using UnityEngine; /// /// 生成地线 /// public class DrawGroundLine : MonoBehaviour { private LineRenderer line; /// /// 地线端点 /// public Transform left, right; public Material material; // Start is called before the first frame update void Start() { Draw(); } // Update is called once per frame void Update() { line.SetPosition(0, left.position); line.SetPosition(1, right.position); } public void Draw() { line = gameObject.AddComponent(); line.material = material; line.material.color = Color.white; line.positionCount = 2; //line.SetWidth(0.005f, 0.005f); line.startWidth = 0.005f; line.endWidth = 0.005f; } }