MGS.UCommon Mono animation. Speed of animation. Loop mode of animation. Speed of animation. Loop mode of animation. Animation is playing? Play animation. Pause animation. Rewind animation. Progress of animation in the range[0~1] Stop animation. Interface of animation. Speed of animation. Loop mode of animation. Animation is playing? Play animation. Pause animation. Rewind animation. Progress of animation in the range[0~1] Stop animation. Loop mode of animation. Animation just play once. Animation loop play. Animation play like ping pong. Event trigger for UI behaviour. On pointer enter event. On pointer exit event. On pointer down event. On pointer up event. On pointer click event. On begin drag event. On initialize potential drag event. On drag event. On end drag event. On drop event. On scroll event. On update selected event. On select event. On deselect event. On move event. On submit event. On cancel event. On pointer enter. Pointer event data. On pointer exit. Pointer event data. On pointer down. Pointer event data. On pointer up. Pointer event data. On pointer click. Pointer event data. On begin drag. Pointer event data. On initialize potential drag. Pointer event data. On drag. Pointer event data. On end drag. Pointer event data. On drop. Pointer event data. On scroll. Pointer event data. On update selected. Pointer event data. On select. Pointer event data. On deselect. Pointer event data. On move. Pointer event data. On submit. Pointer event data. On cancel. Pointer event data. Mode of color blend. Normal-Normal Mode. Normal-Dissolve Mode. Darken-Darken Mode. Darken-Multiply Mode. Darken-ColorBurn Mode. Darken-LinearBurn Mode. Darken-DarkerColor Mode. Lighten-Lighten Mode. Lighten-Screen Mode. Lighten-ColorDodge Mode. Lighten-LinearDodge Mode. Lighten-LighterColor Mode. Contrast-Overlay Mode. Contrast-SoftLight Mode. Contrast-HardLight Mode. Contrast-VividLight Mode. Contrast-LinearLight Mode. Contrast-PinLight Mode. Contrast-HardMix Mode. Cancelation-Difference Mode. Cancelation-Exclusion Mode. Cancelation-Subtract Mode. Cancelation-Divide Mode. Component-Hue Mode. Component-Color Mode. Component-Saturation Mode. Component-Luminosity Mode. Lerp mode. Lerp mode. Towards mode. Mode of mirror. Horizontal mirror. Vertical mirror. Both horizontal and vertical mirror. Range form min to max. Min value of range. Max value of range. Length of range from min to max. Constructor. Min value of range. Max value of range. Rectangle area on plane. Center of area. Width of area. Length of area. Constructor. Center of area. Width of area. Length of area. Base class for interactable UI. UI is interactable? Base class for mono UI. RectTransform component of UI. RectTransform component of parent UI. UI is open? UI is disposed? Event on open UI. Event on close UI. Awake UI component. On destroy UI. Open UI. Close UI. Dispose UI on close? Base class for UI element. Mirror UI. Mode of mirror. Set language of UI. Language name. Interface for interactable UI. UI is interactable? Interface for mono UI. RectTransform component of UI. RectTransform component of parent UI. UI is open? UI is disposed? Event on open UI. Event on close UI. Open UI. Close UI. Dispose UI on close? Interface for mirrorable UI. Mirror UI. Mode of mirror. Interface for multilingual UI. Set language of UI. Language name. Interface for UI element. Extention for UnityEngine.GameObject. Set layer include it's children. Extension for UnityEngine.Terrain. Normalize position relative to terrain. Base terrain. Position in wold space. Normalize position. Position relative to terrain map. Base terrain. Map size(x is width, z is height). Normalize position relative to terrain. Relative position. Extention for UnityEngine.Texture2D. Update the pixels of Texture2D. Base Texture2D. Color array for pixels. The mip level of the texture to write to. When set to true, mipmap levels are recalculated. When set to true, system memory copy of a texture is released. Update the pixels of Texture2D. Base Texture2D. Color array for pixels. The mip level of the texture to write to. When set to true, mipmap levels are recalculated. When set to true, system memory copy of a texture is released. Update the pixels of Texture2D. Base Texture2D. Color array for pixels. The mip level of the texture to write to. When set to true, mipmap levels are recalculated. When set to true, system memory copy of a texture is released. Update the