/**
* 绘制3d图
* @param pieData 总数据
* @param internalDiameterRatio:透明的空心占比
* @param distance 视角到主体的距离
* @param alpha 旋转角度
* @param pieHeight 立体的高度
* @param opacity 饼或者环的透明度
*/
const getPie3D = (
pieData,
internalDiameterRatio,
distance,
alpha,
pieHeight,
opacity = 1
) => {
const series = [];
let sumValue = 0;
let startValue = 0;
let endValue = 0;
let legendData = [];
let legendBfb = [];
const k = 1 - internalDiameterRatio;
pieData.sort((a, b) => {
return b.value - a.value;
});
// 为每一个饼图数据,生成一个 series-surface 配置
for (let i = 0; i < pieData.length; i++) {
sumValue += Number(pieData[i].value);
const seriesItem = {
name:
typeof pieData[i].name === "undefined" ? `series${i}` : pieData[i].name,
type: "surface",
parametric: true,
wireframe: {
show: false,
},
pieData: pieData[i],
pieStatus: {
selected: false,
hovered: false,
k: k,
},
center: ["10%", "50%"],
};
if (typeof pieData[i].itemStyle !== "undefined") {
const itemStyle = {};
itemStyle.color =
typeof pieData[i].itemStyle.color !== "undefined"
? pieData[i].itemStyle.color
: opacity;
itemStyle.opacity =
typeof pieData[i].itemStyle.opacity !== "undefined"
? pieData[i].itemStyle.opacity
: opacity;
seriesItem.itemStyle = itemStyle;
}
series.push(seriesItem);
}
// 使用上一次遍历时,计算出的数据和 sumValue,调用 getParametricEquation 函数,
// 向每个 series-surface 传入不同的参数方程 series-surface.parametricEquation,也就是实现每一个扇形。
legendData = [];
legendBfb = [];
for (let i = 0; i < series.length; i++) {
endValue = startValue + series[i].pieData.value;
series[i].pieData.startRatio = startValue / sumValue;
series[i].pieData.endRatio = endValue / sumValue;
series[i].parametricEquation = getParametricEquation(
series[i].pieData.startRatio,
series[i].pieData.endRatio,
false,
false,
k,
series[i].pieData.value
);
startValue = endValue;
const bfb = fomatFloat(series[i].pieData.value / sumValue, 4);
legendData.push({
name: series[i].name,
value: bfb,
});
legendBfb.push({
name: series[i].name,
value: bfb,
});
}
const boxHeight = getHeight3D(series, pieHeight); // 通过pieHeight设定3d饼/环的高度,单位是px
// 准备待返回的配置项,把准备好的 legendData、series 传入。
const option = {
legend: {
show: false,
data: legendData,
orient: "vertical",
left: 10,
top: 10,
itemGap: 10,
textStyle: {
color: "#A1E2FF",
},
icon: "circle",
formatter: function (param) {
const item = legendBfb.filter((item) => item.name === param)[0];
const bfs = fomatFloat(item.value * 100, 2) + "%";
return `${item.name} ${bfs}`;
},
},
labelLine: {
show: true,
lineStyle: {
color: "#fff",
},
},
label: {
show: true,
position: "outside",
formatter: "{b} \n{c} {d}%",
},
// tooltip: {
// backgroundColor: "#033b77",
// borderColor: "#21f2c4",
// textStyle: {
// color: "#fff",
// fontSize: 13,
// },
// formatter: (params) => {
// if (
// params.seriesName !== "mouseoutSeries" &&
// params.seriesName !== "信用评价"
// ) {
// // console.log(option.series,params.seriesName,'option.series[params.seriesIndex].pieData');
