218 lines
7.6 KiB
HTML
218 lines
7.6 KiB
HTML
<!DOCTYPE html>
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<html lang="en-us">
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<head>
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<meta charset="utf-8">
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<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
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<title>Unity WebGL Player | U3D_TobaccoWarehouseISMDTSystem</title>
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<link rel="shortcut icon" href="TemplateData/favicon.ico">
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<link rel="stylesheet" href="TemplateData/style.css">
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</head>
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<style>
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html,body{
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width: 100%;
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height: 100%;
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overflow: hidden;
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}
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</style>
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<body>
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<div id="unity-container" class="unity-desktop" style="width: 100%;height:100%">
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<canvas id="unity-canvas" style="width: 100%;height:100%" tabindex="-1"></canvas>
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<div id="unity-loading-bar">
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<div id="unity-logo"></div>
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<div id="unity-progress-bar-empty">
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<div id="unity-progress-bar-full"></div>
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</div>
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</div>
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<div id="unity-warning"></div>
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<div id="unity-footer">
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<div id="unity-webgl-logo"></div>
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<div id="unity-fullscreen-button"></div>
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<div id="unity-build-title">U3D_TobaccoWarehouseISMDTSystem</div>
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</div>
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</div>
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<!-- <button onclick="OpenHtmlMQTT()">Connect</button>
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<button onclick="publishMessage()">Publish</button>
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<button onclick="disconnectMQTT()">Disconnect</button> -->
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<script src="./js/mqtt.min.js"></script>
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<script>
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var container = document.querySelector("#unity-container");
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var canvas = document.querySelector("#unity-canvas");
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var loadingBar = document.querySelector("#unity-loading-bar");
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var progressBarFull = document.querySelector("#unity-progress-bar-full");
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var fullscreenButton = document.querySelector("#unity-fullscreen-button");
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var warningBanner = document.querySelector("#unity-warning");
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// Shows a temporary message banner/ribbon for a few seconds, or
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// a permanent error message on top of the canvas if type=='error'.
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// If type=='warning', a yellow highlight color is used.
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// Modify or remove this function to customize the visually presented
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// way that non-critical warnings and error messages are presented to the
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// user.
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function unityShowBanner(msg, type) {
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function updateBannerVisibility() {
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warningBanner.style.display = warningBanner.children.length ? 'block' : 'none';
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}
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var div = document.createElement('div');
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div.innerHTML = msg;
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warningBanner.appendChild(div);
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if (type == 'error') div.style = 'background: red; padding: 10px;';
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else {
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if (type == 'warning') div.style = 'background: yellow; padding: 10px;';
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setTimeout(function () {
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warningBanner.removeChild(div);
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updateBannerVisibility();
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}, 5000);
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}
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updateBannerVisibility();
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}
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var buildUrl = "Build";
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var loaderUrl = buildUrl + "/webgl.loader.js";
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var config = {
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dataUrl: buildUrl + "/webgl.data.unityweb",
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frameworkUrl: buildUrl + "/webgl.framework.js.unityweb",
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codeUrl: buildUrl + "/webgl.wasm.unityweb",
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streamingAssetsUrl: "StreamingAssets",
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companyName: "DefaultCompany",
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productName: "U3D_TobaccoWarehouseISMDTSystem",
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productVersion: "0.1",
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showBanner: unityShowBanner,
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};
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// By default, Unity keeps WebGL canvas render target size matched with
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// the DOM size of the canvas element (scaled by window.devicePixelRatio)
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// Set this to false if you want to decouple this synchronization from
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// happening inside the engine, and you would instead like to size up
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// the canvas DOM size and WebGL render target sizes yourself.
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// config.matchWebGLToCanvasSize = false;
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if (/iPhone|iPad|iPod|Android/i.test(navigator.userAgent)) {
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// Mobile device style: fill the whole browser client area with the game canvas:
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var meta = document.createElement('meta');
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meta.name = 'viewport';
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meta.content = 'width=device-width, height=device-height, initial-scale=1.0, user-scalable=no, shrink-to-fit=yes';
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document.getElementsByTagName('head')[0].appendChild(meta);
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container.className = "unity-mobile";
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canvas.className = "unity-mobile";
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// To lower canvas resolution on mobile devices to gain some
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// performance, uncomment the following line:
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// config.devicePixelRatio = 1;
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} else {
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// Desktop style: Render the game canvas in a window that can be maximized to fullscreen:
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// canvas.style.width = "960px";
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// canvas.style.height = "600px";
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}
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//----------------------------------------------------------------------------------MQTT-----------------------------------------------------------------------------
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let client;
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function OpenHtmlMQTT() {
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client = mqtt.connect('ws://172.16.1.119:8083/mqtt');
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client.on('connect', () => {
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console.log('连接...');
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const devices = [
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Array.from({length: 10}, (_, i) => `car${i + 1}`),//小车
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"cm1",//去加盖机
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Array.from({length: 7}, (_, i) => `convoyor510${i + 1}`),//输送机
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Array.from({length: 51}, (_, i) => `convoyor52${String(i + 1).padStart(2, '0')}`),//输送机
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Array.from({length: 30}, (_, i) => `convoyor54${String(i + 1).padStart(2, '0')}`),//输送机
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Array.from({length: 4}, (_, i) => `dpm${i + 1}`),//拆码垛机
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Array.from({length: 7}, (_, i) => `elv${i + 1}`),//提升机
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"fe1",//落地时提升机
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Array.from({length: 2}, (_, i) => `qcbd${i + 1}`)//快换电池装置
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];
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devices.forEach(device => {
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console.log(device);
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client.subscribe(device, {
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onSuccess: () => {
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console.log(`已订阅: ${device}`);
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},
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onFailure: (err) => {
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console.error(`订阅失败: ${device}:`, err);
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}
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});
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});
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// client.subscribe('car1', (err) => {
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// if (!err) {
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// console.log('Subscribed to car1');
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// }
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// });
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//
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});
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client.on('message', (topic, message) => {
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const mes = JSON.stringify({device: topic, message: message.toString()});
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// console.log(mes);
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unityInstance.SendMessage('APP', 'Message', mes)
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});
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client.on('error', (err) => {
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console.error('Connection error: ', err);
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});
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}
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function publishMessage() {
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if (client) {
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client.publish('car1', 'Hello');
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}
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}
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function disconnectMQTT() {
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if (client) {
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client.end(() => {
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console.log('关闭连接');
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});
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}
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}
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//----------------------------------------------------------------------------------MQTT-----------------------------------------------------------------------------
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loadingBar.style.display = "block";
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var script = document.createElement("script");
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script.src = loaderUrl;
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script.onload = () => {
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createUnityInstance(canvas, config, (progress) => {
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progressBarFull.style.width = 100 * progress + "%";
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}).then((unityInstance) => {
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loadingBar.style.display = "none";
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// 为window添加unityInstance对象
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window.unityInstance = unityInstance
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fullscreenButton.onclick = () => {
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unityInstance.SetFullscreen(1);
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};
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}).catch((message) => {
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alert(message);
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});
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};
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document.body.appendChild(script);
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</script>
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</body>
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</html>
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