替换三维模型
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@ -1,127 +1,133 @@
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<!DOCTYPE html>
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<html lang="en-us">
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<head>
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<meta charset="utf-8">
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<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
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<title>Unity WebGL Player | CD</title>
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<link rel="shortcut icon" href="TemplateData/favicon.ico">
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<link rel="stylesheet" href="TemplateData/style.css">
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||||
</head>
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||||
<style>body,html{
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||||
<head>
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<meta charset="utf-8">
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||||
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
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||||
<title>Unity WebGL Player | CD</title>
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||||
<link rel="shortcut icon" href="TemplateData/favicon.ico">
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||||
<link rel="stylesheet" href="TemplateData/style.css">
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</head>
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<style>
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body,
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html {
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width: 100%;
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height: 100%;
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overflow: hidden;
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}</style>
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<body>
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<div id="unity-container" class="unity-desktop" style="width: 100%;height: 100%">
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<canvas id="unity-canvas" style="width: 100%;height: 100%"></canvas>
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<div id="unity-loading-bar">
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<div id="unity-logo"></div>
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<div id="unity-progress-bar-empty">
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<div id="unity-progress-bar-full"></div>
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</div>
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</div>
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<div id="unity-warning"> </div>
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<div id="unity-footer">
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<div id="unity-webgl-logo"></div>
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<div id="unity-fullscreen-button"></div>
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<div id="unity-build-title">CD</div>
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}
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</style>
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<body>
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<div id="unity-container" class="unity-desktop" style="width: 100%;height: 100%">
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<canvas id="unity-canvas" style="width: 100%;height: 100%"></canvas>
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<div id="unity-loading-bar">
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<div id="unity-logo"></div>
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<div id="unity-progress-bar-empty">
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<div id="unity-progress-bar-full"></div>
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</div>
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</div>
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<script>
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var container = document.querySelector("#unity-container");
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var canvas = document.querySelector("#unity-canvas");
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var loadingBar = document.querySelector("#unity-loading-bar");
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var progressBarFull = document.querySelector("#unity-progress-bar-full");
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var fullscreenButton = document.querySelector("#unity-fullscreen-button");
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var warningBanner = document.querySelector("#unity-warning");
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<div id="unity-warning"> </div>
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<div id="unity-footer">
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<div id="unity-webgl-logo"></div>
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<div id="unity-fullscreen-button"></div>
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<div id="unity-build-title">CD</div>
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</div>
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</div>
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<script>
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var container = document.querySelector("#unity-container");
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var canvas = document.querySelector("#unity-canvas");
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var loadingBar = document.querySelector("#unity-loading-bar");
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var progressBarFull = document.querySelector("#unity-progress-bar-full");
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var fullscreenButton = document.querySelector("#unity-fullscreen-button");
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var warningBanner = document.querySelector("#unity-warning");
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// Shows a temporary message banner/ribbon for a few seconds, or
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// a permanent error message on top of the canvas if type=='error'.
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// If type=='warning', a yellow highlight color is used.
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// Modify or remove this function to customize the visually presented
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// way that non-critical warnings and error messages are presented to the
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// user.
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function unityShowBanner(msg, type) {
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function updateBannerVisibility() {
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warningBanner.style.display = warningBanner.children.length ? 'block' : 'none';
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}
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var div = document.createElement('div');
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div.innerHTML = msg;
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warningBanner.appendChild(div);
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if (type == 'error') div.style = 'background: red; padding: 10px;';
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else {
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if (type == 'warning') div.style = 'background: yellow; padding: 10px;';
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setTimeout(function() {
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warningBanner.removeChild(div);
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updateBannerVisibility();
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}, 5000);
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}
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updateBannerVisibility();
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// Shows a temporary message banner/ribbon for a few seconds, or
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// a permanent error message on top of the canvas if type=='error'.
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// If type=='warning', a yellow highlight color is used.
