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README.md
MixedRealityToolkit/Standard shader
The MixedRealityToolkit/Standard shader is a collection of shading techniques for mimicking Microsoft's Fluent Design System within Unity 3D.
The goal of this shader is to have a single, flexible shader that can achieve visuals similar to Unity's Standard Shader, implement Fluent Design System principles, and remain performant on mixed reality devices.
Example scenes
To explore a Unity scene demonstrating materials which use many of the MixedRealityToolkit/Standard's features open Scenes\MaterialGallery.unity within Unity's editor, or deploy to a mixed reality device. To compare the Unity Standard shader to the MRTK Standard shader open Scenes\StandardMaterialComparison.unity within Unity's editor, or deploy to a mixed reality device. For a gallery of common MRTK materials open Scenes\StandardMaterials.unity within Unity's editor, or deploy to a mixed reality device.
Limitations
- Only one light source is supported, the directional light (additional light can be achieved using lightmapping).