代码提交_单位修改
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{
|
||||
"loginIp": "http://192.168.100.202:8022/api/GetDrainHeading"
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||||
|
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}
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Before Width: | Height: | Size: 2.3 KiB |
Before Width: | Height: | Size: 175 B |
Before Width: | Height: | Size: 96 B |
Before Width: | Height: | Size: 109 B |
Before Width: | Height: | Size: 74 B |
Before Width: | Height: | Size: 84 B |
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body { padding: 0; margin: 0 }
|
||||
#unity-container { position: absolute }
|
||||
#unity-container.unity-desktop { left: 50%; top: 50%; transform: translate(-50%, -50%) }
|
||||
#unity-container.unity-mobile { width: 100%; height: 100% }
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||||
#unity-canvas { background: #231F20 }
|
||||
.unity-mobile #unity-canvas { width: 100%; height: 100% }
|
||||
#unity-loading-bar { position: absolute; left: 50%; top: 50%; transform: translate(-50%, -50%); display: none }
|
||||
#unity-logo { width: 154px; height: 130px; background: url('unity-logo-dark.png') no-repeat center }
|
||||
#unity-progress-bar-empty { width: 141px; height: 18px; margin-top: 10px; margin-left: 6.5px; background: url('progress-bar-empty-dark.png') no-repeat center }
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||||
#unity-progress-bar-full { width: 0%; height: 18px; margin-top: 10px; background: url('progress-bar-full-dark.png') no-repeat center }
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||||
#unity-footer { position: relative }
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||||
.unity-mobile #unity-footer { display: none }
|
||||
#unity-webgl-logo { float:left; width: 204px; height: 38px; background: url('webgl-logo.png') no-repeat center }
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||||
#unity-build-title { float: right; margin-right: 10px; line-height: 38px; font-family: arial; font-size: 18px }
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||||
#unity-fullscreen-button { float: right; width: 38px; height: 38px; background: url('fullscreen-button.png') no-repeat center }
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||||
#unity-warning { position: absolute; left: 50%; top: 5%; transform: translate(-50%); background: white; padding: 10px; display: none }
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Before Width: | Height: | Size: 3.0 KiB |
Before Width: | Height: | Size: 3.0 KiB |
Before Width: | Height: | Size: 2.9 KiB |
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@ -1,145 +0,0 @@
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<!DOCTYPE html>
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<html lang="en-us">
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<head>
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||||
<meta charset="utf-8">
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||||
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
|
||||
<title>Unity WebGL Player | CD</title>
|
||||
<link rel="shortcut icon" href="TemplateData/favicon.ico">
|
||||
<link rel="stylesheet" href="TemplateData/style.css">
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||||
</head>
|
||||
<style>body,html{
|
||||
width: 100%;
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||||
height: 100%;
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||||
overflow: hidden;
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||||
}</style>
|
||||
<body>
|
||||
<div id="unity-container" class="unity-desktop" style="width: 100%;height: 100%">
|
||||
<canvas id="unity-canvas" style="width: 100%;height: 100%"></canvas>
|
||||
<div id="unity-loading-bar">
|
||||
<div id="unity-logo"></div>
|
||||
<div id="unity-progress-bar-empty">
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||||
<div id="unity-progress-bar-full"></div>
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||||
</div>
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||||
</div>
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||||
<div id="unity-warning"> </div>
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||||
<div id="unity-footer">
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||||
<div id="unity-webgl-logo"></div>
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||||
<div id="unity-fullscreen-button"></div>
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||||
<div id="unity-build-title">CD</div>
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||||
</div>
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||||
</div>
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||||
<script>
|
||||
var container = document.querySelector("#unity-container");
|
||||
var canvas = document.querySelector("#unity-canvas");
|
||||
var loadingBar = document.querySelector("#unity-loading-bar");
|
||||
var progressBarFull = document.querySelector("#unity-progress-bar-full");
|
||||
var fullscreenButton = document.querySelector("#unity-fullscreen-button");
|
||||
var warningBanner = document.querySelector("#unity-warning");
|
||||
|
||||
// Shows a temporary message banner/ribbon for a few seconds, or
|
||||
// a permanent error message on top of the canvas if type=='error'.
|
||||
// If type=='warning', a yellow highlight color is used.
|
||||
// Modify or remove this function to customize the visually presented
|
||||
// way that non-critical warnings and error messages are presented to the
|
||||
// user.