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// Modify or remove this function to customize the visually presented
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// way that non-critical warnings and error messages are presented to the
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// user.
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function unityShowBanner(msg, type) {
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function updateBannerVisibility() {
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warningBanner.style.display = warningBanner.children.length ? 'block' : 'none';
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}
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var buildUrl = "Build";
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var loaderUrl = buildUrl + "/build.loader.js";
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var config = {
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dataUrl: buildUrl + "/build.data.unityweb",
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frameworkUrl: buildUrl + "/build.framework.js.unityweb",
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codeUrl: buildUrl + "/build.wasm.unityweb",
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streamingAssetsUrl: "StreamingAssets",
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companyName: "DefaultCompany",
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productName: "CD",
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productVersion: "0.1",
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showBanner: unityShowBanner,
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};
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// By default Unity keeps WebGL canvas render target size matched with
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// the DOM size of the canvas element (scaled by window.devicePixelRatio)
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// Set this to false if you want to decouple this synchronization from
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// happening inside the engine, and you would instead like to size up
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// the canvas DOM size and WebGL render target sizes yourself.
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// config.matchWebGLToCanvasSize = false;
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if (/iPhone|iPad|iPod|Android/i.test(navigator.userAgent)) {
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// Mobile device style: fill the whole browser client area with the game canvas:
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var meta = document.createElement('meta');
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meta.name = 'viewport';
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meta.content = 'width=device-width, height=device-height, initial-scale=1.0, user-scalable=no, shrink-to-fit=yes';
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document.getElementsByTagName('head')[0].appendChild(meta);
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container.className = "unity-mobile";
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canvas.className = "unity-mobile";
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// To lower canvas resolution on mobile devices to gain some
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// performance, uncomment the following line:
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// config.devicePixelRatio = 1;
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unityShowBanner('WebGL builds are not supported on mobile devices.');
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} else {
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// Desktop style: Render the game canvas in a window that can be maximized to fullscreen:
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// canvas.style.width = "960px";
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// canvas.style.height = "600px";
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var div = document.createElement('div');
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div.innerHTML = msg;
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warningBanner.appendChild(div);
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if (type == 'error') div.style = 'background: red; padding: 10px;';
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else {
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if (type == 'warning') div.style = 'background: yellow; padding: 10px;';
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setTimeout(function () {
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warningBanner.removeChild(div);
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updateBannerVisibility();
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}, 5000);
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}
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updateBannerVisibility();
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}
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loadingBar.style.display = "block";
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var unityInstanceA
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var script = document.createElement("script");
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script.src = loaderUrl;
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script.onload = () => {
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createUnityInstance(canvas, config, (progress) => {
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progressBarFull.style.width = 100 * progress + "%";
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}).then((unityInstance) => {
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unityInstanceA = unityInstance
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loadingBar.style.display = "none";
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fullscreenButton.onclick = () => {
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unityInstance.SetFullscreen(1);
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};
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}).catch((message) => {
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alert(message);
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});
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};
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document.body.appendChild(script);
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// unity交互
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function unity3D(val){
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var buildUrl = "Build";
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var loaderUrl = buildUrl + "/build.loader.js";
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var config = {
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dataUrl: buildUrl + "/build.data.gz",
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frameworkUrl: buildUrl + "/build.framework.js.gz",
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codeUrl: buildUrl + "/build.wasm.gz",
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streamingAssetsUrl: "StreamingAssets",
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companyName: "DefaultCompany",
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productName: "CD",
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productVersion: "0.1",
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showBanner: unityShowBanner,
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};
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// By default Unity keeps WebGL canvas render target size matched with
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// the DOM size of the canvas element (scaled by window.devicePixelRatio)
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// Set this to false if you want to decouple this synchronization from
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// happening inside the engine, and you would instead like to size up
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// the canvas DOM size and WebGL render target sizes yourself.