pixels of Texture2D. Base Texture2D. Color array for pixels. The mip level of the texture to write to. When set to true, mipmap levels are recalculated. When set to true, system memory copy of a texture is released. Anchor points of linear bezier curve. Start point of curve. End point of curve. Constructor. Start point of curve. End point of curve. Anchor points of quadratic bezier curve. Start point of curve. End point of curve. Tangent point of curve. Constructor. Start point of curve. End point of curve. Tangent point of curve. Anchor points of cubic bezier curve. Start point of curve. End point of curve. Start tangent point of curve. End tangent point of curve. Constructor. Start point of curve. End point of curve. Start tangent point of curve. End tangent point of curve. Bezier curve. Delta to lerp key. Length of curve. Max key of curve. Get point on curve at key. Key is in the range(0~1). The point on curve at key. Linear bezier curve. Anchor points of curve. Constructor. Constructor. Anchor points of curve. Get point on curve at key. Key is in the range(0~1). The point on curve at key. Get curve point base on anchor points and key. Anchor points of curve. Key is in the range(0~1). Point on curve. Quadratic bezier curve. Anchor points of curve. Constructor. Constructor. Anchor points of curve. Get point on curve at key. Key is in the range(0~1). The point on curve at key. Get curve point base on anchor points and t. Anchor points of curve. t is in the range(0~1). Point on curve. Cubic bezier curve. Anchor points of curve. Constructor. Constructor. Anchor points of curve. Get point on curve at key. Key is in the range(0~1). The point on curve at key. Get curve point base on anchor points and key. Anchor points of curve. Key is in the range(0~1). Point on curve. Args of ellipse. Center of ellipse. Semi minor axis of ellipse. Semi major axis of ellipse. Constructor. Center of ellipse. Semi minor axis of ellipse. Semi major axis of ellipse. Ellipse curve. Args of ellipse curve. Length of curve. Max around radian of ellipse. Constructor. Constructor. Args of ellipse curve. Get point on ellipse at around radian. Around radian of ellipse. The point on ellipse at around radian. Get point on ellipse at around radian. Args of ellipse curve. Around radian of ellipse. The point on ellipse at around radian. Helix curve. Coefficient of delta to lerp key. Top ellipse args of curve. Bottom ellipse args of curve. Length of curve. Max around radian of helix. Constructor. Constructor. Top ellipse args of curve. Bottom ellipse args of curve. Get point on helix at around radian. Around radian of helix. The point on helix at around radian. Get point on helix at around radian. Top ellipse args of curve. Bottom ellipse args of curve. Max around radian of helix. Around radian of helix. The point on helix at around radian. Vector keyframe. Key of keyframe. Value of keyframe. Constructor. Key of keyframe. Value of keyframe. Hermite curve in three dimensional space. Get the index key frame. Index of key frame. Key frame at index. Coefficient of delta to lerp key. Count of Keyframes. Length of curve. Max key of curve. The behaviour of the animation after the last keyframe. The behaviour of the animation before the first keyframe. Curve for x. Curve for y. Curve for z. Constructor. Add a new keyframe to the curve. The keyframe to add to the curve. The index of the added keyframe, or -1 if the keyframe could not be added. Add a new keyframe to the curve. The key of the keyframe. The value of the keyframe. The index of the added keyframe, or -1 if the keyframe could not be added. Removes a keyframe. The index of the keyframe to remove. Smooth the in and out tangents of the keyframe at index. The index of the keyframe. The smoothing weight to apply to the keyframe's tangents. Smooth the in and out tangents of keyframes. The smoothing weight to apply to the keyframe's tangents. Get point by evaluate the curve at key. The key within the curve you want to evaluate. The point on the curve at the key. Create a curve base on anchors. Anchor points of curve. Curve is close? New curve. Args of sin. Amplitude of sin. Angular of sin. Initial phase of sin. Setover of sin. Constructor. Amplitude of sin. Angular of sin. Initial phase of sin. Setover of sin. Sin curve. Coefficient of delta to lerp key. Args of sin curve. Length of sin curve. Max key of sin curve. Constructor. Constructor. Args of sin