using System.Collections;
using System.Collections.Generic;
using UnityEngine;
///
/// 车控终端电源按钮
///
public class CarControlSwitchBtn : ButtonBase
{
///
/// 指示灯
///
public FunctionSync_Active indicatorLight;
///
/// 车控终端电源
///
public OneValueSyncObject switchOn;
public override void PressedEvent()
{
base.PressedEvent();
if (!switchOn.mybool)
{
indicatorLight.ShowObject();
switchOn.mybool = true;
switchOn.SendSync();
if (switchOn.action_apprisedetail != null) switchOn.action_apprisedetail.Invoke();
}
else
{
indicatorLight.DisShowObject();
switchOn.mybool = false;
switchOn.SendSync();
if (switchOn.action_apprisedetail != null) switchOn.action_apprisedetail.Invoke();
}
}
public override void Init()
{
base.Init();
}
}