43 lines
1016 B
C#
43 lines
1016 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using Cysharp.Threading.Tasks;
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using System.Threading;
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public class TestUniTask : MonoBehaviour
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{
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CancellationTokenSource cts;
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// Start is called before the first frame update
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void Start()
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{
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cts = new CancellationTokenSource();
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_ = TaskUpdateAsync();
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}
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async UniTaskVoid TaskUpdateAsync() {
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while (true) {
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await UniTask.Delay(2000, cancellationToken:cts.Token);
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string[] strArry = new string[] { "111", "222" };
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for (int i = 0; i < strArry.Length; i++)
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{
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Debug.Log(strArry[i]);
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}
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}
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}
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private void Update()
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{
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if (Input.GetKeyDown(KeyCode.A)) {
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cts.Cancel();
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cts.Dispose();
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}
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if (Input.GetKeyDown(KeyCode.B))
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{
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cts = new CancellationTokenSource();
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_ = TaskUpdateAsync();
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}
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}
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}
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