using Microsoft.MixedReality.Toolkit.Utilities.Solvers;
using UnityEngine;
///
/// 面板
///
public class FollowCamera : MonoBehaviour
{
private bool isFollow;
public void Follow()
{
if (isFollow)
{
GetComponent().UpdateLinkedTransform = false;
}
else
{
GetComponent().UpdateLinkedTransform = true;
}
isFollow = !isFollow;
}
}