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// config.matchWebGLToCanvasSize = false;
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if (/iPhone|iPad|iPod|Android/i.test(navigator.userAgent)) {
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// Mobile device style: fill the whole browser client area with the game canvas:
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var meta = document.createElement('meta');
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meta.name = 'viewport';
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meta.content = 'width=device-width, height=device-height, initial-scale=1.0, user-scalable=no, shrink-to-fit=yes';
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document.getElementsByTagName('head')[0].appendChild(meta);
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container.className = "unity-mobile";
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canvas.className = "unity-mobile";
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// To lower canvas resolution on mobile devices to gain some
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// performance, uncomment the following line:
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// config.devicePixelRatio = 1;
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unityShowBanner('WebGL builds are not supported on mobile devices.');
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} else {
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// Desktop style: Render the game canvas in a window that can be maximized to fullscreen:
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// canvas.style.width = "1920px";
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// canvas.style.height = "1080px";
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}
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loadingBar.style.display = "block";
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var script = document.createElement("script");
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var unityInstanceA
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script.src = loaderUrl;
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script.onload = () => {
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createUnityInstance(canvas, config, (progress) => {
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progressBarFull.style.width = 100 * progress + "%";
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}).then((unityInstance) => {
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unityInstanceA = unityInstance
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loadingBar.style.display = "none";
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fullscreenButton.onclick = () => {
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unityInstance.SetFullscreen(1);
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};
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}).catch((message) => {
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alert(message);
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});
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};
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document.body.appendChild(script);
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// unity交互
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function unity3D(val){
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// OpenWebPanel()
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unityInstanceA.SendMessage("App", "SetState", val + '')
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}
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function closeStrategy(){
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unityInstanceA.SendMessage("空调tip", "HideUnityPanel",'')
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}
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</script>
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</body>
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</html>
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</script>
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</body>
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</html>
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@ -0,0 +1,144 @@
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<!DOCTYPE html>
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<html lang="en-us">
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<head>
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<meta charset="utf-8">
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<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
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||||
<title>Unity WebGL Player | CD</title>
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||||
<link rel="shortcut icon" href="TemplateData/favicon.ico">
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||||
<link rel="stylesheet" href="TemplateData/style.css">
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</head>
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<style>body,html{
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width: 100%;
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height: 100%;
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overflow: hidden;
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}</style>
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<body>
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<div id="unity-container" class="unity-desktop" style="width: 100%;height: 100%">
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<canvas id="unity-canvas" style="width: 100%;height: 100%"></canvas>
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<div id="unity-loading-bar">
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<div id="unity-logo"></div>
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<div id="unity-progress-bar-empty">
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<div id="unity-progress-bar-full"></div>
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</div>
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</div>
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<div id="unity-warning"> </div>
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<div id="unity-footer">
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<div id="unity-webgl-logo"></div>
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<div id="unity-fullscreen-button"></div>
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<div id="unity-build-title">CD</div>
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</div>
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</div>
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<script>
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var container = document.querySelector("#unity-container");
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var canvas = document.querySelector("#unity-canvas");
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var loadingBar = document.querySelector("#unity-loading-bar");
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var progressBarFull = document.querySelector("#unity-progress-bar-full");
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var fullscreenButton = document.querySelector("#unity-fullscreen-button");
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var warningBanner = document.querySelector("#unity-warning");
|
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|
||||
// Shows a temporary message banner/ribbon for a few seconds, or
|
||||
// a permanent error message on top of the canvas if type=='error'.
|
||||
// If type=='warning', a yellow highlight color is used.
|
||||
// Modify or remove this function to customize the visually presented
|
||||
// way that non-critical warnings and error messages are presented to the
|
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// user.