|
||||
function unityShowBanner(msg, type) {
|
||||
function updateBannerVisibility() {
|
||||
warningBanner.style.display = warningBanner.children.length ? 'block' : 'none';
|
||||
}
|
||||
var div = document.createElement('div');
|
||||
div.innerHTML = msg;
|
||||
warningBanner.appendChild(div);
|
||||
if (type == 'error') div.style = 'background: red; padding: 10px;';
|
||||
else {
|
||||
if (type == 'warning') div.style = 'background: yellow; padding: 10px;';
|
||||
setTimeout(function() {
|
||||
warningBanner.removeChild(div);
|
||||
updateBannerVisibility();
|
||||
}, 5000);
|
||||
}
|
||||
updateBannerVisibility();
|
||||
}
|
||||
|
||||
var buildUrl = "Build";
|
||||
var loaderUrl = buildUrl + "/build.loader.js";
|
||||
var config = {
|
||||
dataUrl: buildUrl + "/build.data.unityweb",
|
||||
frameworkUrl: buildUrl + "/build.framework.js.unityweb",
|
||||
codeUrl: buildUrl + "/build.wasm.unityweb",
|
||||
streamingAssetsUrl: "StreamingAssets",
|
||||
companyName: "DefaultCompany",
|
||||
productName: "CD",
|
||||
productVersion: "0.1",
|
||||
showBanner: unityShowBanner,
|
||||
};
|
||||
|
||||
// By default Unity keeps WebGL canvas render target size matched with
|
||||
// the DOM size of the canvas element (scaled by window.devicePixelRatio)
|
||||
// Set this to false if you want to decouple this synchronization from
|
||||
// happening inside the engine, and you would instead like to size up
|
||||
// the canvas DOM size and WebGL render target sizes yourself.
|
||||
// config.matchWebGLToCanvasSize = false;
|
||||
|
||||
if (/iPhone|iPad|iPod|Android/i.test(navigator.userAgent)) {
|
||||
// Mobile device style: fill the whole browser client area with the game canvas:
|
||||
|
||||
var meta = document.createElement('meta');
|
||||
meta.name = 'viewport';
|
||||
meta.content = 'width=device-width, height=device-height, initial-scale=1.0, user-scalable=no, shrink-to-fit=yes';
|
||||
document.getElementsByTagName('head')[0].appendChild(meta);
|
||||
container.className = "unity-mobile";
|
||||
canvas.className = "unity-mobile";
|
||||
|
||||
// To lower canvas resolution on mobile devices to gain some
|
||||
// performance, uncomment the following line:
|
||||
// config.devicePixelRatio = 1;
|
||||
|
||||
unityShowBanner('WebGL builds are not supported on mobile devices.');
|
||||
} else {
|
||||
// Desktop style: Render the game canvas in a window that can be maximized to fullscreen:
|
||||
|
||||
canvas.style.width = "1920px";
|
||||
canvas.style.height = "1080px";
|
||||
}
|
||||
|
||||
loadingBar.style.display = "block";
|
||||
|
||||
var script = document.createElement("script");
|
||||
var unityInstanceA
|
||||
script.src = loaderUrl;
|
||||
script.onload = () => {
|
||||
createUnityInstance(canvas, config, (progress) => {
|
||||
progressBarFull.style.width = 100 * progress + "%";
|
||||
}).then((unityInstance) => {
|
||||
unityInstanceA = unityInstance
|
||||
loadingBar.style.display = "none";
|
||||
fullscreenButton.onclick = () => {
|
||||
unityInstance.SetFullscreen(1);
|
||||
};
|
||||
}).catch((message) => {
|
||||
alert(message);
|
||||
});
|
||||
};
|
||||
document.body.appendChild(script);
|
||||
// unity交互
|
||||
function unity3D(val){
|
||||
// OpenWebPanel()
|
||||
unityInstanceA.SendMessage("App", "SetState", val + '')
|
||||
}
|
||||
// 打开web弹窗
|
||||
function OnButtonClick(val){
|
||||
console.log(val)
|
||||
let name = "控制箱名称"
|
||||
window.parent.openBox(val)
|
||||
}
|
||||
// 关闭照明
|
||||
function closeLight(){
|
||||
unityInstanceA.SendMessage("照明tip", "HideUnityPanel",'')
|
||||
