarehouseUsages', {
|
||||
return axios.get('visualStorage/getWarehouseUsages', {
|
||||
params
|
||||
})
|
||||
}
|
||||
// 每月的周转率
|
||||
export const getTurnoverRate = (params) => {
|
||||
return axios.get('api/visualStorage/getTurnoverRateList', {
|
||||
return axios.get('visualStorage/getTurnoverRateList', {
|
||||
params
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||||
})
|
||||
}
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||||
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||||
// 当月出入库金额
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||||
export const getChangeAmount = (params) => {
|
||||
return axios.get('api/visualStorage/getChangeAmount', {
|
||||
return axios.get('visualStorage/getChangeAmount', {
|
||||
params
|
||||
})
|
||||
}
|
||||
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||||
// 积压物质
|
||||
export const getBacklogMaterialInfo = (params) => {
|
||||
return axios.get('api/visualStorage/getBacklogMaterialInfo', {
|
||||
return axios.get('visualStorage/getBacklogMaterialInfo', {
|
||||
params
|
||||
})
|
||||
}
|
||||
|
||||
// 库龄结构
|
||||
export const getInventoryAgeInfo = (params) => {
|
||||
return axios.get('api/visualStorage/getInventoryAgeInfo', {
|
||||
return axios.get('visualStorage/getInventoryAgeInfo', {
|
||||
params
|
||||
})
|
||||
}
|
||||
|
@ -61,14 +64,14 @@ export const getInventoryAgeInfo = (params) => {
|
|||
// 库存构成
|
||||
|
||||
export const getStore = (params) => {
|
||||
return axios.get('api/visualStorage/getInventoryConstitute', {
|
||||
return axios.get('visualStorage/getInventoryConstitute', {
|
||||
params
|
||||
})
|
||||
}
|
||||
|
||||
// 库容预测
|
||||
export const getMaterialDataList = (params) => {
|
||||
return axios.get('api/visualStorage/getMaterialDataList', {
|
||||
return axios.get('visualStorage/getMaterialDataList', {
|
||||
params
|
||||
})
|
||||
}
|
|
@ -64,22 +64,24 @@ export default {
|
|||
},
|
||||
created() {
|
||||
// 仓库的使用率
|
||||
// getWarehouseUsages({wareHouseCode:'HA1'}).then(res=>{
|
||||
// console.log(res,'仓库使用率');
|
||||
// this.storeData = res.data.data
|
||||
// this.drawStore(this.storeData)
|
||||
// // console.log(this.storeData,'......');
|
||||
// })
|
||||
// getTurnoverRate({wareHouseCode:'HA1'}).then(res=>{
|
||||
// console.log(res,'每月的周转率');
|
||||
// this.drawTurnoverChart(res.data.data.rateList)
|
||||
// })
|
||||
// getBacklogMaterialInfo({wareHouseCode:'HA1'}).then(res=>{
|
||||
// console.log(res,'积压物资');
|
||||
// this.drawOverStock(res.data.data)
|
||||
// })
|
||||
// },
|
||||
getWarehouseUsages({wareHouseCode:'FF1'}).then(res=>{
|
||||
console.log(res,'仓库使用率');
|
||||
this.storeData = res.data.data
|
||||
this.drawStore(this.storeData)
|
||||
// console.log(this.storeData,'......');
|
||||
})
|
||||
// 每月周转率
|
||||
getTurnoverRate({wareHouseCode:'FF1'}).then(res=>{
|
||||
console.log(res,'每月的周转率');
|
||||
this.drawTurnoverChart(res.data.data.rateList)
|
||||
})
|
||||
// 积压物资
|
||||
getBacklogMaterialInfo({wareHouseCode:'FF1'}).then(res=>{
|
||||
console.log(res,'积压物资');
|
||||
this.drawOverStock(res.data.data)
|
||||
})
|
||||
|
||||
|
||||
},
|
||||
methods: {
|
||||
// 仓库使用率的ecahrt图
|
||||
|
@ -161,7 +163,7 @@ export default {
|
|||
icon: "circle",
|
||||
itemWidth: 4,
