1118OPSSNew/Assets/Zion/Scripts//设备/Circle.cs

28 lines
495 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System;
public class Circle : Device_Base
{
protected override void OnMDown()
{
base.OnMDown();
LiveSceneManager.Instance.SetSpawnToolInfo(gameObject);
StepManager.Instance.FinishStep(triggerName);
}
// Start is called before the first frame update
//void Start()
//{
//}
// Update is called once per frame
//void Update()
//{
//}
}