}
|
||||
// 关闭策略
|
||||
function closeStrategy(){
|
||||
unityInstanceA.SendMessage("空调tip", "HideUnityPanel",'')
|
||||
}
|
||||
</script>
|
||||
</body>
|
||||
</html>
|
|
@ -1,144 +0,0 @@
|
|||
<!DOCTYPE html>
|
||||
<html lang="en-us">
|
||||
<head>
|
||||
<meta charset="utf-8">
|
||||
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
|
||||
<title>Unity WebGL Player | CD</title>
|
||||
<link rel="shortcut icon" href="TemplateData/favicon.ico">
|
||||
<link rel="stylesheet" href="TemplateData/style.css">
|
||||
</head>
|
||||
<style>body,html{
|
||||
width: 100%;
|
||||
height: 100%;
|
||||
overflow: hidden;
|
||||
}</style>
|
||||
<body>
|
||||
<div id="unity-container" class="unity-desktop" style="width: 100%;height: 100%">
|
||||
<canvas id="unity-canvas" style="width: 100%;height: 100%"></canvas>
|
||||
<div id="unity-loading-bar">
|
||||
<div id="unity-logo"></div>
|
||||
<div id="unity-progress-bar-empty">
|
||||
<div id="unity-progress-bar-full"></div>
|
||||
</div>
|
||||
</div>
|
||||
<div id="unity-warning"> </div>
|
||||
<div id="unity-footer">
|
||||
<div id="unity-webgl-logo"></div>
|
||||
<div id="unity-fullscreen-button"></div>
|
||||
<div id="unity-build-title">CD</div>
|
||||
</div>
|
||||
</div>
|
||||
<script>
|
||||
var container = document.querySelector("#unity-container");
|
||||
var canvas = document.querySelector("#unity-canvas");
|
||||
var loadingBar = document.querySelector("#unity-loading-bar");
|
||||
var progressBarFull = document.querySelector("#unity-progress-bar-full");
|
||||
var fullscreenButton = document.querySelector("#unity-fullscreen-button");
|
||||
var warningBanner = document.querySelector("#unity-warning");
|
||||
|
||||
// Shows a temporary message banner/ribbon for a few seconds, or
|
||||
// a permanent error message on top of the canvas if type=='error'.
|
||||
// If type=='warning', a yellow highlight color is used.
|
||||
// Modify or remove this function to customize the visually presented
|
||||
// way that non-critical warnings and error messages are presented to the
|
||||
// user.
|
||||
function unityShowBanner(msg, type) {
|
||||
function updateBannerVisibility() {
|
||||
warningBanner.style.display = warningBanner.children.length ? 'block' : 'none';
|
||||
}
|
||||
var div = document.createElement('div');
|
||||
div.innerHTML = msg;
|
||||
warningBanner.appendChild(div);
|
||||
if (type == 'error') div.style = 'background: red; padding: 10px;';
|
||||
else {
|
||||
if (type == 'warning') div.style = 'background: yellow; padding: 10px;';
|
||||
setTimeout(function() {
|
||||
warningBanner.removeChild(div);
|
||||
updateBannerVisibility();
|
||||
}, 5000);
|
||||
}
|
||||
updateBannerVisibility();
|
||||
}
|
||||
|
||||
var buildUrl = "Build";
|
||||
var loaderUrl = buildUrl + "/build.loader.js";
|
||||
var config = {
|
||||
dataUrl: buildUrl + "/build.data.unityweb",
|
||||
frameworkUrl: buildUrl + "/build.framework.js.unityweb",
|
||||
codeUrl: buildUrl + "/build.wasm.unityweb",
|
||||
streamingAssetsUrl: "StreamingAssets",
|
||||
companyName: "DefaultCompany",
|
||||
productName: "CD",
|
||||
productVersion: "0.1",
|
||||
showBanner: unityShowBanner,
|
||||
};
|
||||
|
||||
// By default Unity keeps WebGL canvas render target size matched with
|
||||
// the DOM size of the canvas element (scaled by window.devicePixelRatio)
|
||||
// Set this to false if you want to decouple this synchronization from
|
||||
// happening inside the engine, and you would instead like to size up
|
||||
// the canvas DOM size and WebGL render target sizes yourself.
