28 lines
902 B
C#
28 lines
902 B
C#
// Copyright (c) Microsoft Corporation.
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// Licensed under the MIT License.
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using Microsoft.MixedReality.Toolkit.Input;
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using UnityEngine;
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using UnityEngine.Serialization;
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namespace Microsoft.MixedReality.Toolkit.Examples.Demos
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{
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[AddComponentMenu("Scripts/MRTK/Examples/HandInteractionTouchRotate")]
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public class HandInteractionTouchRotate : HandInteractionTouch, IMixedRealityTouchHandler
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{
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[SerializeField]
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[FormerlySerializedAs("TargetObjectTransform")]
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private Transform targetObjectTransform = null;
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[SerializeField]
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private float rotateSpeed = 300.0f;
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void IMixedRealityTouchHandler.OnTouchUpdated(HandTrackingInputEventData eventData)
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{
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if (targetObjectTransform != null)
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{
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targetObjectTransform.Rotate(Vector3.up * (rotateSpeed * Time.deltaTime));
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}
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}
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}
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} |