28 lines
495 B
C#
28 lines
495 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using System;
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public class Circle : Device_Base
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{
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protected override void OnMDown()
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{
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base.OnMDown();
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LiveSceneManager.Instance.SetSpawnToolInfo(gameObject);
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StepManager.Instance.FinishStep(triggerName);
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}
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// Start is called before the first frame update
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//void Start()
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//{
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//}
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// Update is called once per frame
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//void Update()
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//{
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//}
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}
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