|
||||
// config.matchWebGLToCanvasSize = false;
|
||||
|
||||
if (/iPhone|iPad|iPod|Android/i.test(navigator.userAgent)) {
|
||||
// Mobile device style: fill the whole browser client area with the game canvas:
|
||||
|
||||
var meta = document.createElement('meta');
|
||||
meta.name = 'viewport';
|
||||
meta.content = 'width=device-width, height=device-height, initial-scale=1.0, user-scalable=no, shrink-to-fit=yes';
|
||||
document.getElementsByTagName('head')[0].appendChild(meta);
|
||||
container.className = "unity-mobile";
|
||||
canvas.className = "unity-mobile";
|
||||
|
||||
// To lower canvas resolution on mobile devices to gain some
|
||||
// performance, uncomment the following line:
|
||||
// config.devicePixelRatio = 1;
|
||||
|
||||
unityShowBanner('WebGL builds are not supported on mobile devices.');
|
||||
} else {
|
||||
// Desktop style: Render the game canvas in a window that can be maximized to fullscreen:
|
||||
|
||||
// canvas.style.width = "960px";
|
||||
// canvas.style.height = "600px";
|
||||
}
|
||||
|
||||
loadingBar.style.display = "block";
|
||||
var unityInstanceA
|
||||
var script = document.createElement("script");
|
||||
script.src = loaderUrl;
|
||||
script.onload = () => {
|
||||
createUnityInstance(canvas, config, (progress) => {
|
||||
progressBarFull.style.width = 100 * progress + "%";
|
||||
}).then((unityInstance) => {
|
||||
unityInstanceA = unityInstance
|
||||
loadingBar.style.display = "none";
|
||||
fullscreenButton.onclick = () => {
|
||||
unityInstance.SetFullscreen(1);
|
||||
};
|
||||
}).catch((message) => {
|
||||
alert(message);
|
||||
});
|
||||
};
|
||||
document.body.appendChild(script);
|
||||
// unity交互
|
||||
function unity3D(val){
|
||||
// OpenWebPanel()
|
||||
unityInstanceA.SendMessage("App", "SetState", val + '')
|
||||
}
|
||||
// 打开web弹窗
|
||||
function OnButtonClick(val){
|
||||
console.log(val)
|
||||
let name = "控制箱名称"
|
||||
window.parent.openBox(name)
|
||||
}
|
||||
// 关闭照明
|
||||
function closeLight(){
|
||||
unityInstanceA.SendMessage("照明tip", "HideUnityPanel",'')
|
||||
}
|
||||
// 关闭策略
|
||||
function closeStrategy(){
|
||||
unityInstanceA.SendMessage("空调tip", "HideUnityPanel",'')
|
||||
}
|
||||
</script>
|
||||
</body>
|
||||
</html>
|
Before Width: | Height: | Size: 21 KiB |
Before Width: | Height: | Size: 21 KiB |
Before Width: | Height: | Size: 8.2 KiB |
Before Width: | Height: | Size: 11 KiB |
Before Width: | Height: | Size: 4.3 KiB |
Before Width: | Height: | Size: 21 KiB |
Before Width: | Height: | Size: 120 KiB |
Before Width: | Height: | Size: 21 KiB |
Before Width: | Height: | Size: 6.2 KiB |
Before Width: | Height: | Size: 11 KiB |
Before Width: | Height: | Size: 9.3 KiB |
Before Width: | Height: | Size: 13 KiB |
Before Width: | Height: | Size: 22 KiB |
Before Width: | Height: | Size: 8.9 KiB |
Before Width: | Height: | Size: 22 KiB |
Before Width: | Height: | Size: 5.1 KiB |
Before Width: | Height: | Size: 47 KiB |
Before Width: | Height: | Size: 8.5 KiB |
Before Width: | Height: | Size: 19 KiB |
Before Width: | Height: | Size: 11 KiB |
Before Width: | Height: | Size: 4.7 KiB |
Before Width: | Height: | Size: 8.8 KiB |
Before Width: | Height: | Size: 8.6 KiB |
Before Width: | Height: | Size: 11 KiB |
Before Width: | Height: | Size: 14 KiB |
Before Width: | Height: | Size: 100 KiB |
Before Width: | Height: | Size: 96 KiB |
Before Width: | Height: | Size: 4.8 KiB |
Before Width: | Height: | Size: 8.6 KiB |
Before Width: | Height: | Size: 11 KiB |
Before Width: | Height: | Size: 5.0 KiB |
Before Width: | Height: | Size: 37 KiB |
Before Width: | Height: | Size: 4.9 KiB |
Before Width: | Height: | Size: 5.2 KiB |
Before Width: | Height: | Size: 8.6 KiB |
