using System.Collections; using System.Collections.Generic; using UnityEngine; using System; public class Circle : Device_Base { protected override void OnMDown() { base.OnMDown(); LiveSceneManager.Instance.SetSpawnToolInfo(gameObject); StepManager.Instance.FinishStep(triggerName); } // Start is called before the first frame update //void Start() //{ //} // Update is called once per frame //void Update() //{ //} }