|
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function unityShowBanner(msg, type) {
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function updateBannerVisibility() {
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warningBanner.style.display = warningBanner.children.length ? 'block' : 'none';
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}
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var div = document.createElement('div');
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div.innerHTML = msg;
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warningBanner.appendChild(div);
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if (type == 'error') div.style = 'background: red; padding: 10px;';
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else {
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if (type == 'warning') div.style = 'background: yellow; padding: 10px;';
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setTimeout(function() {
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warningBanner.removeChild(div);
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updateBannerVisibility();
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}, 5000);
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}
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updateBannerVisibility();
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}
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var buildUrl = "Build";
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var loaderUrl = buildUrl + "/build.loader.js";
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var config = {
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dataUrl: buildUrl + "/build.data.unityweb",
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frameworkUrl: buildUrl + "/build.framework.js.unityweb",
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codeUrl: buildUrl + "/build.wasm.unityweb",
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streamingAssetsUrl: "StreamingAssets",
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companyName: "DefaultCompany",
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productName: "CD",
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productVersion: "0.1",
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showBanner: unityShowBanner,
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};
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// By default Unity keeps WebGL canvas render target size matched with
|
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// the DOM size of the canvas element (scaled by window.devicePixelRatio)
|
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// Set this to false if you want to decouple this synchronization from
|
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// happening inside the engine, and you would instead like to size up
|
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// the canvas DOM size and WebGL render target sizes yourself.
|
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// config.matchWebGLToCanvasSize = false;
|
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|
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if (/iPhone|iPad|iPod|Android/i.test(navigator.userAgent)) {
|
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// Mobile device style: fill the whole browser client area with the game canvas:
|
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|
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var meta = document.createElement('meta');
|
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meta.name = 'viewport';
|
||||
meta.content = 'width=device-width, height=device-height, initial-scale=1.0, user-scalable=no, shrink-to-fit=yes';
|
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document.getElementsByTagName('head')[0].appendChild(meta);
|
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container.className = "unity-mobile";
|
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canvas.className = "unity-mobile";
|
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|
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// To lower canvas resolution on mobile devices to gain some
|
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// performance, uncomment the following line:
|
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// config.devicePixelRatio = 1;
|
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|
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unityShowBanner('WebGL builds are not supported on mobile devices.');
|
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} else {
|
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// Desktop style: Render the game canvas in a window that can be maximized to fullscreen:
|
||||
|
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// canvas.style.width = "960px";
|
