/** * 绘制3d图 * @param pieData 总数据 * @param internalDiameterRatio:透明的空心占比 * @param distance 视角到主体的距离 * @param alpha 旋转角度 * @param pieHeight 立体的高度 * @param opacity 饼或者环的透明度 */ const getPie3D = ( pieData, internalDiameterRatio, distance, alpha, pieHeight, opacity = 1 ) => { const series = []; let sumValue = 0; let startValue = 0; let endValue = 0; let legendData = []; let legendBfb = []; const k = 1 - internalDiameterRatio; pieData.sort((a, b) => { return b.value - a.value; }); // 为每一个饼图数据,生成一个 series-surface 配置 for (let i = 0; i < pieData.length; i++) { sumValue += Number(pieData[i].value); const seriesItem = { name: typeof pieData[i].name === "undefined" ? `series${i}` : pieData[i].name, type: "surface", parametric: true, wireframe: { show: false, }, pieData: pieData[i], pieStatus: { selected: false, hovered: false, k: k, }, center: ["10%", "50%"], }; if (typeof pieData[i].itemStyle !== "undefined") { const itemStyle = {}; itemStyle.color = typeof pieData[i].itemStyle.color !== "undefined" ? pieData[i].itemStyle.color : opacity; itemStyle.opacity = typeof pieData[i].itemStyle.opacity !== "undefined" ? pieData[i].itemStyle.opacity : opacity; seriesItem.itemStyle = itemStyle; } series.push(seriesItem); } // 使用上一次遍历时,计算出的数据和 sumValue,调用 getParametricEquation 函数, // 向每个 series-surface 传入不同的参数方程 series-surface.parametricEquation,也就是实现每一个扇形。 legendData = []; legendBfb = []; for (let i = 0; i < series.length; i++) { endValue = startValue + series[i].pieData.value; series[i].pieData.startRatio = startValue / sumValue; series[i].pieData.endRatio = endValue / sumValue; series[i].parametricEquation = getParametricEquation( series[i].pieData.startRatio, series[i].pieData.endRatio, false, false, k, series[i].pieData.value ); startValue = endValue; const bfb = fomatFloat(series[i].pieData.value / sumValue, 4); legendData.push({ name: series[i].name, value: bfb, }); legendBfb.push({ name: series[i].name, value: bfb, }); } const boxHeight = getHeight3D(series, pieHeight); // 通过pieHeight设定3d饼/环的高度,单位是px // 准备待返回的配置项,把准备好的 legendData、series 传入。 const option = { legend: { show: false, data: legendData, orient: "vertical", left: 10, top: 10, itemGap: 10, textStyle: { color: "#A1E2FF", }, icon: "circle", formatter: function (param) { const item = legendBfb.filter((item) => item.name === param)[0]; const bfs = fomatFloat(item.value * 100, 2) + "%"; return `${item.name} ${bfs}`; }, }, labelLine: { show: true, lineStyle: { color: "#fff", }, }, label: { show: true, position: "outside", formatter: "{b} \n{c} {d}%", }, // tooltip: { // backgroundColor: "#033b77", // borderColor: "#21f2c4", // textStyle: { // color: "#fff", // fontSize: 13, // }, // formatter: (params) => { // if ( // params.seriesName !== "mouseoutSeries" && // params.seriesName !== "信用评价" // ) { // // console.log(option.series,params.seriesName,'option.series[params.seriesIndex].pieData'); // const bfb = ( // (option.series[params.seriesIndex].pieData.endRatio - // option.series[params.seriesIndex].pieData.startRatio) * // 100 // ).toFixed(2); // return ( // `${params.seriesName}
` + // `` + // `${bfb}%` // ); // } // }, // }, xAxis3D: { min: -1, max: 1, }, yAxis3D: { min: -1, max: 1, }, zAxis3D: { min: -1, max: 1, }, grid3D: { show: false, boxHeight: boxHeight, // 圆环的高度 viewControl: { // 3d效果可以放大、旋转等,请自己去查看官方配置 alpha, // 角度 distance, // 调整视角到主体的距离,类似调整zoom rotateSensitivity: 0, // 设置为0无法旋转 zoomSensitivity: 0, // 设置为0无法缩放 panSensitivity: 0, // 设置为0无法平移 autoRotate: false, // 自动旋转 }, }, series: series, }; return option; }; /** * 生成扇形的曲面参数方程,用于 series-surface.parametricEquation */ const getParametricEquation = ( startRatio, endRatio, isSelected, isHovered, k, h ) => { // 计算 const midRatio = (startRatio + endRatio) / 2; const startRadian = startRatio * Math.PI * 2; const endRadian = endRatio * Math.PI * 2; const midRadian = midRatio * Math.PI * 2; // 如果只有一个扇形,则不实现选中效果。 if (startRatio === 0 && endRatio === 1) { isSelected = false; } // 通过扇形内径/外径的值,换算出辅助参数 k(默认值 1/3) k = typeof k !== "undefined" ? k : 1 / 3; // 计算选中效果分别在 x 轴、y 轴方向上的位移(未选中,则位移均为 0) const offsetX = isSelected ? Math.cos(midRadian) * 0.1 : 0; const offsetY = isSelected ? Math.sin(midRadian) * 0.1 : 0; // 计算高亮效果的放大比例(未高亮,则比例为 1) const hoverRate = isHovered ? 1.05 : 1; // 返回曲面参数方程 return { u: { min: -Math.PI, max: Math.PI * 3, step: Math.PI / 32, }, v: { min: 0, max: Math.PI * 2, step: Math.PI / 20, }, x: function (u, v) { if (u < startRadian) { return ( offsetX + Math.cos(startRadian) * (1 + Math.cos(v) * k) * hoverRate ); } if (u > endRadian) { return ( offsetX + Math.cos(endRadian) * (1 + Math.cos(v) * k) * hoverRate ); } return offsetX + Math.cos(u) * (1 + Math.cos(v) * k) * hoverRate; }, y: function (u, v) { if (u < startRadian) { return ( offsetY + Math.sin(startRadian) * (1 + Math.cos(v) * k) * hoverRate ); } if (u > endRadian) { return ( offsetY + Math.sin(endRadian) * (1 + Math.cos(v) * k) * hoverRate ); } return offsetY + Math.sin(u) * (1 + Math.cos(v) * k) * hoverRate; }, z: function (u, v) { if (u < -Math.PI * 0.5) { return Math.sin(u); } if (u > Math.PI * 2.5) { return Math.sin(u) * h * 0.1; } return Math.sin(v) > 0 ? 1 * h * 0.1 : -1; }, }; }; /** * 获取3d丙图的最高扇区的高度 */ const getHeight3D = (series, height) => { series.sort((a, b) => { return b.pieData.value - a.pieData.value; }); return (height * 25) / series[0].pieData.value; }; /** * 格式化浮点数 */ const fomatFloat = (num, n) => { let f = parseFloat(num); if (isNaN(f)) { return false; } f = Math.round(num * Math.pow(10, n)) / Math.pow(10, n); // n 幂 let s = f.toString(); let rs = s.indexOf("."); // 判定如果是整数,增加小数点再补0 if (rs < 0) { rs = s.length; s += "."; } while (s.length <= rs + n) { s += "0"; } return s; }; export { getPie3D, getParametricEquation };