Before Width: | Height: | Size: 11 KiB |
Before Width: | Height: | Size: 20 KiB |
Before Width: | Height: | Size: 16 KiB |
Before Width: | Height: | Size: 92 KiB |
Before Width: | Height: | Size: 88 KiB |
Before Width: | Height: | Size: 21 KiB |
Before Width: | Height: | Size: 8.3 KiB |
Before Width: | Height: | Size: 12 KiB |
Before Width: | Height: | Size: 5.2 KiB |
Before Width: | Height: | Size: 9.2 KiB |
Before Width: | Height: | Size: 21 KiB |
Before Width: | Height: | Size: 11 KiB |
Before Width: | Height: | Size: 101 KiB |
Before Width: | Height: | Size: 6.0 KiB |
Before Width: | Height: | Size: 21 KiB |
|
@ -1,15 +0,0 @@
|
|||
<!DOCTYPE html>
|
||||
<html lang="en">
|
||||
<head>
|
||||
<meta charset="UTF-8" />
|
||||
<link rel="icon" type="image/svg+xml" href="/vite.svg" />
|
||||
<meta name="viewport" content="width=device-width, initial-scale=1.0" />
|
||||
<title>长岛海洋生态文明展览馆</title>
|
||||
<script type="module" crossorigin src="/assets/index-999ac2ff.js"></script>
|
||||
<link rel="stylesheet" href="/assets/index-fed76328.css">
|
||||
</head>
|
||||
<body>
|
||||
<div id="app"></div>
|
||||
|
||||
</body>
|
||||
</html>
|
|
@ -1 +0,0 @@
|
|||
<svg xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" aria-hidden="true" role="img" class="iconify iconify--logos" width="31.88" height="32" preserveAspectRatio="xMidYMid meet" viewBox="0 0 256 257"><defs><linearGradient id="IconifyId1813088fe1fbc01fb466" x1="-.828%" x2="57.636%" y1="7.652%" y2="78.411%"><stop offset="0%" stop-color="#41D1FF"></stop><stop offset="100%" stop-color="#BD34FE"></stop></linearGradient><linearGradient id="IconifyId1813088fe1fbc01fb467" x1="43.376%" x2="50.316%" y1="2.242%" y2="89.03%"><stop offset="0%" stop-color="#FFEA83"></stop><stop offset="8.333%" stop-color="#FFDD35"></stop><stop offset="100%" stop-color="#FFA800"></stop></linearGradient></defs><path fill="url(#IconifyId1813088fe1fbc01fb466)" d="M255.153 37.938L134.897 252.976c-2.483 4.44-8.862 4.466-11.382.048L.875 37.958c-2.746-4.814 1.371-10.646 6.827-9.67l120.385 21.517a6.537 6.537 0 0 0 2.322-.004l117.867-21.483c5.438-.991 9.574 4.796 6.877 9.62Z"></path><path fill="url(#IconifyId1813088fe1fbc01fb467)" d="M185.432.063L96.44 17.501a3.268 3.268 0 0 0-2.634 3.014l-5.474 92.456a3.268 3.268 0 0 0 3.997 3.378l24.777-5.718c2.318-.535 4.413 1.507 3.936 3.838l-7.361 36.047c-.495 2.426 1.782 4.5 4.151 3.78l15.304-4.649c2.372-.72 4.652 1.36 4.15 3.788l-11.698 56.621c-.732 3.542 3.979 5.473 5.943 2.437l1.313-2.028l72.516-144.72c1.215-2.423-.88-5.186-3.54-4.672l-25.505 4.922c-2.396.462-4.435-1.77-3.759-4.114l16.646-57.705c.677-2.35-1.37-4.583-3.769-4.113Z"></path></svg>
|
Before Width: | Height: | Size: 1.5 KiB |
Before Width: | Height: | Size: 21 KiB |
Before Width: | Height: | Size: 21 KiB |
Before Width: | Height: | Size: 8.2 KiB |
Before Width: | Height: | Size: 11 KiB |
Before Width: | Height: | Size: 4.3 KiB |
Before Width: | Height: | Size: 21 KiB |
Before Width: | Height: | Size: 120 KiB |
Before Width: | Height: | Size: 21 KiB |
Before Width: | Height: | Size: 6.2 KiB |
Before Width: | Height: | Size: 11 KiB |
Before Width: | Height: | Size: 9.3 KiB |
Before Width: | Height: | Size: 13 KiB |
Before Width: | Height: | Size: 22 KiB |
Before Width: | Height: | Size: 8.9 KiB |
Before Width: | Height: | Size: 22 KiB |
Before Width: | Height: | Size: 5.1 KiB |
Before Width: | Height: | Size: 47 KiB |
Before Width: | Height: | Size: 8.5 KiB |
Before Width: | Height: | Size: 19 KiB |
Before Width: | Height: | Size: 11 KiB |
Before Width: | Height: | Size: 4.7 KiB |
Before Width: | Height: | Size: 8.8 KiB |
Before Width: | Height: | Size: 8.6 KiB |
Before Width: | Height: | Size: 11 KiB |