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// canvas.style.height = "600px";
|
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}
|
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|
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loadingBar.style.display = "block";
|
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var unityInstanceA
|
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var script = document.createElement("script");
|
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script.src = loaderUrl;
|
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script.onload = () => {
|
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createUnityInstance(canvas, config, (progress) => {
|
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progressBarFull.style.width = 100 * progress + "%";
|
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}).then((unityInstance) => {
|
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unityInstanceA = unityInstance
|
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loadingBar.style.display = "none";
|
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fullscreenButton.onclick = () => {
|
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unityInstance.SetFullscreen(1);
|
||||
};
|
||||
}).catch((message) => {
|
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alert(message);
|
||||
});
|
||||
};
|
||||
document.body.appendChild(script);
|
||||
// unity交互
|
||||
function unity3D(val){
|
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// OpenWebPanel()
|
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unityInstanceA.SendMessage("App", "SetState", val + '')
|
||||
}
|
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// 打开web弹窗
|
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function OnButtonClick(val){
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console.log(val)
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||||
let name = "控制箱名称"
|
||||
window.parent.openBox(name)
|
||||
}
|
||||
// 关闭照明
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function closeLight(){
|
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unityInstanceA.SendMessage("照明tip", "HideUnityPanel",'')
|
||||
}
|
||||
// 关闭策略
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||||
function closeStrategy(){
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||||
unityInstanceA.SendMessage("空调tip", "HideUnityPanel",'')
|
||||
}
|
||||
</script>
|
||||
</body>
|
||||
</html>
|
|
@ -47,4 +47,12 @@ export function getPolicyEditing(params){
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method:'get',
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||||
params
|
||||
})
|
||||
}
|
||||
// 获取开机设备
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export function getStrategyCompilation(params){
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return http({
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url:'/api/GetStrategyCompilation',
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method:'get',
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params
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})
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}
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|
@ -52,12 +52,12 @@ p,ul,li{
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&-right-box {
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padding-right: 2.375rem;
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||||
//animation: slide-out 2s ease-in-out;
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animation: slide-out 2s ease-in-out;
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}
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||||
|
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&-left-box {
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padding-left: 2.375rem;
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||||
//animation: slide-out 2s ease-in-out;
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animation: slide-out 2s ease-in-out;
|
||||
//transform: translateX(-100%);
|
||||
}
|
||||
}
|
||||
|
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|
@ -1,7 +1,8 @@
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<script setup>
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||||
import {ref} from 'vue'
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||||
import {getStrategyCompilation} from '@/api/air-conditioning';
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||||
import {ref,onMounted} from 'vue'
|
||||
const checkAll = ref(false)
|
||||
const isIndeterminate = ref(true)
|
||||
const isIndeterminate = ref(false)
|
||||
// 父组件传值
|
||||
const props = defineProps({
|
||||
dialogName:{
|
||||
|
@ -9,31 +10,47 @@ const props = defineProps({
|
|||
default:''
|
||||
}
|
||||
})
|
||||
onMounted(()=>{
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||||
