using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using DataModel.Model; using System.Net.Sockets; using System.Net; using System; using System.Text; public class RoomItem : MonoBehaviour { public Text roomName; public Button lookBtn; public Button qidongBtn; public Button closeBtn; //HQB 20250917 去掉practice //practice practice1; public void Init( ) { //HQB 20250917 //practice1 = practice; //roomName.text = practice.Name; //if(practice.State==0) //{ // //未启动 // lookBtn.gameObject.SetActive(false); // //qidongBtn.gameObject.SetActive(true); // //closeBtn.gameObject.SetActive(false); //} //else if(practice.State==1) //{ // //进行中 // lookBtn.gameObject.SetActive(true); // //qidongBtn.gameObject.SetActive(false); // //closeBtn.gameObject.SetActive(true); //} //不显示按钮 qidongBtn.gameObject.SetActive(true); //closeBtn.gameObject.SetActive(false); //lookBtn.onClick.AddListener(()=> //{ // //查看界面 // GameObject obj = Instantiate(RoomListPanel.instance.CheckPanelPrefb,RoomListPanel.instance.canvas.transform); // obj.GetComponent().Init(practice1); //}); qidongBtn.onClick.AddListener(() => { //启动 HQB 20250917 //qidongBtn.interactable = false; //Invoke("ReSetBtn", 3); //byte[] tmps = Encoding.UTF8.GetBytes(practice1.Id); //byte[] tmpbytes = new byte[8 + tmps.Length]; //Array.Copy(BitConverter.GetBytes(10), 0, tmpbytes, 0, 4); //Array.Copy(BitConverter.GetBytes(tmps.Length), 0, tmpbytes, 4, 4); //Array.Copy(tmps, 0, tmpbytes, 8, tmps.Length); //LoadManage.Instance.UdpSend(tmpbytes, new IPEndPoint(IPAddress.Parse(MyNetMQClient.SyncServerIP.Split(':')[0]), int.Parse(MyNetMQClient.SyncServerIP.Split(':')[1]))); UnityEngine.SceneManagement.SceneManager.LoadScene("GameSencePC"); }); closeBtn.onClick.AddListener(() => { //关闭 closeBtn.interactable = false; Invoke("ResetCloseBtn", 3); }); } public void ReSetBtn() { if (qidongBtn != null) { qidongBtn.interactable = true; } } public void ResetCloseBtn() { if(closeBtn!=null) { closeBtn.interactable = true; } } }