|
||||
itemHeight: 6, //'circle', 'rect', 'roundRect', 'triangle', 'diamond', 'pin', 'arrow', 'none'
|
||||
left: '65%',
|
||||
left: '60%',
|
||||
top: tops1[i],
|
||||
// width:'1000',
|
||||
backgroundColor: colorList[i],
|
||||
|
|
|
@ -78,14 +78,14 @@ export default {
|
|||
created() {
|
||||
// 库存结构
|
||||
|
||||
// getStore({wareHouseCode:'HA1'}).then(res=>{
|
||||
// // console.log(res,'库存结构');
|
||||
// if(res.data.code==200){
|
||||
// // console.log(res.data.data,'kulin');
|
||||
// this.ulList = res.data.data.infoList
|
||||
// // console.log(this.ulList);
|
||||
// }
|
||||
// })
|
||||
getStore({wareHouseCode:'FF1'}).then(res=>{
|
||||
// console.log(res,'库存结构');
|
||||
if(res.data.code==200){
|
||||
// console.log(res.data.data,'kulin');
|
||||
this.ulList = res.data.data.infoList
|
||||
// console.log(this.ulList);
|
||||
}
|
||||
})
|
||||
},
|
||||
computed: {
|
||||
|
||||
|
|
|
@ -101,23 +101,23 @@ export default {
|
|||
this.view = "OverView";
|
||||
// },2000)
|
||||
// 获取仓位号接口
|
||||
// byPosition({ wareHouseCode: "HA1", position: "B01-010102" }).then((res) => {
|
||||
// console.log(res, "仓位号");
|
||||
// });
|
||||
// // 获取物料批次
|
||||
// byBatchAndMateri({ batch:"2021093009",wareHouseCode:'HA1' }).then((res) => {
|
||||
// console.log(res,'物料批次');
|
||||
// });
|
||||
byPosition({ wareHouseCode: "FF1", position: "B01-010102" }).then((res) => {
|
||||
console.log(res, "仓位号");
|
||||
});
|
||||
// 获取物料批次
|
||||
byBatchAndMateri({ batch:"2021093009",wareHouseCode:'FF1' }).then((res) => {
|
||||
console.log(res,'物料批次');
|
||||
});
|
||||
// // 仓库的使用率
|
||||
// getWarehouseUsages({wareHouseCode:'HA1'}).then(res=>{
|
||||
// getWarehouseUsages({wareHouseCode:'FF1'}).then(res=>{
|
||||
// console.log(res,'仓库使用率');
|
||||
// })
|
||||
//每月的周转率
|
||||
// getTurnoverRate({wareHouseCode:'HA1'}).then(res=>{
|
||||
// getTurnoverRate({wareHouseCode:'FF1'}).then(res=>{
|
||||
// console.log(res,'每月的周转率');
|
||||
// })
|
||||
// 当月出入库金额
|
||||
// getChangeAmount({wareHouseCode:'HA1'}).then(res=>{
|
||||
// getChangeAmount({wareHouseCode:'FF1'}).then(res=>{
|
||||
// console.log(res,'当月出入库金额');
|
||||
// })
|
||||
// 积压物资
|
||||
|
@ -125,19 +125,19 @@ export default {
|
|||
|
||||
|
||||
// 库龄结构
|
||||
// getInventoryAgeInfo({wareHouseCode:'HA1'}).then(res=>{
|
||||
// console.log(res,'库龄结构');
|
||||
// })
|
||||
getInventoryAgeInfo({wareHouseCode:'FF1'}).then(res=>{
|
||||
console.log(res,'库龄结构');
|
||||
})
|
||||
|
||||
// 库存构成
|
||||
// getStore({wareHouseCode:'HA1'}).then(res=>{
|
||||
// console.log(res,'库存结构');
|
||||
// })
|
||||
getStore({wareHouseCode:'FF1'}).then(res=>{
|
||||
console.log(res,'库存结构');
|
||||
})
|
||||
|
||||
// 库容预测
|
||||
// getMaterialDataList({method:'getYckc',LGUNM:"HA1",NY:"202304"}).then(res=>{
|
||||
// console.log(res,'库容预测');
|
||||
// })
|
||||
getMaterialDataList({method:'getYckc',LGUNM:"FF1",NY:"202304"}).then(res=>{
|
||||
console.log(res,'库容预测');
|
||||
})
|
||||
},
|
||||
created() {},
|
||||
computed: {},
|
||||
|
|
|
@ -4,7 +4,7 @@
|
|||
// })
|
||||
module.exports = {
|
||||
// 打包文件配置
|
||||
publicPath: "/",
|
||||
publicPath: "./",
|
||||
assetsDir: "static",
|
||||
lintOnSave: false,
|
||||
devServer: {
|
||||
|
|
Loading…
Reference in New Issue