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||||
getStrategyCompilation({name:props.dialogName}).then(res=>{
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||||
checkedSystem.value = res.data[0].UnitName.filter(el=>{return el !== ''})
|
||||
systems.value = res.data[0].PlantName
|
||||
// 全选框是否选中
|
||||
checkAll.value = checkedSystem.value.length === systems.value.length
|
||||
// 半选框是否选中
|
||||
isIndeterminate.value = checkedSystem.value.length > 0 && checkedSystem.value.length < systems.value.length
|
||||
|
||||
})
|
||||
})
|
||||
const emit = defineEmits(['update'])
|
||||
const closeDialog = () =>{
|
||||
emit('sendDevice',checkedSystem.value)
|
||||
// 关闭弹窗
|
||||
emit('update',false)
|
||||
|
||||
}
|
||||
// 选中设备
|
||||
const checkedSystem = ref(['2号机窗'])
|
||||
const systems = ['1号机窗', '2号机窗', '3号机窗', '4号机窗']
|
||||
const systems = ref(['1号机窗', '2号机窗', '3号机窗', '4号机窗'])
|
||||
|
||||
//
|
||||
const handleCheckAllChange = (val) => {
|
||||
checkedSystem.value = val ? systems : []
|
||||
checkedSystem.value = val ? systems.value : []
|
||||
isIndeterminate.value = false
|
||||
}
|
||||
const handleCheckedCitiesChange = (value) => {
|
||||
// 多选框勾选事件
|
||||
const handleCheckedCitiesChange = (value) => {
|
||||
const checkedCount = value.length
|
||||
checkAll.value = checkedCount === systems.length
|
||||
isIndeterminate.value = checkedCount > 0 && checkedCount < systems.length
|
||||
checkAll.value = checkedCount === systems.value.length
|
||||
isIndeterminate.value = (checkedCount > 0 && checkedCount < systems.value.length)
|
||||
}
|
||||
|
||||
// 关闭设备的按钮
|
||||
const toggleClose = (index) =>{
|
||||
checkedSystem.value.splice(index,1)
|
||||
const checkedCount = checkedSystem.value.length
|
||||
checkAll.value = checkedCount === systems.length
|
||||
isIndeterminate.value = checkedCount > 0 && checkedCount < systems.length
|
||||
checkAll.value = checkedCount === systems.value.length
|
||||
isIndeterminate.value = checkedCount > 0 && checkedCount < systems.value.length
|
||||
}
|
||||
</script>
|
||||
|
||||
|
@ -81,6 +98,12 @@ const toggleClose = (index) =>{
|
|||
</template>
|
||||
|
||||
<style scoped lang="scss">
|
||||
:deep(.el-checkbox-group){
|
||||
overflow-y:scroll;
|
||||
}
|
||||
:deep(.el-checkbox-group::-webkit-scrollbar){
|
||||
display:none
|
||||
}
|
||||
.dialog-box{
|
||||
width: 100%;
|
||||
height: 90%;
|
||||
|
@ -107,11 +130,15 @@ const toggleClose = (index) =>{
|
|||
align-items: center;
|
||||
margin-bottom: 2%;
|
||||
}
|
||||
.system::-webkit-scrollbar{
|
||||
display:none;
|
||||
}
|
||||
.system{
|
||||
overflow-y:scroll;
|
||||
height: 80%;
|
||||
.select-system{
|
||||
margin-bottom: 2%;
|
||||
width: 60%;
|
||||
width: 70%;
|
||||
padding-left: 1rem;
|
||||
padding-right: .5rem;
|
||||
box-sizing: border-box;
|
||||
|
@ -124,6 +151,7 @@ const toggleClose = (index) =>{
|
|||
align-items: center;
|
||||
.close{
|
||||
width: 8%;
|
||||
margin-left:.54rem;
|
||||
cursor: pointer;
|
||||
height: 40%;
|
||||
background-image: url("@/assets/images/air-conditioning/close-btn.png");
|
||||
|
|
|
@ -1,4 +1,5 @@
|
|||
<script setup>
|
||||
import { ElMessage } from 'element-plus'
|
||||
import {ref, reactive,onMounted} from "vue";
|
||||
import getPath from "@/utils/getPath.js";
|
||||
import dialogBox from './components/dialogBox.vue'
|
||||
|
@ -161,12 +162,31 @@ const dialogName = ref('')
|
|||
const openDialog = (name) =>{
|
||||
emit("closeAir","")
|
||||
dialogBoxShow.value = true
|
||||
|
||||
dialogName.value = name
|
||||
}
|
||||
const closeDialog = (val) =>{
|
||||
let params = {
|
||||
name:dialogName.value,
|
||||
value:deviceList.value===""?null: deviceList.value
|
||||
}
|
||||
console.log(deviceList.value,'参数',params);
|
||||
getPolicyEditing(params).then(res=>{
|
||||
if(res.code===200){
|
||||
ElMessage({
|
||||
message: '保存成功',
|
||||
type: 'success',
|
||||
})
|
||||
}
|
||||
})
|
||||
dialogBoxShow.value = val
|
||||
}
|
||||
const deviceList = ref('')
|
||||
// 获取设备数组
|
||||
const getDevice = (data) =>{
|
||||
console.log(data);
|
||||
// 获取设备
|
||||
deviceList.value = data.join(',')
|
||||
}
|
||||
//维护提醒
|
||||
const controlBtn = ref('on')
|
||||
const toggleControl = (event) => {
|
||||
|
@ -250,7 +270,7 @@ onMounted(()=>{
|
|||
<template>
|
||||
<div class="page m100">
|
||||
<!-- 弹窗-->
|
||||
<dialogBox v-show="dialogBoxShow" @update="closeDialog" :dialogName="dialogName"/>
|
||||
<dialogBox v-if="dialogBoxShow" @update="closeDialog" :dialogName="dialogName" @sendDevice="getDevice"/>
|
||||
<div class="page-left-box">
|
||||
<!-- 概况-->
|
||||
<div class="title">
|
||||
|
|
|
@ -23,7 +23,7 @@ export default defineConfig({
|
|||
proxy: {
|
||||
// https://cn.vitejs.dev/config/#server-proxy
|
||||
'/dev-api': {
|
||||
target: 'http://172.16.1.156:8021/',
|
||||
target: 'http://172.16.1.125:8021/',
|
||||
changeOrigin: true,
|
||||
rewrite: (p) => p.replace(/^\/dev-api/, '')
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue