using DataModel.Model;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
///
/// 科目列表Obj
///
public class CurrentSubjectObj : MonoBehaviour
{
///
/// 自身科目
///
public Subject subject;
///
/// 自身科目流程
///
public List subjectSteps = new List();
public Sprite[] sprites;
public Sprite[] icons;
public AudioSource audioSource;
public AudioClip audioClip;
public void Btn_State()
{
Color newcolor;
ColorUtility.TryParseHtmlString("#FFB100", out newcolor);
Transform subjectParent = transform.parent;
foreach (var item in subjectParent.GetComponentsInChildren())
{
item.GetComponent().sprite = item.sprites[0];
item.GetComponentInChildren().color = Color.white;
item.transform.Find("icon").GetComponent().sprite = item.icons[0];
}
GetComponent().sprite = sprites[1];
GetComponentInChildren().color = newcolor;
transform.Find("icon").GetComponent().sprite = icons[1];
//audioSource.clip = audioClip;
audioSource.PlayOneShot(audioClip);
}
}