// Copyright (c) Microsoft Corporation.
// Licensed under the MIT License.
using System.Collections.Generic;
using System.Text;
using TMPro;
using UnityEngine;
namespace Microsoft.MixedReality.Toolkit.Extensions.HandPhysics.Examples
{
///
/// Writes collider trigger from articulated hands events to a TextMeshPro object
///
public class PhysicsTriggerEventReadout : MonoBehaviour
{
[SerializeField]
[Tooltip("TextMeshPro object that will write the events")]
private TextMeshPro textField;
///
/// TextMeshPro object that will write the events
///
public TextMeshPro TextField
{
get { return textField; }
set { textField = value; }
}
//private List currentJoints = new List();
private void OnTriggerEnter(Collider other)
{
//JointKinematicBody joint = other.GetComponent();
//if (joint == null) { return; }
//currentJoints.Add(joint);
//WriteText();
}
private void OnTriggerExit(Collider other)
{
//JointKinematicBody joint = other.GetComponent();
//if (joint == null) { return; }
//if (currentJoints.Contains(joint))
//{
// currentJoints.Remove(joint);
//}
//else
//{
// currentJoints.Add(joint);
// WriteText();
// currentJoints.Remove(joint);
//}
//if (currentJoints.Count <= 0)
//{
// WriteText(true);
//}
}
private void WriteText(bool clear = false)
{
if (textField == null) { return; }
if (clear)
{
textField.text = "";
return;
}
StringBuilder text = new StringBuilder();
//foreach (var joint in currentJoints)
//{
// text.Append(joint.name + " is touching.
");
//}
//textField.text = text + "
";
}
}
}