// const bfb = (
// (option.series[params.seriesIndex].pieData.endRatio -
// option.series[params.seriesIndex].pieData.startRatio) *
// 100
// ).toFixed(2);
// return (
// `${params.seriesName}
` +
// `` +
// `${bfb}%`
// );
// }
// },
// },
xAxis3D: {
min: -1,
max: 1,
},
yAxis3D: {
min: -1,
max: 1,
},
zAxis3D: {
min: -1,
max: 1,
},
grid3D: {
show: false,
boxHeight: boxHeight, // 圆环的高度
viewControl: {
// 3d效果可以放大、旋转等,请自己去查看官方配置
alpha, // 角度
distance, // 调整视角到主体的距离,类似调整zoom
rotateSensitivity: 0, // 设置为0无法旋转
zoomSensitivity: 0, // 设置为0无法缩放
panSensitivity: 0, // 设置为0无法平移
autoRotate: false, // 自动旋转
},
},
series: series,
};
return option;
};
/**
* 生成扇形的曲面参数方程,用于 series-surface.parametricEquation
*/
const getParametricEquation = (
startRatio,
endRatio,
isSelected,
isHovered,
k,
h
) => {
// 计算
const midRatio = (startRatio + endRatio) / 2;
const startRadian = startRatio * Math.PI * 2;
const endRadian = endRatio * Math.PI * 2;
const midRadian = midRatio * Math.PI * 2;
// 如果只有一个扇形,则不实现选中效果。
if (startRatio === 0 && endRatio === 1) {
isSelected = false;
}
// 通过扇形内径/外径的值,换算出辅助参数 k(默认值 1/3)
k = typeof k !== "undefined" ? k : 1 / 3;
// 计算选中效果分别在 x 轴、y 轴方向上的位移(未选中,则位移均为 0)
const offsetX = isSelected ? Math.cos(midRadian) * 0.1 : 0;
const offsetY = isSelected ? Math.sin(midRadian) * 0.1 : 0;
// 计算高亮效果的放大比例(未高亮,则比例为 1)
const hoverRate = isHovered ? 1.05 : 1;
// 返回曲面参数方程
return {
u: {
min: -Math.PI,
max: Math.PI * 3,
step: Math.PI / 32,
},
v: {
min: 0,
max: Math.PI * 2,
step: Math.PI / 20,
},
x: function (u, v) {
if (u < startRadian) {
return (
offsetX + Math.cos(startRadian) * (1 + Math.cos(v) * k) * hoverRate
);
}
if (u > endRadian) {
return (
offsetX + Math.cos(endRadian) * (1 + Math.cos(v) * k) * hoverRate
);
}
return offsetX + Math.cos(u) * (1 + Math.cos(v) * k) * hoverRate;
},
y: function (u, v) {
if (u < startRadian) {
return (
offsetY + Math.sin(startRadian) * (1 + Math.cos(v) * k) * hoverRate
);
}
if (u > endRadian) {
return (
offsetY + Math.sin(endRadian) * (1 + Math.cos(v) * k) * hoverRate
);
}
return offsetY + Math.sin(u) * (1 + Math.cos(v) * k) * hoverRate;
},
z: function (u, v) {
if (u < -Math.PI * 0.5) {
return Math.sin(u);
}
if (u > Math.PI * 2.5) {
return Math.sin(u) * h * 0.1;
}
return Math.sin(v) > 0 ? 1 * h * 0.1 : -1;
},
};
};
/**
* 获取3d丙图的最高扇区的高度
*/
const getHeight3D = (series, height) => {
series.sort((a, b) => {
return b.pieData.value - a.pieData.value;
});
return (height * 25) / series[0].pieData.value;
};
/**
* 格式化浮点数
*/
const fomatFloat = (num, n) => {
let f = parseFloat(num);
if (isNaN(f)) {
return false;
}
f = Math.round(num * Math.pow(10, n)) / Math.pow(10, n); // n 幂
let s = f.toString();
let rs = s.indexOf(".");
// 判定如果是整数,增加小数点再补0
if (rs < 0) {
rs = s.length;
s += ".";
}
while (s.length <= rs + n) {
s += "0";
}
return s;
};
export { getPie3D, getParametricEquation };