// Copyright (c) Microsoft Corporation. // Licensed under the MIT License. using TMPro; using UnityEngine; namespace Microsoft.MixedReality.Toolkit.Examples.Demos { [AddComponentMenu("Scripts/MRTK/Examples/DebugTextOutput")] public class DebugTextOutput : MonoBehaviour { [SerializeField] protected TextMeshPro textMesh = null; public void SetTextWithTimestamp(string text) { // Do something on specified distance for fire event if (textMesh != null) { textMesh.text = $"{text} ({Time.unscaledTime.ToString()})"; } } } }