43 lines
961 B
C#
43 lines
961 B
C#
using DataModel.Model;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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public class ReceiveStepObj : MonoBehaviour
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{
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public Sprite[] sprites;
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public practicesubjectstep currentStep;
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[HideInInspector]
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public Image stateImage;
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// Start is called before the first frame update
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void Start()
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{
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}
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// Update is called once per frame
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void Update()
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{
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}
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public void InitState()
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{
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stateImage = transform.Find("state").GetComponent<Image>();
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switch (currentStep.StepState)
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{
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case "-1":
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stateImage.sprite = sprites[0];
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break;
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case "0":
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stateImage.sprite = sprites[1];
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break;
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case "1":
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stateImage.sprite = sprites[2];
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break;
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default:
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break;
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}
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}
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}
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