using Microsoft.MixedReality.Toolkit.UI.BoundsControl;
using UnityEngine;
///
/// 总开关上部按钮
///
public class MainSwitchUpPressableBtn : PermanentTriggerBase
{
public FunctionSync_PositionRoate linkageObject;
///
/// 是否可以启动
///
public OneValueSyncObject canStartCar;
protected override void OnMDown()
{
base.OnMDown();
canStartCar.mybool = false;
canStartCar.SendSync();
if (canStartCar.action_apprisedetail != null) canStartCar.action_apprisedetail.Invoke();
linkageObject.transform.localEulerAngles = new Vector3(0, 0, 0);
linkageObject.ReleaseControl();
StepManager.Instance.FinishStep(triggerName);
}
//public override void Init()
//{
// base.Init();
//}
}