150 lines
5.0 KiB
Plaintext
150 lines
5.0 KiB
Plaintext
==========================================================================
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Copyright © 2017-2020 Mogoson. All rights reserved.
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Name: MGS-Machinery
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Author: Mogoson Version: 1.0.0 Date: 3/22/2020
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==========================================================================
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[Summary]
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Unity plugin for binding machinery joint in scene.
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--------------------------------------------------------------------------
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[Demand]
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Binding rotate joints, example: upcar of crane, external gearing and
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inner gearing.
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Binding slider joints, example: big arm and landing legs of crane,
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waist articulation of road roller.
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Binding hydraulic cylinder.
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Binding dynamic spring.
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Binding crank roker, example: scraper bucket of loader, bucket of
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excavator.
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Binding crank slider, example: reciprocating engine, aircraft
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planetary engine.
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Binding complete construction machinery, example crane, road roller,
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loader, grader and excavator.
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Binding mesh Gear.
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Binding worm gear.
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Binding belt flywheel.
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Binding vibrator.
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Binding differential.
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Binding transmission.
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--------------------------------------------------------------------------
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[Environment]
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Unity 5.0 or above.
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.Net Framework 3.0 or above.
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--------------------------------------------------------------------------
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[Achieve]
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Mechanism : Define abstract joint, hinge and mechanism.
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FreeCrank : Free rotate around Z axis.
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GearCrank : Free rotate around Z axis, can be drived by linear velocity.
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LimitCrank : Rotate around Z axis in the angle range.
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CrankRocker : Crank rocker mechanism.
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CrankSlider : Crank slider mechanism.
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RockerHinge : Hinge of roker, rotate around the axis follow roker.
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RockerJoint : Roker joint, always look at target joint.
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RockerLimiter : Limiter of roker, limit the distance of a pair rokers.
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RockerRivet : Rivet of roker, keep the same position(world space) as
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the target joint.
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RockerSpring : Rocker spring look at joint.
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Slider : Slider joint.
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SliderArm : Sequence slider arm, drive from first joint to last joint.
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Synchronizer : Synchronous mechanisms, drive multi mechanisms at
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the same time.
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Transmission : Differential mechanisms, drive multi mechanisms
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by ratio velocity at the same time.
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MechanismDriver : Driver for test mechanism quickly.
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Gear : Gear rotate around axis Z.
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Axle : Axle rotate around axis Z.
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CoaxeGear : Coaxe gear with the same axis as another gear.
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WormGear : Worm gear mechanism.
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WormShaft : Worm shaft mechanism.
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Belt : Move texture UV on X axis.
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LinearVibrator : Reciprocating motion on Z axis.
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CentrifugalVibrator : Eccentric motion around Z axis.
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Engine : Unified engine drive all mechanisms.
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Differential : Ordinary differential.
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--------------------------------------------------------------------------
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[Usage]
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Reference the prefabs and demos to binding machinery joint in your
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project and use the components.
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If you start binding CrankRocker or CrankSlider, you can select the
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"Free" mode of "Hinge Editor" in the lower right corner of Unity
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Scene window to config the joints and change their position and
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rotation.
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If you have binding a CrankRocker or CrankSlider and you need to fine
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tune it, you can select the "Hinge" mode of "Hinge Editor" to modify
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base on binding state.
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Always select the "Lock" mode of "Hinge Editor" when you finish
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binding a CrankRocker or CrankSlider.
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You can attach the MechanismDriver component to a mechanism to
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test it when you finished binding.
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--------------------------------------------------------------------------
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[Suggest]
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The MechanismDriver component only used to test drive mechanisms
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in demos. you can use it to test your binding mechanisms, but should
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not use in your project development.
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In fact, you should write a controller component for your machinery
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to unified control all the mechanisms. example: write CraneController
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component for crane to manage and drive the upcar, big arm and
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landing legs.
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The radius of gear should be set precisely.
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UV of belt model should be transverse arrangement, the texture of
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belt is preferably all sides continuous.
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Make sure the gear engages perfectly with the worm when building
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model.
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The amplitude radius of CentrifugalVibrator or LinearVibrator
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usually set a small value.
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--------------------------------------------------------------------------
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[Demo]
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Prefabs in the path "MGS-Machinery/Prefabs" provide reference to you.
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Demos in the path "MGS-Machinery/Scenes" provide reference to you.
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--------------------------------------------------------------------------
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[Resource]
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https://github.com/mogoson/MGS-Machinery.
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--------------------------------------------------------------------------
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[Contact]
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If you have any questions, feel free to contact me at mogoson@outlook.com.
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