using DataModel.Model; using UnityEngine; using UnityEngine.UI; public class CurrentStepObj : MonoBehaviour { [DisplayOnly] public int id = 0; [DisplayOnly] public bool isCheckButton = false; public Sprite[] sprites; public practicesubjectstep currentStep; private Button button; public AudioClip audioClip; public AudioSource audioSource; public void SetId(int id) { this.id = id; } public void Start() { if (audioSource == null) audioSource = GetComponent(); } // Update is called once per frame void Update() { } public void InitButtonState() { button = GetComponentInChildren