curve. Get point on sin curve at x. Value of x axis. The point on sin curve at x. Evaluate the value of sin curve at x. Args of sin curve. Value of x axis. The value of sin curve at x. Get point on sin curve at x. Args of sin curve. Value of x axis. The point on sin curve at x. Interface of curve. Length of curve. Max key of curve. Get point on curve at key. Key of curve. The point on curve at key. MonoBehaviour with a single instance. MonoBehaviour with a single instance. Specified type. Inner singleton provide instance. Single instance of the specified type T. Explicit static constructor to tell C# compiler not to mark type as beforefieldinit. Single instance of the specified type T. Interface of skinned mesh. Skinned mesh renderer of skin. Mesh collider of skin. Rebuild the mesh of skin. Attach collider to skin mesh. Remove collider from skin mesh. Render dynamic skinned mesh. Skinned mesh renderer of skin. Mesh collider of skin. Mesh of skin. Skin is initialized? Skinned mesh renderer of skin. Mesh collider of skin. Reset component. Awake component. Initialize mono skin. Rebuild the mesh of skin. Mesh of skin. Rebuild the mesh of skin. Attach MeshCollider to skin. Remove MeshCollider from skin. Utility for color blend. Blend color a and color b. Color a. Color b. Mode of color blend. Blended color. Normal mode blend color a and color b. Color a. Color b. Blended color. Dissolve mode blend color a and color b. Color a. Color b. Blended color. Darken mode blend color a and color b. Color a. Color b. Blended color. Multiply mode blend color a and color b. Color a. Color b. Blended color. ColorBurn mode blend color a and color b. Color a. Color b. Blended color. LinearBurn vblend color a and color b. Color a. Color b. Blended color. DarkerColor mode blend color a and color b. Color a. Color b. Blended color. Lighten mode blend color a and color b. Color a. Color b. Blended color. Screen mode blend color a and color b. Color a. Color b. Blended color. ColorDodge mode blend color a and color b. Color a. Color b. Blended color. LinearDodge mode blend color a and color b. Color a. Color b. Blended color. LighterColor mode blend color a and color b. Color a. Color b. Blended color. Overlay mode blend color a and color b. Color a. Color b. Blended color. SoftLight mode blend color a and color b. Color a. Color b. Blended color. HardLight mode blend color a and color b. Color a. Color b. Blended color. VividLight mode blend color a and color b. Color a. Color b. Blended color. LinearLight mode blend color a and color b. Color a. Color b. Blended color. PinLight mode blend color a and color b. Color a. Color b. Blended color. HardMix mode blend color a and color b. Color a. Color b. Blended color. Difference mode blend color a and color b. Color a. Color b. Blended color. Exclusion mode blend color a and color b. Color a. Color b. Blended color. Subtract mode blend color a and color b. Color a. Color b. Blended color. Divide mode blend color a and color b. Color a. Color b. Blended color. Hue mode blend color a and color b. Color a. Color b. Blended color. Component-Color mode blend color a and color b. Color a. Color b. Blended color. Saturation mode blend color a and color b. Color a. Color b. Blended color. Luminosity mode blend color a and color b. Color a. Color b. Blended color. Utility for EventSystem. Check mouse pointer is over target gameobject? Target gameobject. Pointer is over target gameobject? Utility for mesh. Create vertices base on polygon. Edge count of polygon. Radius of polygon. Center of polygon. Rotation of polygon. Vertices base on polygon. Create triangles index base on polygon and center vertice. Edge count of polygon. Index of center vertice. Index of start vertice. Triangle indexs is clockwise. Triangles base on polygon. Create triangles index base on prism. Edge count of prism polygon. Segment count of prism vertices vertical division. Start index of prism vertice. Triangles index base on prism. Create uv base on polygon. Edge count of polygon. UV base on polygon. Create uv base on prism. Edge count of prism polygon. Segment count of prism vertices vertical division. UV base on prism. Utility for RectTransform. Mirror RectTransform. Target RectTransform. Mode of mirror. Utility for unity vector. Calculate project angle of two vectors in the range(0~360). Start vector. End vector. Normal of plane to project. Project angle of two vectors.